Design Legend Interview
50 questions
I studied Graphic Design at Birmingham Metropolitan College, where I completed an HND, and then went on to study Design & Visual Communication at Birmingham City University, graduating with a BA (Hons), 2:1.
Could you please tell us a bit about your design background and education?
I studied Graphic Design at Birmingham Metropolitan College, where I completed an HND, and then went on to study Design & Visual Communication at Birmingham City University, graduating with a BA (Hons), 2:1.
My background is primarily in graphic design, visual communication, branding and creative strategy. Over time, that expanded into UX/UI, digital products, design systems and working with companies involved in technology, fintech, blockchain and other emerging technologies.
I’ve been working independently through Tony Hughes Design since 2012.
What motivates you to design in general, why did you become a designer?
’ve always been interested in making things clearer and more understandable.
Design gives you the ability to take something complicated, abstract or poorly communicated and turn it into something people can understand, use and believe in. That’s probably the thing that still motivates me most.
I’m less interested in decoration for its own sake. I’m interested in solving communication problems.
Did you choose to become a designer, or you were forced to become one?
I chose it.
I don’t think I ever sat down and made some grand decision that I was going to become a “designer”. It was simply the area that made the most sense to me. I was naturally drawn towards visual communication and problem solving, and design gave those interests somewhere to go.
What do you design, what type of designs do you wish to design more of?
I work across branding, visual identity, UX/UI, digital products, presentations, design systems and creative strategy.
Increasingly, I’m interested in the intersection of design and technology, particularly AI, fintech, blockchain and emerging digital products.
I’d like to do more work where design isn’t brought in at the end to make something look good, but is involved much earlier in figuring out what the thing actually is, how it should work and how it should communicate.
What should young designers do to become a design legend like you?
First, don’t worry about becoming a design legend.
Learn to think.
Develop your ability to understand a problem before you start designing. Learn typography properly. Learn composition. Learn how systems work. Learn how businesses work. Learn how technology works.
And don’t become completely dependent on whatever software or visual trend happens to be popular that year.
The tools will change constantly. Your ability to think, communicate and make decisions is what stays with you.
What distinguishes between a good designer and a great designer?
A good designer can produce something that looks good.
A great designer understands why it should look that way, what problem it is solving, who it is solving it for and what should happen as a result.
I think the biggest difference is judgement.
What makes a good design a really good design, how do you evaluate good design?
For me, good design has clarity.
It should make the intended thing easier to understand, easier to use or easier to believe in. It should have an appropriate visual language rather than simply being fashionable.
I also ask whether the design still makes sense when you remove the presentation around it. If the idea only works because you’ve explained it for ten minutes, there’s probably still work to do.
What is the value of good design? Why should everyone invest in good design?
Good design reduces friction.
It can make a product easier to understand, a company easier to trust and a complicated idea easier to communicate.
For technology companies in particular, design can be the difference between something technically impressive and something people actually understand and want to use.
Design isn’t just an expense associated with making things attractive. Done properly, it’s part of how a business communicates its value.
What would you design and who would you design for if you had the time?
I’d like to work on something genuinely ambitious at the intersection of technology, AI and human interaction.
Something where the design challenge isn’t simply creating an interface, but reconsidering how people interact with increasingly intelligent systems.
I’d probably want to work with a technically ambitious company or team that was trying to solve a problem that doesn’t already have an obvious answer.
What is the dream project you haven't yet had time to realize?
I’m increasingly interested in building things myself rather than only designing things for other people.
I’d like to create a complete digital product where I can take responsibility for the idea, strategy, identity, interface and experience, and increasingly use AI to help bridge the gap between design and implementation.
That’s something I’m actively exploring rather than something I’ve already achieved.
What is your secret recipe of success in design, what is your secret ingredient?
Curiosity.
I don’t think I’ve ever been particularly interested in staying inside the traditional definition of graphic design.
I’ve gone from graphic design into visual communication, branding, UX/UI, fintech, blockchain and now AI because I want to understand what’s happening around the work.
The more you understand the subject you’re designing for, the better designer you can become.
Who are some other design masters and legends you get inspired from?
There are designers whose work I admire, but I don’t want to manufacture a list of names simply because this is a “Design Legends” interview.
My influences have always been broader than individual designers. I’m influenced by technology, architecture, typography, industrial design, interfaces, brands and the way people interact with systems.
What are your favorite designs by other designers, why do you like them?
I tend to appreciate work that is simple without being simplistic.
I like design where you can understand the logic behind the decisions. Particularly identities and products that create a coherent system rather than relying on one clever visual trick.
I don’t have one particular “favourite design” that I would claim is the definitive influence on my work.
What is your greatest design, which aspects of that design makes you think it is great?
I wouldn’t describe one project as definitively my “greatest design”.
Some of the work I’m most proud of has involved taking technically complex subjects and trying to make them understandable through identity, UX/UI and visual communication.
My work around Soramitsu, including work connected with Bakong and Hyperledger Iroha, is particularly significant to me because it sits at that intersection of design, technology and financial infrastructure.
How could people improve themselves to be better designers, what did you do?
Learn outside design.
That has probably been one of the most important things I’ve done.
I became interested in technology, business, fintech, blockchain and now AI. I’ve spent a lot of time trying to understand the things I’m actually designing for rather than treating them as mysterious subjects that somebody else understands.
I’d also say: stop designing too quickly.
The first solution that comes into your head is very rarely the best one.
If you hadn't become a designer, what would you have done?
Honestly, I don’t know.
I’ve always been drawn towards creative and technical problem solving, so I suspect I’d have ended up somewhere adjacent to design rather than doing something completely unrelated.
How do you define design, what is design for you?
Design is the intentional organisation of things to achieve an outcome.
That sounds deliberately broad because I think design is much broader than graphic design.
A logo is design. An interface is design. A product is design. A business process can be designed. The way information is structured is design.
For me, fundamentally, it’s about making decisions with purpose.
Who helped you to reach these heights, who was your biggest supporter?
There isn’t one person I can honestly identify as the single person responsible for my career.
I’ve had teachers, colleagues, clients and collaborators who have influenced different stages of it.
A lot of my development has also come from having to figure things out independently.
What helped you to become a great designer?
Experience.
Not just doing design projects, but repeatedly having to solve unfamiliar problems.
Working with technology companies has forced me to understand subjects that I wouldn’t otherwise have encountered. That has made me a broader designer.
What were the obstacles you faced before becoming a design master?
The biggest obstacle has probably been the same one many independent designers face: having to balance creative work with everything else required to run a business.
There’s also the challenge of working in areas where the subject matter can be extremely technical. You can’t design intelligently for something you don’t understand.
And I wouldn’t necessarily describe myself as having “become a design master”. I’m still learning.
How do you think designers should present their work?
Show the thinking.
A portfolio shouldn’t just be a collection of beautiful images. Explain the problem, the constraints, the decisions and the result.
Particularly for senior designers, people need to understand how you think.
What's your next design project, what should we expect from you in future?
I’m moving further towards the intersection of design, AI and digital product development.
I’m particularly interested in AI-assisted creative workflows and eventually being able to move much more fluidly between strategy, design, prototyping and actual implementation.
The boundary between “designer” and “builder” is becoming much less rigid.
What's your ultimate goal as a designer?
To work on things that matter and have some influence over what gets built, not simply how it looks.
I’d like to be involved from the point where someone has a difficult problem through to the point where there is a clear, useful and well-designed solution.
What people expect from an esteemed designer such as yourself?
People expect you to have answers.
In reality, I think a good designer should be comfortable saying “I don’t know yet.”
The job isn’t to pretend you know everything. It’s to figure out what needs to be known and then make good decisions from it.
How does design help create a better society?
Design affects how people interact with almost everything around them.
Good design can make information more accessible, technology easier to use and complicated systems easier to understand.
But design isn’t automatically good because it looks good. Designers also have responsibility for what they help make possible.
What are you currently working on that you are especially excited about?
AI.
Not just generating images or text, but what happens when AI becomes part of the actual creative and development process.
I’m particularly interested in local AI, AI-assisted design workflows and the possibility of using AI to reduce the distance between having an idea and actually building it.
Which design projects gave you the most satisfaction, why?
Projects involving complicated technology have generally been the most satisfying.
The challenge of taking something that might be difficult for a normal person to understand and creating a visual or interactive language around it is particularly rewarding.
The work associated with Soramitsu and blockchain/fintech is a good example of that.
What would you like to see changed in design industry in the coming years?
I’d like to see less emphasis on superficial visual output and more emphasis on actual problem solving.
AI is going to make producing competent visual work dramatically easier. That’s going to expose the difference between someone who can operate a design tool and someone who can actually think strategically.
I think that’s ultimately good for the profession.
Where do you think the design field is headed next?
Design and technology are going to become increasingly intertwined.
AI will automate a lot of the production work designers currently do. That doesn’t mean designers disappear. It means the valuable part of design moves further towards strategy, judgement, systems thinking and deciding what should actually be created.
The designer increasingly becomes an orchestrator rather than simply a maker of individual assets.
How long does it take you to finalize a design project?
There’s no universal answer.
A simple piece of design can take hours. A serious identity or digital product can take weeks or months.
The amount of time isn’t necessarily related to how complicated the final result looks. Sometimes making something look simple takes considerably more work.
When you have a new design project, where do you start?
With the problem.
I want to understand what we’re actually trying to achieve, who we’re trying to communicate with and what constraints we’re working within.
Only then do I start thinking about the visual solution.
What is your life motto as a designer?
Make it clear.
That’s probably the simplest way I would describe my philosophy.
Do you think design sets the trends or trends set the designs?
Both.
Designers respond to culture and technology, but designers also influence what people subsequently consider desirable or normal.
The danger is designing entirely from trends. If you’re always following what’s fashionable, you’re already behind somebody else.
What is the role of technology when you design?
Technology is a tool, but increasingly it’s also the material we’re designing.
When I started, graphic design was largely about producing visual communication. Today I’m increasingly designing things that live inside software and interact with technology.
AI is taking that even further.
What kind of design software and equipment do you use in your work?
My work has historically involved the Adobe ecosystem and the usual professional digital design tools.
I’m also heavily involved with Apple hardware and increasingly with AI tools and local AI infrastructure.
I’m interested in the technology itself, so I tend to experiment with new tools rather than committing permanently to one particular workflow.
What is the role of the color, materials and ambient in design?
They’re all part of communication.
Colour can create hierarchy, emotion and recognition. Materials communicate qualities such as durability, luxury or functionality. Environment affects how something is perceived and used.
But none of those things should be added simply because they look nice. They need to support the idea.
What do you wish people to ask about your design?
I’d like people to ask:
“Why?”
Why did you make this decision? Why is it structured this way? Why does it work?
That’s much more interesting to me than simply asking whether I like the colour.
When you see a new great design or product what comes into your mind?
Usually I start trying to understand the decisions behind it.
What problem were they solving? Why did they choose that particular approach? What could have been done differently?
I’m naturally analytical about design.
Who is your ideal design partner? Do you believe in co-design?
Someone who is very good at something I’m not.
I like working with people who challenge my assumptions rather than simply agreeing with me.
And yes, absolutely. Good collaboration can produce something neither person would have arrived at independently.
Which people you interacted had the most influence on your design?
I’ve been influenced by a lot of different people over the years, but I wouldn’t want to invent a hierarchy of influence.
Clients and collaborators working in technically difficult fields have probably influenced me considerably because they’ve forced me to expand beyond conventional graphic design.
Which books you read had the most effect on your design?
I don’t have a particular list of design books that I can honestly say defines my practice.
A lot of my learning has actually come from outside conventional design literature: technology, business, interfaces, emerging technologies and simply investigating how things work.I don’t have a particular list of design books that I can honestly say defines my practice.
A lot of my learning has actually come from outside conventional design literature: technology, business, interfaces, emerging technologies and simply investigating how things work.
How did you develop your skills as a master designer?
Mostly by doing the work.
Education gave me the foundations, but professional projects taught me how to deal with ambiguity, clients, constraints, technology and real-world consequences.
You get better by solving increasingly difficult problems.
Irrelative of time and space, who you would want to meet, talk and discuss with?
I’d probably choose someone who could fundamentally challenge how I think about technology and human civilisation.
I’m more interested in an extraordinary conversation than simply meeting a famous designer.
How do you feel about all the awards and recognition you had, is it hard to be famous?
I don’t think I can honestly answer this question in the way it’s written.
I’m not someone with a long list of major design awards or who considers himself famous. I’d rather not pretend otherwise.
The recognition that matters most to me is when someone I’ve worked with says that the work genuinely helped them.
What is your favorite color, place, food, season, thing and brand?
I don’t think I have a single definitive answer for all of those.
My interests tend to change, and I’m probably more interested in systems and ideas than collecting fixed favourites.
As for brands, Apple has clearly been an important influence on my relationship with technology and product design, although that doesn’t mean I think everything Apple does is automatically good.
Please tell us a little memoir, a funny thing you had experienced as a designer?
One of the funny things about being a designer is that people sometimes assume that because you can make something look good, you must also know how to do absolutely everything related to computers.
The reality is that design has continually pulled me into areas I never expected to understand.
These days I’m experimenting with local AI infrastructure and machines running large language models. Twenty years ago I wouldn’t have predicted that my graphic design career would lead there.
What makes your day great as a designer, how do you motivate yourself?
Discovering something I didn’t know before.
That’s probably my biggest source of motivation.
If I can spend the day understanding a difficult problem, finding an unexpected connection and turning that into something useful, that’s a good day.
When you were a little child, was it obvious that you would become a great designer?
I wouldn’t say it was obvious that I would become a “great designer”.
I was drawn towards creative things, but nobody could have predicted the particular path my career would eventually take.
What do you think about future; what do you see will happen in thousand years from now?
I have absolutely no idea.
And anyone who confidently tells you what civilisation will look like in the year 3026 is probably selling something.
What I do think is interesting is that the pace of technological change means we’re already living through a period that would have looked like science fiction to previous generations.
A thousand years is almost impossible for us to meaningfully comprehend.
Please tell us anything you wish your fans to know about you, your design and anything else?
I don’t really think of myself as having “fans”, and I wouldn’t describe myself as a design legend.
I’m a designer who has spent a large part of his career trying to understand complicated things and make them clearer.
My interests have moved from graphic design into technology, fintech, blockchain, UX/UI and now AI. That progression isn’t accidental. I’m interested in what happens next.
If there’s one thing I’d want people to understand about my work, it’s that design isn’t the decoration applied to an idea at the end. Design is part of figuring out what the idea actually is.