Dagens Designer Interview
18 spørgsmål
I have been working in design for 16 years. The first 9 years focused on architecture, at the China Radio & Television Administration Design Institute and the Architectural Design and Research Institute of Tsinghua…
Could you please tell us about your experience as a designer, artist, architect or creator?
I have been working in design for 16 years. The first 9 years focused on architecture, at the China Radio & Television Administration Design Institute and the Architectural Design and Research Institute of Tsinghua University. In 2017, I founded Nature Space (Beijing) Engineering Design Co., Ltd., shifting to interior landscape and ecological design. My educational background is a master's in architecture, but my real teachers have been plants and failures.
How did you become a designer?
I became a designer not by accident, but as a return to my childhood life in the forest. I grew up in the mountains of Henan, knowing plant names before city names. The Beijing smog crisis of 2012–2015 made me realize that architecture had perfected the art of keeping nature out. I resigned and shifted to landscape design—not to reject architecture, but to extend it. No one influenced me—nature itself called.
What are your priorities, technique and style when designing?
My top three priorities in the design process are: 1) Ecological logic (can plants survive and self-sustain), 2) Spatial experience (how people perceive and interact), 3) Long-term maintenance (can the system continue to function). My core theme is "borrowing scenery from nature"—not imposing, only negotiating. I rely on hands for modeling and digital tools, but most important is my monthly on-site revisit photography.
Which emotions do you feel when designing?
The most exciting phase is the first collision between concept and reality—when the first plant is placed into the space. It feels like the forest is "recognizing" its new home. What I love most about design is the unpredictable growth: plants sprouting where you least expect them. The happiness comes not at completion, but three months later when a plant judged doomed comes back to life.
What particular aspects of your background shaped you as a designer?
Three non-design skills have shaped me: 1) Patience (from childhood forest life—plants are not in a hurry), 2) Humility (from massive plant deaths in my first year), 3) Observational discipline (from monthly revisits and photography). The most influential factor is not a person but dead plants—they taught me the truth about soil, light, and water. My journey has been from "controlling nature" to "negotiating with nature."
What is your growth path? What are your future plans? What is your dream design project?
My growth path: master's in architecture → large design institutes → resignation → three years of low-income botany study → first project (ISB school) → slow portfolio accumulation. Future plans: complete the Interior Landscape Construction textbook and online course, and apply for international design jury roles. Dream project: a Vertical Forest Tower—each floor a different biome, the building itself a living ecosystem.
What are your advices to designers who are at the beginning of their career?
First, give up the idea of becoming a "legend." Second, do the unglamorous work: spend two years learning irrigation, soil, and plant pathology. Third, find your wound—your design must heal something personal in you. The best advice I received came from Patrick Blanc: "Plants don't read your design specifications." How I grow knowledge: return to your completed projects every month and observe the failures.
You are truly successful as a designer, what do you suggest to fellow designers, artists and architects?
Avoid "opening-day thinking"—photographing at completion and leaving. Successful designers must take lifecycle responsibility. Another common mistake: pretending certainty. Tell clients "I don't know, but I will observe and adjust." Most importantly: don't confuse decoration with design. Design is about relationships, not surfaces.
What is your day to day look like?
I don't read design news in the morning. I first check the plants—the experimental forest on my balcony, the sample wall in the office. Then emails and project coordination. Mornings are for concepts and spatial simulations. Afternoons might be site revisits or client meetings. Evenings are for organizing photos and notes. The happiest moment in a workday: receiving a site photo showing plants healthier than last week.
How do you keep up with latest design trends? To what extent do design trends matter?
I don't follow trends. Problems set design. Trends are just symptoms. When biophilic design became trendy, it wasn't because designers suddenly discovered plants, but because nature deprivation caused a mental health crisis. My inspiration comes from the site—every site revisit is the best trend research. I only care what plants tell me, not what magazines tell me.
How do you know if a product or project is well designed? How do you define good design?
I judge by the "Three Deaths Test" : 1) Will it survive the designer's death? 2) Will it survive the client's death? 3) Will it survive the building's death? Good design is resilient, inheritable, and compostable. The "aha" feeling is not visual spectacle but ecological logic cohering—it looks like "it was always meant to be this way."
How do you decide if your design is ready?
Design is ready when the system no longer needs me. That is, if I stop intervening, can the plant community self-maintain? Can the client team maintain independently? Design is never "complete," but there is a point called stability. I typically declare "ready" after two years of monthly revisits. Success is not opening day, but the plants still alive two years later.
What is your biggest design work?
The Tim Hortons basement forest café. It's not the largest or most expensive, but it taught me the most. We were given a basement with no light, no ventilation—and created a real forest. What makes me proud is not the visuals but the behavior change: customers went from "grab and go" to "stay, bring friends, take photos." It created a new category of experience.
Who is your favourite designer?
Patrick Blanc—he taught me that botanical knowledge must be inseparable from design sensibility. Ji Cheng—the Ming dynasty author of The Craft of Gardens, whose principle of "borrowing scenery" guides every project. If I could speak with a deceased designer, I would choose Rachel Carson in 1962 and ask how she maintained courage under chemical industry attacks.
Would you tell us a bit about your lifestyle and culture?
I currently work in Beijing. The Chinese garden philosophy "made by humans, yet seems as if opened by heaven" deeply influences me. Music is part of my creative process—I prefer ambient music without lyrics, letting thoughts spread like plants. I believe good design is necessary for social progress because it makes the invisible visible: air quality, stress, biodiversity loss. My small daily positive change: ensuring at least one plant is seen by me.
Would you tell us more about your work culture and business philosophy?
I work primarily alone, but my ideal partner is a botanist who cannot draw. When hiring, I value three things: 1) Can name ten native plant species; 2) Has experienced plant death and can analyze why; 3) Willing to do monthly site revisits. The core challenge of this industry: clients want "permanent green," but plants die. My responsibility is managing this expectation, not pretending it doesn't exist.
What are your philanthropic contributions to society as a designer, artist and architect?
I give back through free teaching and low-cost design for schools and community centers. I believe designer participation in humanitarian projects is not charity but duty.
What positive experiences you had when you attend the A' Design Award?
Three benefits of design awards: 1) Forced self-examination (you must articulate your work in words); 2) Building industry connections (meeting people who truly understand living design); 3) Receiving feedback (judges may point out issues you missed). Competitions taught me: awards don't prove good design; time does. Being "Designer of the Day" is an honor, but more important is the revisit one or two years later.