Design Legend Interview
50 questions
I came to design completely sideways. Psychology was my first idea, but I wasn't particularly good at memorising piles of information, so that didn't happen.
Could you please tell us a bit about your design background and education?
I came to design completely sideways.
Psychology was my first idea, but I wasn't particularly good at memorising piles of information, so that didn't happen. I enrolled in social work instead and was already busy questioning the meaning of education itself when design suddenly appeared as an option.
I had no artistic training. I spent about a year teaching myself to draw just to have a chance at the entrance exam. Somehow I got in.
Only afterwards did I realise design was almost absurdly suited to how my mind works: research, ideas, people, images, systems, objects, all allowed to touch each other. It was basically a lucky guess.
What motivates you to design in general, why did you become a designer?
At first? It simply looked interesting and fun enough for me to work very hard to get in. I genuinely had very little idea what design was.
Later I realised it gave me a way to process the world. I am endlessly curious about why people behave the way they do, how environments affect us, why certain things move us, how meaning gets attached to objects and spaces.
Design lets me take those questions out of my head and make something with them.
Did you choose to become a designer, or you were forced to become one?
I chose it, but with almost no understanding of what I was choosing.
It was more instinct than plan. Something about it amused me enough to prepare for a year and try to get in.
Turns out the instinct was pretty good.
What do you design, what type of designs do you wish to design more of?
My work moves between research, branding, visual communication, editorial, digital, products, spaces and creative direction.
I want more work where those categories collapse into each other. Research becoming an object. Psychology becoming a space. A private obsession becoming an exhibition. An idea becoming a business, ritual, publication or chair.
Basically, fewer neat boxes.
What should young designers do to become a design legend like you?
“Design legend” sounds like a terrible career objective.
Become interesting instead.
Read outside design. Develop opinions. Pay attention. Make things nobody commissioned. Follow the weird subjects you cannot stop thinking about.
Style is easy to imitate. A mind takes longer.
What distinguishes between a good designer and a great designer?
Judgement.
Knowing what matters, what can disappear, which question is worth asking, when an idea needs defending and when your own beautiful idea needs to die.
The further I go, the more design seems to be about decisions.
What makes a good design a really good design, how do you evaluate good design?
First: justification.
Why is this here? Why this shape, material, interaction, language? What changes because it exists?
Then there is something harder to measure: life. Some things are perfectly resolved and somehow dead.
Really good work has intelligence, clarity and some kind of charge.
What is the value of good design? Why should everyone invest in good design?
Because the things around us are quietly doing things to us.
Objects train behaviour. Spaces affect states. Interfaces form habits. Communication shapes understanding.
Good design can make life clearer, easier, more humane, more beautiful, more interesting. Sometimes all at once.
What would you design and who would you design for if you had the time?
I would design more with people who know things I don't.
Neuroscientists, psychologists, artists, somatic practitioners, architects, technologists, philosophers.
Give me two people obsessing over the same strange question from completely different directions and I’m interested.
What is the dream project you haven't yet had time to realize?
I would love to design an entire environment around the body and its states.
Light, sound, objects, movement, attention, retreat, stimulation, ritual, social contact. Something between an installation, a space and an experiment.
Basically taking questions I have been exploring through individual objects and asking what happens when the whole environment participates.
What is your secret recipe of success in design, what is your secret ingredient?
A slightly unreasonable amount of obsession.
Also naivety has been surprisingly useful. I tend to start things before fully understanding how difficult they are.
By the time I understand, I'm already in.
Who are some other design masters and legends you get inspired from?
My imaginary pantheon is very messy.
Artists, writers, scientists, psychologists, philosophers, filmmakers, designers, people working with bodies or consciousness.
I get most excited by somebody who has developed an unusually precise way of seeing the world. The discipline is secondary.
What are your favorite designs by other designers, why do you like them?
I don't know, honestly. I love my Lost in the Night Hirono at the moment and carrying it around.
What is your greatest design, which aspects of that design makes you think it is great?
Tink Things is still the project I am proudest of.
It took research into sensory integration and child development and turned it into furniture that makes room for different bodies, movement and regulation needs.
What matters most to me is the thinking underneath it. Mia and Ika were the first proof that the methodology could become real.
How could people improve themselves to be better designers, what did you do?
Notice more.
Read outside design. Travel. Watch people. Learn to write. Talk to people who understand things you don't. Make your own projects. Put them into reality where they can fail.
Reality teaches extremely fast.
If you hadn't become a designer, what would you have done?
Psychology was actually the first plan.
So probably something somewhere between psychology, research, writing, art and entrepreneurship.
Which, annoyingly, sounds very similar to what I ended up doing anyway.
How do you define design, what is design for you?
This is such an odd question. Sounds banal, but it's hard. Design to me is everything we do decidedly do.
Who helped you to reach these heights, who was your biggest supporter?
Ivan, easily.
We have built Benussi&theFish together and then somehow kept building more worlds around it.
He has survived every obsession, production disaster, financial reality and abrupt change of direction beside me. That is quite a form of support.
What helped you to become a great designer?
The word “great” makes me itchy.
What made me better was curiosity, research, self-initiated work and constantly wandering outside my own discipline.
Production helped too. Nothing punctures designer fantasy quite like manufacturing.
What were the obstacles you faced before becoming a design master?
Again with the master thing :)
The actual obstacles were much less glamorous: money, time, production, running a studio, self-funding ambitious ideas, learning business by doing it.
Tink Things in particular taught me how much infrastructure hides behind one innocent-looking chair.
How do you think designers should present their work?
Show me what you were thinking.
What was the question? What did you discover? Why did the decisions happen? What changed?
I can survive without twenty pages of decorative Post-its pretending to be research.
What's your next design project, what should we expect from you in future?
Too many things, as usual.
Tink Things is waiting for the right partner so we can properly develop what comes next.
SBLMTD is becoming a broader authorial practice for me, moving through research, writing, image-making, objects and whatever other forms the questions ask for. I am also actively developing my art practice around some of the same obsessions.
I am rewriting an illustrated book I started a few years ago, which I am finally ready to look at again with a completely different brain.
And med+mlekko is slowly becoming a physical space in Barcelona.
So I think the future is less one “next project” and more several things finally starting to meet each other.
What's your ultimate goal as a designer?
Enough freedom to follow a question properly.
And enough resources to actually make whatever answer comes out of it.
Beyond that, I would like to keep surprising myself.
What people expect from an esteemed designer such as yourself?
Hopefully a point of view.
Maybe people expect certainty too. I find a sharp question much more interesting.
How does design help create a better society?
By shaping better conditions for people to exist inside.
Access, dignity, movement, attention, communication, public space, education, inclusion.
Sometimes “better society” is something very small, like allowing a child to move differently without treating their body as a problem.
What are you currently working on that you are especially excited about?
med+mlekko because it is becoming physical: studio, objects, art, exhibitions, people, gatherings.
SBLMTD because it is still mutating and I don't completely know what it wants to become yet.
And Tink because there are years of ideas waiting behind the first collection.
Which design projects gave you the most satisfaction, why?
Tink Things and A Shortcut to Happiness?, for very different reasons.
Tink turned research into something children immediately understood with their bodies.
ASTH came directly out of my inner life and let research, psychology, art, design and personal obsession become one thing.
Those are the projects where making the work changed me too.
What would you like to see changed in design industry in the coming years?
More brains. Less aesthetic sameness.
Making beautiful things is becoming incredibly easy. Knowing what deserves to be made, why, for whom and with what consequence becomes much more interesting.
I would like thinking to regain some status.
Where do you think the design field is headed next?
Upstream and inward.
Upstream towards research, systems and deciding what should exist before styling it.
Inward towards attention, perception, embodiment and the body.
The more digital life becomes, the more interesting physical human experience becomes.
How long does it take you to finalize a design project?
A few days to several years.
The idea is often the fast part.
Finding out whether reality agrees takes longer.
When you have a new design project, where do you start?
With the question.
Then reading, looking, talking, mapping, poking holes into assumptions.
Eventually something starts to click. Shape gets its turn later.
What is your life motto as a designer?
We, half dust, half deity.
Do you think design sets the trends or trends set the designs?
Both.
I like trends as symptoms. They tell you what culture is currently wanting, fearing or copying.
Much less interesting as instructions.
What is the role of technology when you design?
A tool, collaborator, amplifier, sometimes provocateur.
AI is especially useful to me for research, synthesis, conversation and pushing against an idea.
Technology gets interesting when it changes what I can see or do. It gets boring when the technology itself becomes the idea.
What kind of design software and equipment do you use in your work?
Adobe, 3D tools, AI, cameras, prototypes, paper, books, writing and an offensive number of browser tabs.
Whatever gets me where I need to go.
I have very little loyalty to software.
What is the role of the color, materials and ambient in design?
They are information.
Colour, weight, texture, temperature, acoustics, light, atmosphere. The body is reading all of it constantly.
Often it understands a space before the mind does.
What do you wish people to ask about your design?
Why?
Why this exists. Why it behaves like this. What sits underneath it. What changes because of it.
That question can keep me talking for a while.
When you see a new great design or product what comes into your mind?
Ah, fuck. That's good.
Then immediately: why?
What did they understand? Which decision made it work? What did everybody else miss?
Good work makes me productively jealous.
Who is your ideal design partner? Do you believe in co-design?
Someone obsessed, very good at something I am not, and secure enough to disagree with me.
That is my favourite kind of collaboration.
Co-design with actual knowledge and friction, absolutely. Brainstorm theatre, less so.
Which people you interacted had the most influence on your design?
Ivan, obviously.
Then children and professionals involved in Tink, researchers, collaborators, artists and friends who pulled me into subjects I wouldn't have reached alone.
Influence for me has been cumulative. More strange conversations than one heroic mentor.
Which books you read had the most effect on your design?
My canon is unstable.
The book that affects me most is usually whatever I am currently scribbling all over.
Psychology, neuroscience, philosophy, embodiment, spirituality, anthropology, literature. Design books are actually a minority.
How did you develop your skills as a master designer?
Mostly by doing things before I knew how to do them.
Client work taught discipline. Self-initiated work taught authorship. Research taught me how little I know. Production taught consequences.
And repeatedly becoming a beginner has probably helped more than becoming a “master”.
Irrelative of time and space, who you would want to meet, talk and discuss with?
I want a dinner table, not one famous person.
A neuroscientist studying consciousness. Someone deep inside a spiritual tradition. An artist obsessed with perception. A philosopher. Maybe a mystic.
And a child who finds all of us slightly ridiculous.
How do you feel about all the awards and recognition you had, is it hard to be famous?
The fame question is wildly optimistic.
Awards have been useful. I have applied only to a few, back when we launched Tink Things. I never have time or will for this, even with our client work. They gave the work visibility, opened some doors and occasionally made us feel less insane for doing what we were doing.
Then Monday arrives and there are still invoices.
What is your favorite color, place, food, season, thing and brand?
Colour: changes constantly.
Place: somewhere I can walk for hours and still feel slightly foreign.
Food: cooked properly and shared.
Season: the first genuinely cool week after summer.
Thing: my sleeping mask.
Brand: oh god idk. Margiela?
Please tell us a little memoir, a funny thing you had experienced as a designer?
Each time my grandma tries to understand what I do for living.
What makes your day great as a designer, how do you motivate yourself?
A great day is when something clicks.
Two unrelated things suddenly connect. A conversation opens a door. Someone on the team surprises me. One sentence solves three months of circling.
Motivation is unreliable.
Obsession works better.
When you were a little child, was it obvious that you would become a great designer?
Absolutely not.
I mostly wanted to climb trees, be outside and run away somewhere.
I wasn't an artistic child. Creative, probably, but more in inventing solutions, games, schemes and ways of existing out on the street.
Design arrived much, much later.
What do you think about future; what do you see will happen in thousand years from now?
No idea, thankfully.
I am more curious about what survives.
Touch? Ritual? Beauty? Boredom? Desire? Mystery? Other people? Art?
Technology will probably become unimaginable.
I hope humans remain at least slightly gloriously inefficient.
Please tell us anything you wish your fans to know about you, your design and anything else?
“Fans” is very generous.
Most of the projects you see are really residues of much larger questions I am carrying around.
Right now those questions circle consciousness, agency, embodiment, ritual, attention, beauty, spirituality, technology, emotional states and how much we can consciously participate in shaping who we become.
Some already have projects attached. Some are still just keeping me awake.
And if somebody reading this is obsessing over the same things from a completely different field, please find me.