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Magic Fitness Mobile Anwendung, Smartwatch-Anwendung by Di Song, Huicong Hu and Jie Yao

Magic Fitness Mobile Anwendung, Smartwatch-Anwendung by Di Song, Huicong Hu and Jie Yao is a highly esteemed winner of the very prestigious 2022 A' Design Award in Eisen in Interface-Design Competition Category.


EisenInterface· 2022

Magic Fitness Mobile Anwendung, Smartwatch-Anwendung

by Di Song, Huicong Hu and Jie Yao

Client: Harbin Institute of Technology, Shenzhen

A' Design Award in Eisen Winner in Interface Category

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Verified Award Winner

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The Design

About Magic Fitness Mobile Anwendung, Smartwatch-Anwendung

Magic Fitness ist eine spielerisch gestaltete Fitness-Anwendung für Smartphones und Smartwatches. Die Anwendung unterstützt Nutzer dabei, tägliche Bewegungsgewohnheiten aufzubauen. Die von den Geräten erfassten Gesundheitsaktivitäten werden im Spiel in magische Energie umgewandelt. Die magische Energie steigert das Level eines magischen Avatars und bringt Goldmünzen ein. Mit den Münzen lassen sich Gegenstände kaufen, Kostüme wechseln und reale Wohltätigkeitsaktionen unterstützen. Nutzer legen Fitnessziele fest, verfolgen ihre wöchentlichen und monatlichen Fortschritte und teilen Gesundheitstrends mit anderen Nutzern. Ziel des Designs ist es, die Motivation zu regelmäßiger Bewegung zu steigern.

The Recognition

About the A' Design Award in Eisen

Magic Fitness Mobile Anwendung, Smartwatch-Anwendung ist Gewinner des A' Design Award in Eisen, einer prestigeträchtigen Anerkennung für gute Designs, die die beruflichen und industriellen Anforderungen erfüllen, die an gut gestaltete Schöpfungen gestellt werden. Eisen-Gewinner zeigen großes Können, hohe Spezialisierung, fachkundiges Verständnis und die kreative Kapazität ihrer Schöpfer. Von Magic Fitness Mobile Anwendung, Smartwatch-Anwendung wird erwartet, dass es eine hochgeschätzte, bewunderte und geliebte Schöpfung ist, die praktisch und innovativ ist. Dieses mit dem A' Design Award in Eisen prämierte Design integriert bewährte Branchenverfahren und weist kompetente technische Merkmale in Verbindung mit Know-how und Talent auf. Magic Fitness Mobile Anwendung, Smartwatch-Anwendung wird für seine Gründlichkeit geschätzt und ist darauf ausgelegt, Verbesserungen der Lebensqualität zu liefern, die dazu beitragen, die Welt zu einem besseren Ort zu machen.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Magic Fitness is a gamified fitness habit-building application for smartphones and smartwatches that aims to improve users' daily physical activity levels. It adopts the game form of education simulation, and transforms users' healthy behaviors into magic energy in the game to cultivate magic avatars. Users can also donate magical energy to real-world charities, which uses gamification to let users enjoy the fun of exercise and develop healthy habits.
Dimensions & Packaging
Designed for the iOS and watchOS System
Tags
Interface Design, Gamification, User Experience
Production Technology
Illustrations were designed in Adobe Photoshop CC, Illustrator CC, and Figma.
Design Challenge
The biggest challenge is how to better apply gamified design methods to application to increase user motivation to exercise. Our primary goal is to satisfy users' preferences and needs, so we conducted many in-depth situational interviews and analysis. At the same time, we read a large number of relevant works on gamification design, combined the gamification theory of DMC with user needs, and finally summarized four gamification design methods most suitable for the target scene.
Research
Through in-depth interviews with target users, this design study extracts relevant design needs to understand users' needs for healthy behavior-building, daily exercise habits, preferences for game forms and design inspiration. After demand analysis, the system concept statement is formed. Based on the gamification theory of DMC and user needs, four gamification design methods of education simulation, quantitative data feedback, task and reward, and social interaction are summarized, and the information architecture diagram and low-fidelity interaction model are produced as the results of conceptual design. After that, the application prototype is tested for usability and the design is optimized based on the evaluation results.
Inspiration
There are many users who want to form the habit of exercise but are busy with work and study. They have strong demand for exercise but have low motivation for exercise. Smartwatches currently on the market can record users' movements around the clock, but the incentive level is low. Therefore, this application combines the advantages of gamification and smartwatches to encourage users to achieve fitness goals and develop healthy habits.
Project Duration
The project started in October 2021 and finished in January 2022 in Shenzhen.
Operation Flow
When opening the application for the first time, users can select their avatars and set fitness goals based on their current physical health. On the home page, users can view the current status of the avatar and interact with it. The state of the avatar is synchronized with the state of the user in real life, they work synchronously and exercise synchronously. So when the avatar works too long, it will remind the user to stand up and have a rest. At the same time, the home page shows the progress of the user's health goal today, every health behavior will increase the magic energy, so that the avatar can upgrade and earn gold coins. The higher the level, the faster you earn coins, which can be used to buy items, change costumes, and donate to charity events. On the overview page, users can see their overall fitness status for a week or a month. On the community page, users can communicate with other users and share their health trends.
Team Members
Student: Di Song
Faculties: Huicong Hu
Jie Yao

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