Spring til indhold
Valeriia Ilicheva and Antoine Questel

FrankrigGademøbler

Interviews med Valeriia Ilicheva and Antoine Questel

Læs interviewene med Valeriia Ilicheva and Antoine Questel: forstå deres filosofi, kreative proces og prisvindende arbejde.

Designerprofil

Vi har flere interviews med Valeriia Ilicheva and Antoine Questel.

De er kun udgivet på engelsk og vises nedenfor på originalsproget.

Åbn den engelske side

Designinterview

Electraline Modulær Ladestationsinfrastruktur · 20 spørgsmål

The core idea behind ElectraLine is to transform the EV charging experience - turning a typically cold, utilitarian infrastructure into a warm, functional, and beautifully integrated element of the city.

What is the main principle, idea and inspiration behind your design?

The core idea behind ElectraLine is to transform the EV charging experience - turning a typically cold, utilitarian infrastructure into a warm, functional, and beautifully integrated element of the city. It’s about creating something that feels natural, useful, and emotionally resonant, while staying true to our values: approachable, simple, and smart.

What has been your main focus in designing this work? Especially what did you want to achieve?

Our main focus was to elevate a moment of pause into a meaningful interaction. We designed for comfort, simplicity, and clarity - creating a place where people don’t just plug in their car, but also connect with their environment, intuitively and effortlessly.

What are your future plans for this award winning design?

ElectraLine is being rolled out as the new visual identity of Electra stations across Europe. Future evolutions include new formats for compact sites, upgraded solar integrations, and enhanced interactive experiences with screen and sound elements.

How long did it take you to design this particular concept?

The concept was developed over approximately 9 months, from early design research and branding workshops to live prototype testing at public events. It continues to evolve based on user feedback and operational insights.

Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?

Because existing charging stations were uninspiring, purely functional, and lacked any emotional or visual identity. We saw an opportunity to bring design, sustainability, and urban integration into a space that was long overdue for reimagination. But beyond improving the user experience, we also wanted to create a distinctive and recognizable visual identity - something that would make Electra stations instantly identifiable in the urban landscape, reinforcing our brand presence and values. This wasn’t something we were commissioned to do - it was a strategic, visionary move to shape the future of our network through design.

Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?

No. Electraline is designed, developed, and used exclusively by Electra. It is a core element of our brand identity and operational model, and we intend to keep it fully integrated within our ecosystem. The design was conceived entirely in-house by our Station Design team, led by Valeriia Ilicheva (Designer) and Antoine Questel (Product Manager). This internal collaboration ensured a deep alignment between user experience, technical constraints, and brand expression, resulting in a station concept that is both innovative and true to our values.

What made you design this particular type of work?

We wanted to show that charging infrastructure can be elegant, intuitive, and integrated. This project allowed us to merge product thinking, physical architecture, and environmental values in one single design language.

Where there any other designs and/or designers that helped the influence the design of your work?

Our influences came from observing how people move through public spaces, how they engage with technology, and how design can build trust and comfort without saying a word. We drew inspiration from real-world use, not from other designers.

Who is the target customer for his design?

Electraline is designed for all users of Electra stations - whether they're daily urban commuters, professional drivers, or families on long-distance trips. It also addresses the needs of cities and site owners who seek charging solutions that are both efficient and harmoniously integrated into their environments. The design aims to serve a wide range of use cases while remaining inclusive, intuitive, and visually coherent across our network.

What sets this design apart from other similar or resembling concepts?

Electraline is a signature element of Electra stations - it gives them a strong visual identity, making them instantly recognizable and welcoming. Its modular architecture, combination of warm, tactile materials like responsibly sourced wood and durable, recyclable elements like painted aluminum, along with the integration of features such as LED screens, ambient lighting, seating, and optional solar canopies, make it a multi-functional and adaptable structure. It stands out by combining design, sustainability, and user-centric technology into a cohesive system that enhances both the charging experience and the integration of the station into its environment.

How did you come up with the name for this design? What does it mean?

The name Electraline was inspired by the linear and continuous shape of the structure. It creates a visual and spatial line within the station, giving coherence and identity to the overall layout.

Which design tools did you use when you were working on this project?

We used a mix of 3D modeling software, architectural tools, and visual design platforms - including SketchUp, AutoCAD, Twinmotion, Artlantis - along with physical prototyping, mood boards, and internal user journey mapping.

What is the most unique aspect of your design?

The way Electraline blends aesthetics, comfort, and high-tech features into a cohesive and flexible structure. The combination of warm wood, interactive screens, and scalable layouts creates something both iconic and human.

Who did you collaborate with for this design? Did you work with people with technical / specialized skills?

The concept was developed by Electra’s Station Design Team, led by Valeriia Ilicheva (Designer) and Antoine Questel (Product Manager). It was challenged throughout by top management, ensuring strategic alignment. Once the concept was defined, other internal teams contributed during the industrial design phase to prepare it for production and deployment.

What is the role of technology in this particular design?

Technology is embedded throughout - from real-time LED screens and motion-sensitive lighting, to sound systems and solar panel integration. Yet the technology remains discreet and purposeful, never overwhelming the human experience.

Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?

Absolutely. We conducted user interviews, field tests, and surveys. Real data on comfort, screen readability, and visual appeal directly informed key design decisions.

What are some of the challenges you faced during the design/realization of your concept?

Designing for modularity without compromising aesthetics, ensuring durability in harsh environments, and integrating technology in a seamless and scalable way were all major challenges. We also had to align with strict urban planning and accessibility standards.

How did you decide to submit your design to an international design competition?

Because we believe design should be part of public infrastructure conversations, and that this work represents a new standard for how infrastructure can serve both people and place.

What did you learn or how did you improve yourself during the designing of this work?

We learned that empathy is the strongest design tool. Every line, curve, and material was refined by asking how people feel, not just how things function. We also grew as a team - learning how to balance vision with real-world constraints.

Any other things you would like to cover that have not been covered in these questions?

Yes, we believe ElectraLine is a symbol of a better urban future. It’s not just about EVs. It’s about designing cities where infrastructure disappears into beauty, and where technology serves quietly and respectfully.

Designlegende Interview

50 spørgsmål

Valeriia: I studied architecture and urban planning, first at ENSA Strasbourg and later at Sorbonne Université. I've always been drawn to public space and how design can shape people’s everyday experiences.

Could you please tell us a bit about your design background and education?

Valeriia: I studied architecture and urban planning, first at ENSA Strasbourg and later at Sorbonne Université. I've always been drawn to public space and how design can shape people’s everyday experiences. Becoming a designer was a natural evolution — I wanted to move from buildings to meaningful, user-centric objects within the urban landscape.

Antoine: I come from an engineering and digital product background (INSA Rouen), but I’ve always been passionate about physical design and systems thinking. I transitioned into product management with a strong focus on user experience and environmental impact.

What motivates you to design in general, why did you become a designer?

We’re both motivated by the idea of making complex things feel simple and intuitive. We didn’t grow up dreaming of “being designers,” but we both naturally gravitated toward design because it let us combine function, emotion, and systems thinking.

Did you choose to become a designer, or you were forced to become one?

We definitely chose it — even if the path wasn’t linear. It felt like the right way to bring our ideas into the world in a concrete, meaningful way.

What do you design, what type of designs do you wish to design more of?

We design EV charging stations and their full experience — from physical structure to user flow. We'd love to explore more urban-scale infrastructures that mix utility and hospitality.

What should young designers do to become a design legend like you?

Observe everything. Stay humble, stay curious, and iterate more than you present. Legends aren’t loud — they’re consistent.

What distinguishes between a good designer and a great designer?

A good designer solves the brief.

A great designer solves it simply, beautifully, and makes it look like it was always meant to be that way.

What makes a good design a really good design, how do you evaluate good design?

It’s intuitive, elegant, and memorable — without shouting. If it needs to be explained, it’s probably not quite there yet.

What is the value of good design? Why should everyone invest in good design?

Because good design builds trust, clarity, and joy. People may not always notice it, but they remember how it made them feel.

What would you design and who would you design for if you had the time?

Something that could, in a simple way, change the everyday life of people — forever, and for the better.

We don’t know exactly what it is yet.

What is the dream project you haven't yet had time to realize?

Maybe it’s not even a project — maybe it’s a question we haven’t asked yet.

Something that doesn’t start with a roadmap or a pitch deck, but with a feeling, a tension, a “what if?”

A project with no constraints, no category, and no client — just the freedom to build something strangely useful, beautifully silent, and somehow essential.

One day, maybe we’ll recognize it when we see it.

What is your secret recipe of success in design, what is your secret ingredient?

Collaboration.

Also: iteration, clarity, and knowing when to stop.

Who are some other design masters and legends you get inspired from?

MVRDV, for their bold, unapologetic approach to architecture and urban form.

Jony Ive, for turning minimalism into emotion.

BIG (Bjarke Ingels Group), for their playful yet radically functional vision of space and scale.

And many more — those who design with intention, rethink norms, and remind us that creativity and clarity can absolutely coexist.

What are your favorite designs by other designers, why do you like them?

Valeriia:

I’d say the Tesla Model Y is one of my favorites — not just as a car, but as a design object. It’s incredibly intuitive to use, minimal, and powerful without being overwhelming. Everything feels considered, and it reflects how design can enhance everyday life without shouting.

Also, the iPhone 15 Pro Max — for similar reasons. It’s beautifully built, simple to use, and emotionally balanced.

Antoine:

One object I really love is the Seletti Monkey Lamp. It’s a bit absurd and totally unexpected, but that’s what makes it special. It brings personality into a space — and that, to me, is a form of bold design.

Then there’s my Hermès Arceau watch — it’s timeless, precise, and full of subtle details. It doesn’t try too hard. It just exists beautifully.

And finally, the Samsung The Frame — I love how it transforms a TV into something that blends with your interior. It’s smart, elegant, and solves a real visual problem in everyday life.

What is your greatest design, which aspects of that design makes you think it is great?

Electraline — because it’s deployed, used, and constantly evolving. It’s modular, sustainable, and designed to feel warm and human.

How could people improve themselves to be better designers, what did you do?

Listen more. Build your eye. Ask “why” constantly. And don’t fall in love with your first idea.

If you hadn't become a designer, what would you have done?

Valeriia:

I would’ve probably become a business woman, haha. I’ve always loved building things, pitching ideas, and making things happen — just as much as designing them.

Antoine:

I think I would’ve gone full-on developer, then eventually started my own company. The goal would’ve been to become my own boss one day — build my own product, my own vision.

How do you define design, what is design for you?

Design is the interface between ideas and people. It’s how something becomes usable, lovable, and real.

Who helped you to reach these heights, who was your biggest supporter?

Within our team, we really support each other — that’s a big part of how we move forward. But we also owe a lot to the people around us:

our colleagues, who challenge and elevate our ideas,

our friends, who keep us grounded,

and our families, who’ve always believed in us — even when they had no idea what we were working on.

What helped you to become a great designer?

Time, trust, and being thrown into real projects with real consequences early on. That’s where you grow fastest.

What were the obstacles you faced before becoming a design master?

Balancing vision and constraints. Learning how to align multiple teams around the same idea. It’s never just about the object.

How do you think designers should present their work?

Through storytelling and context. Not just “what it is,” but “why it matters” and “how it works.”

What's your next design project, what should we expect from you in future?

Rolling out ElectraLine across Europe — and some new formats that are still confidential… for now.

What's your ultimate goal as a designer?

To create spaces and systems that feel so right, people stop noticing the design — and just enjoy the experience.

What people expect from an esteemed designer such as yourself?

Clarity. A strong point of view. And the ability to make things beautiful and real.

How does design help create a better society?

By making essential things accessible, inclusive, and dignified. That’s where good design matters most.

What are you currently working on that you are especially excited about?

Continuing to evolve Electraline based on feedback — and imagining what charging stations could become next.

Which design projects gave you the most satisfaction, why?

Electraline — because it’s not a prototype. It’s out there. People use it. And we’re still learning from it.

What would you like to see changed in design industry in the coming years?

Less focus on aesthetics alone. More emphasis on systems, responsibility, and inclusivity.

Where do you think the design field is headed next?

Toward hybrid systems, where physical, digital, and environmental design all merge into seamless experiences.

How long does it take you to finalize a design project?

From months to never — we often ship, learn, and refine. “Final” doesn’t really exist.

When you have a new design project, where do you start?

With the user. Then the constraints. Then the context. Only after that — the form.

What is your life motto as a designer?

If it’s not clear, it’s not done.

Do you think design sets the trends or trends set the designs?

The best design doesn’t follow trends — it creates long-term relevance.

What is the role of technology when you design?

It’s a tool — not the core. We use it to enable better experiences, not define them.

What kind of design software and equipment do you use in your work?

AutoCAD, SketchUp, Twinmotion, Artlantis, Photoshop, Illustrator, and InDesign, along with physical mood boards and design books for inspiration.

What is the role of the color, materials and ambient in design?

They shape the atmosphere. They can make something feel warm, cold, welcoming, or sterile — without saying a word.

What do you wish people to ask about your design?

We wish people would ask:

“What did you want people to feel?”

Because behind every detail, there’s an intention — not just to make something functional, but to create a moment, a sensation, an experience that stays.

When you see a new great design or product what comes into your mind?

Usually: “Damn. That’s so simple. Why didn’t we think of that?”

Who is your ideal design partner? Do you believe in co-design?

We’re each other’s ideal design partner — and yes, we deeply believe in co-design. It sharpens everything.

Which people you interacted had the most influence on your design?

Everyone we work with at Electra. Real collaboration shapes real design.

Which books you read had the most effect on your design?

"Yes is More" by BIG.

It’s bold, visual, and unapologetically ambitious — just like their projects. It reminds us that design is also about narrative, energy, and daring to rethink the rules.

How did you develop your skills as a master designer?

By doing. A lot. Failing, iterating, and surrounding ourselves with sharp people.

Irrelative of time and space, who you would want to meet, talk and discuss with?

Valeriia:

We didn’t live in the same era, but I would’ve loved to meet Frida Kahlo. She never stopped creating — no matter the pain or the limitations life threw at her. She had an extraordinary character and such a unique, personal way of seeing the world around her. I think a conversation with her would be intense, honest, and full of emotion.

Antoine:

I think I’d really like to meet Ricky Gervais. Of course, he’s incredibly funny, but what draws me in is the depth behind his humor. He touches on big, existential topics — life, death, kindness, belief — in a way that’s both honest and accessible. I feel like it would be a conversation that’s surprisingly meaningful, with a lot of laughter in between.

How do you feel about all the awards and recognition you had, is it hard to be famous?

Recognition is great — but the real reward is seeing people use what you built. That’s the real win.

What is your favorite color, place, food, season, thing and brand?

Valeriia:

Color: Pink

Place: Maldives

Food: Sushi

Season: Summer

Thing: Honestly… hard to pick just one. My engagement ring is definitely up there — but I also have a few objects at home that hold a lot of meaning.

Brand: Same here — I’d say Apple, but I love other brands too, depending on the mood and context.

Antoine:

Color: Navy blue

Place: Paris or Normandy (my home turf)

Season: Winter because everything’s prettier with snow and christmas ornaments

Thing : my grand father’s ring that I wear today

Brand I would say Disney, because working to bring out the child in each of us is no easy task—and it’s a meaningful mission in my opinion.

Please tell us a little memoir, a funny thing you had experienced as a designer?

One of the features we integrated into ElectraLine — the interactive LED screens — actually had a code name during development: “Wall Street.”

It started as an internal joke, but the name stuck for months. Between mockups and team calls, we kept saying things like “Have you updated Wall Street?” or “Wall Street needs to be brighter.”

For a while, it really felt like we were launching a tech startup inside a charging station.

What makes your day great as a designer, how do you motivate yourself?

Progress — even a small step forward. And good coffee.

When you were a little child, was it obvious that you would become a great designer?

Not really. But we were both drawing, building, and curious about how things worked. So maybe yes, in retrospect.

What do you think about future; what do you see will happen in thousand years from now?

Hopefully: more empathy, better cities, and design that adapts to people, not the other way around.

Please tell us anything you wish your fans to know about you, your design and anything else?

That we’re just getting started — and the best designs often come from teams, not egos.

Thank you!

Designerinterview

40 spørgsmål

Valeriia: I studied architecture and urban planning, first at ENSA Strasbourg and later at Sorbonne Université. I've always been drawn to public space and how design can shape people’s everyday experiences.

Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?

Valeriia: I studied architecture and urban planning, first at ENSA Strasbourg and later at Sorbonne Université. I've always been drawn to public space and how design can shape people’s everyday experiences. Becoming a designer was a natural evolution — I wanted to move from buildings to meaningful, user-centric objects within the urban landscape.

Antoine: I come from an engineering and digital product background (INSA Rouen), but I’ve always been passionate about design and systems thinking. I transitioned into product management with a strong focus on user experience and societal impact.

Can you tell us more about your company / design studio?

We work at Electra, a leading EV charging operator in Europe. Our team is in charge of the design of Electra’s charging stations, with a strong emphasis on user experience, design integration, and sustainability. Together, we reimagined the entire charging station experience through Electraline.

What is "design" for you?

Design is a bridge between intention and experience. It’s how we make technology approachable and spaces meaningful. For us, design is never decoration—it’s problem solving, storytelling, and care for the user.

What kinds of works do you like designing most?

We love creating hybrid spaces—where public infrastructure meets comfort, sustainability, and interaction. Designing functional systems that feel warm and human is where we thrive.

What is your most favorite design, could you please tell more about it?

Definitely Electraline. It’s a modular EV charging station that combines solar energy, sustainable materials, and interactive features. It's not just functional—it’s welcoming, visible, and scalable​.

What was the first thing you designed for a company?

Valeriia:

I joined Electra at the very beginning, so technically… the first thing I designed was choosing the color of our chargers — which later became Electra’s signature color. A small detail, but one that helped define our entire visual identity.

Antoine:

The very first thing I designed in a company was a digital medical record for an online practice management software aimed at healthcare professionals (general practitioners, cardiologists, etc.). The main challenge was to strike the right balance between the amount, relevance, and readability of the information—while keeping the interface as intuitive as possible and minimizing any unnecessary time spent by the healthcare professional.

What is your favorite material / platform / technology?

Wood, aluminum, and LED integration. We love combining tactile materials with smart interfaces. Tools-wise: SketchUp, Photoshop, Figma, Notion, and lots of prototyping.

When do you feel the most creative?

When we're on-site, observing users interact with our work—or during brainstorming sessions where tech, design, and user needs collide.

Which aspects of a design do you focus more during designing?

Form, clarity, and usage. It should feel obvious how to use it, yet leave an emotional impression.

What kind of emotions do you feel when you design?

Excitement and curiosity. Sometimes frustration (constraints!), but always joy when an idea clicks and solves multiple problems at once.

What kind of emotions do you feel when your designs are realized?

Pride and humility. Seeing people use something you designed is incredibly rewarding. It becomes part of the real world.

What makes a design successful?

When it works seamlessly, looks great, and creates no friction for the user. When it feels like it’s always been there.

When judging a design as good or bad, which aspects do you consider first?

We start with user perspective: Is it clear? Is it enjoyable? Is it purposeful? If not—it’s not working.

From your point of view, what are the responsibilities of a designer for society and environment?

Huge. We design systems that people depend on. We must reduce environmental impact and make spaces more inclusive and human.

How do you think the "design field" is evolving? What is the future of design?

Design is becoming more multi-layered: digital + physical, circular + systemic. Tomorrow’s designer is a connector more than a stylist.

When was your last exhibition and where was it? And when do you want to hold your next exhibition?

Last: We proudly showcased Electraline at the Paris Motor Show 2024. It was an amazing moment—visitors were excited to see a charging station that actually looked and felt like the future. The feedback on the materials, the curved lines, and the LED interface was overwhelmingly positive​.

Next: Technically... our next exhibition happens every day since the stations we design are being built all across Europe.

Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?

Inspiration is everywhere — sometimes in the texture of a wall, the way people move through a space, or a conversation overheard in a café. But truthfully, nothing fuels our creativity quite like traveling, getting lost in a city, or wandering through an exhibition. Those moments when you're outside your routine, when your senses are wide open, that's when the best ideas tend to show up. It’s rarely about sitting at a desk waiting for a concept — it’s about staying curious, observing constantly, and letting things click when you least expect it.

How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?

Minimal, modular, inclusive. We start from function, then build emotion through materials, light, and flow.

Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?

Valeriia: I grew up in Russia, but I’ve been living in France for over 11 years now — so I feel like I carry both cultures with me every day. That mix definitely shapes my creativity. From Russia, I bring a deep sensitivity to space, symbolism, and storytelling. From France, a strong appreciation for elegance, detail, and how things fit within a bigger urban narrative. It’s like having two design languages in my head — and switching between them gives me more freedom to create.

Antoine: As a born-and-raised French guy with a tech background, I bring a solid dose of structure and pragmatism to the mix. But working closely with Valeriia (and in a very international team) pushes me to think beyond the typical product frameworks. It’s that balance — between structure and emotion, between engineering and intuition — that makes our collaboration click.

How do you work with companies?

Given our roles, we work exclusively for Electra — but we collaborate constantly with external partners on a wide range of topics related to design, user experience, industrial production, and urban integration.

Whether it’s working with manufacturers, architects, cities, or branding agencies, we ensure that every touchpoint — from materials to user flow — aligns with Electra’s vision and delivers the best possible experience.

What are your suggestions to companies for working with a designer? How can companies select a good designer?

Trust them. Don’t just look at portfolios—look at how they frame problems and iterate. And pair them with product people early on.

Can you talk a little about your design process?

User insight → Problem framing → Concept sketching → Rapid prototyping → Feedback loop → Production detail.

What are 5 of your favorite design items at home?

Valeriia: Complicated question, haha — I’m not sure I’d name five exactly, but here are a few I really love:

My Tesla Model Y — probably my favorite "design object." It's so simple to drive, incredibly intuitive, and I love the minimalist design philosophy behind it. It’s a perfect blend of function and elegance.

Then there’s my iPhone 15 Pro Max — same logic: super powerful, easy to use, beautifully minimal. Apple really nails emotional clarity in their products.

And finally, one of my favorite pieces at home is a framed illustration of Strasbourg, the city where I studied architecture for five years. It’s a beautiful object, and it holds a lot of meaning for me — it’s both decoration and a part of my personal story.

Antoine: I also tend to fall in love with objects that tell a story or bring a smile.

At home, I have a Seletti Monkey Lamp — it’s playful, a little absurd, and always makes people react when they see it. It’s a great conversation piece that doesn’t take itself too seriously.

Then there’s my Hermès Arceau watch. It’s elegant, timeless, and I love the balance between precision and poetry in its design. It’s the kind of object that reminds you that design can be both subtle and deeply expressive.

My Devialet Phantom speaker is another favorite — it’s not just about the sound quality (which is mind-blowing), but the sculptural presence it brings to the room.

And finally, the Samsung The Frame TV — I love how it blends into the space like an artwork. It proves that even the most functional tech can be part of the interior narrative.

Can you describe a day in your life?

Our days are pretty diverse — it really depends on where we are in the project timeline.

Some days are super hands-on: sketching, prototyping, testing ideas, refining details. Others are more collaborative — aligning with engineers, discussing strategy, or presenting to stakeholders. When we’re in early concept phases, it’s a lot of exploration and bouncing ideas around. Later on, it shifts to execution, follow-up, and iteration.

But there’s always a mix of focus time and teamwork. And whenever we can, we like to step outside — walk the city, observe, recharge. Some of the best ideas show up away from the screen.

Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?

Stay curious. Ask why. A lot. Iterate more than you present. And build trust with your teammates.

From your perspective, what would you say are some positives and negatives of being a designer?

+ You shape the world.

– Your work is always being judged—by users, stakeholders, and even weather.

What is your "golden rule" in design?

If it’s not easy to understand, it’s not done.

What skills are most important for a designer?

Empathy, storytelling, systems thinking, and being OK with ambiguity.

Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?

AutoCAD, SketchUp, Twinmotion, Artlantis, Photoshop, Illustrator, and InDesign, along with physical mood boards and design books for inspiration.

Designing can sometimes be a really time consuming task, how do you manage your time?

Sprints and rituals. We plan ahead, leave space for exploration, and protect deep work blocks.

How long does it take to design an object from beginning to end?

Weeks to months. Electraline took 9 months from brief to real-world prototype.

What is the most frequently asked question to you, as a designer?

Probably: “How did you come up with that idea?”

It’s the classic one — and honestly, there’s never a simple answer. Sometimes the idea comes from a very rational process, other times it appears out of nowhere after weeks of thinking about something else entirely. Inspiration is messy like that — it builds up quietly, then shows up suddenly.

What was your most important job experience?

We’re both still early in our careers — but ElectraLine is without a doubt one of the most important projects we’ve worked on so far.

It’s been a real milestone for us, both as individuals and as a team.

Who are some of your clients?

Primarily internal: Electra’s operations, marketing, city partnerships—but the end client is always the EV driver.

What type of design work do you enjoy the most and why?

Turning overlooked infrastructures into experiential public design. Giving emotional value to utility.

What are your future plans? What is next for you?

For now, the focus is on the deployment of ElectraLine across all Electra stations — making sure it scales well, adapts to different contexts, and delivers a consistent, high-quality experience.

We’re also working on continuous improvements based on real-world feedback, and yes… we’re already exploring new products for the next chapters.

Stay tuned — the story’s just getting started.

Do you work as a team, or do you develop your designs yourself?

Always teamwork. We are a tight design + product duo, and we collaborate with engineers, developers, users etc.

Do you have any works-in-progress being designed that you would like to talk about?

We do — but for now, they’re still confidential.

Let’s just say we’re not short on ideas… and there’s more to come.

How can people contact you?

Valeriia Ilicheva

+33 6 20 61 21 88

Personal: valeriia.ilicheva@gmail.com

Pro: valeriia@go-electra.com

Antoine Questel

+33 6 35 19 71 96

Personal: antoine.questel1@gmail.com

Pro: antoine.q@go-electra.com

Any other things you would like to cover that have not been covered in these questions?

Only this: Good design feels invisible—but its absence is always obvious.

We try to create designs that feel like they’ve always belonged.

Thank you!

Stort Interview

Electraline Modulær Ladestationsinfrastruktur · 10 spørgsmål

The integration of responsibly sourced wood and sleek aluminum in Electraline’s Modular Charging Station infrastructure aligns with our commitment to environmental sustainability while enhancing user experience.

Your innovative integration of responsibly sourced wood and sleek aluminum in the Electraline Modular Charging Station Infrastructure challenges traditional EV charging aesthetics - could you elaborate on how this material selection enhances both user experience and environmental sustainability?

The integration of responsibly sourced wood and sleek aluminum in Electraline’s Modular Charging Station infrastructure aligns with our commitment to environmental sustainability while enhancing user experience. The choice of Douglas lasured wood brings warmth and tactile appeal, creating a welcoming atmosphere for users. Combined with its weather-resistant properties, the wood ensures durability, extending the infrastructure’s lifespan. Aluminum, particularly the painted sandblasted RAL 7021, complements the organic warmth of the wood with a modern and sleek finish, delivering a refined contrast that not only appeals aesthetically but also reduces the environmental footprint. This thoughtful material choice harmonizes modernity and sustainability, resulting in a user-friendly environment that feels as functional as it is inviting.

The fluid, scalable design of the Electraline Modular Charging Station Infrastructure allows seamless expansion from compact installations to large hubs - how did you approach the challenge of maintaining visual cohesion while ensuring adaptability to diverse urban environments?

The modular design of Electraline allows for seamless expansion from small stations with 2 chargers to large hubs with over 40 chargers. Maintaining visual cohesion across these configurations was a critical design challenge. The modular design principle was key—whether in the ISL (Island) or EOP (End of Place) layout, the visual identity remains consistent. This is achieved through uniform use of materials like wood and aluminum, ensuring that each configuration, regardless of size, retains the same aesthetic appeal. Additionally, the optional solar-powered roof add-on provides a further layer of flexibility, adapting the stations to different environments while offering a scalable solution that meets the needs of various locations.

Given the growing importance of sustainable urban infrastructure, how does the optional solar-equipped canopy of the Electraline Modular Charging Station Infrastructure contribute to both energy efficiency and the future-proofing of public charging solutions?

The optional solar-equipped canopy of Electraline significantly contributes to both energy efficiency and the future-proofing of public charging solutions. Solar panels integrated into the roof reduce reliance on external power grids, generating clean, on-site energy to power the station’s LED lighting and digital displays. This sustainability aspect not only makes the station more energy-efficient but also aligns with Electra’s vision of creating self-sufficient, eco-friendly charging infrastructures. The modularity of this roof feature ensures it can be added to smaller stations, adapting to larger hubs as needed, thus supporting future expansion.

The Electraline Modular Charging Station Infrastructure features integrated LED panels for real-time information - could you share insights into how this user-centric approach to information display evolved during your design process?

LED panels were strategically integrated into the design to enhance user experience by providing real-time information such as charging status, availability, and pricing. These panels are positioned for optimal visibility, ensuring users can easily access the information they need. During the design process, we focused on making the screens not just functional but dynamic. The panels can also display seasonal content, promotions, or interactive elements, creating an engaging and inclusive experience for users of all backgrounds and needs. By aligning these digital features with our human-centric design approach, we’ve elevated the EV charging experience to be both practical and part of everyday life.

What specific challenges did you encounter in balancing the technical requirements of EV charging with the welcoming, aesthetic elements of the Electraline Modular Charging Station Infrastructure, and how did these challenges shape your final design decisions?

Balancing the technical aspects of EV charging with the need for a welcoming, aesthetic environment posed unique challenges. While technical elements such as durability, ease of use, and integration with the EV network were critical, we also wanted to create a space that felt inviting. The use of natural materials like wood, combined with sleek aluminum, allowed us to achieve this balance. The design was also informed by insights from our user research, which revealed that users appreciate intuitive, low-stress environments. Thus, we ensured that technical features like chargers, LED displays, and app connectivity were integrated seamlessly into a structure that prioritizes comfort and visual appeal.

The modular nature of the Electraline Modular Charging Station Infrastructure represents a significant innovation in urban charging solutions - could you explain how this modularity addresses both current needs and anticipated future developments in EV charging technology?

The modularity of Electraline is key to its ability to meet both current and future EV infrastructure demands. Electraline is not a direct charging solution but an essential part of the overall infrastructure, designed to be adaptable. This allows for seamless integration of different technologies, such as adding a solar roof to enhance energy efficiency, without compromising the overall design integrity. The flexibility of this modular approach ensures that Electraline can evolve with the introduction of new technologies or infrastructure requirements while remaining compatible with long-term sustainability trends.

How does the Electraline Modular Charging Station Infrastructure's integration of comfortable seating areas and shaded spaces reflect your understanding of the changing relationship between urban furniture and EV charging requirements?

The integration of comfortable seating areas and shaded spaces reflects a fundamental shift in the relationship between urban furniture and EV charging requirements. By adding elements such as seating and shade, we transform the charging station into more than just a place to charge—it becomes a comfortable space where users can relax, work, or socialize while their vehicles charge. This thoughtful design addresses the increasing demand for public spaces that offer not only functionality but also comfort and social interaction. The result is a space that feels integrated into the urban landscape, encouraging longer dwell times and fostering a sense of community.

Could you elaborate on how the research and workshops conducted during the development of the Electraline Modular Charging Station Infrastructure influenced your approach to creating an adaptable and approachable charging solution?

The development of Electraline was deeply influenced by extensive research and workshops. These sessions helped identify key needs, such as the importance of intuitive interfaces, comfort, and visual integration with the cityscape. While Electraline itself is not the charging solution but an integral part of the overall charging station infrastructure, the focus was on how it can enhance the user experience and strengthen the Electra brand within the larger context of the station. Our design team iterated on these insights, exploring various materials, layouts, and functionalities. The final design reflects this user-centric approach, ensuring that Electraline serves as a flexible and adaptable element within any charging station, while remaining approachable and seamlessly integrated into diverse environments.

As recipients of the Gold A' Design Award, how do you envision the Electraline Modular Charging Station Infrastructure influencing the future development of sustainable urban infrastructure across Europe?

As a Gold A’ Design Award recipient, Electraline sets a new standard for sustainable urban infrastructure. It has received positive feedback for its modularity, eco-friendly materials, and engaging user experience. Electraline is not a direct charging solution but plays an integral role in overall EV charging infrastructure. We envision Electraline influencing future urban charging solutions across Europe, promoting the adoption of sustainable materials, solar energy integration, and user-centric design. Its scalable and modular nature ensures that Electraline aligns with the growing demand for flexible, sustainable public infrastructure.

The Electraline Modular Charging Station Infrastructure seamlessly combines functionality with cultural sensitivity - could you share your insights on designing infrastructure that respects and enhances diverse urban environments while maintaining operational efficiency?

Electraline seamlessly combines functionality with urban sensitivity, playing a key role in both enhancing urban environments and reinforcing the Electra brand. The design focuses on adaptability, ensuring that Electraline can integrate smoothly into diverse urban landscapes, from modern cityscapes to more historic settings. This flexibility allows the infrastructure to maintain a strong visual identity across various environments while respecting the unique characteristics of each location.An important consideration throughout the project was the ease of deployment. Electraline’s modular design simplifies installation, enabling quick setup in various locations with minimal disruption. This approach helps to reduce operational complexity and accelerate the rollout process, making it a practical and efficient solution for cities aiming to meet the growing demand for EV infrastructure.From an economic perspective, Electraline is designed to be cost-effective and offer long-term value. Its modular nature supports future upgrades, while the use of sustainable materials and solar energy integration helps minimize operational costs and environmental impact. This focus on sustainability, adaptability, and ease of deployment strengthens the Electra brand and positions Electraline as a forward-thinking infrastructure solution that contributes to the future of urban charging infrastructure across Europe.

Læs videre

Flere designerinterviews

Læs designers.org-interviews for at opdage filosofien, den kreative proces og arbejdet hos flere prisvindende designere.

Sponsoreret

Udforsk Udover Designers.org

Opdag produkter, tjenester og muligheder fra vores annoncepartnere.

Godt Design Fortjener Stor Anerkendelse

A' Design Award er en international, jurybedømt udmærkelse for godt design. Deltag i A' Design Award for at få mulighed for meritokratisk anerkendelse, opnå berømmelse, prestige og omtale af dit arbejde. Nominer dit arbejde til A' Design Award og konkurrér om den eftertragtede A' Design Prize.

Nominer

Datakilde

Designinterviewdataene vist på vores designinterviewside med designeren Valeriia Ilicheva and Antoine Questel vedrørende værket Electraline Modulær Ladestationsinfrastruktur kommer fra platformen Design Interviews, hvor førende designere, arkitekter og brands interviewes om deres prisvindende designs, produkter og projekter.