Designer of the Day Interview
17 questions
I studied architecture in Paris, but I quickly realised that I did not really want to become an architect. At the same time, I was working on the artistic direction of major events in Paris, in places such as the Centre…
How did you become a designer?
I studied architecture in Paris, but I quickly realised that I did not really want to become an architect.
At the same time, I was working on the artistic direction of major events in Paris, in places such as the Centre Pompidou, the Conciergerie or the Hôtel de Sully. I had to make a choice. Later, I worked in contemporary art and managed several galleries. This was probably just as important as my architectural education. Being surrounded by artists, exhibitions and objects every day taught me a lot about looking, proportion, composition and, perhaps more importantly, about developing my own judgement. I also worked as an artist myself for a period of time. So my path towards design was not really linear. Architecture, events, communication, contemporary art, objects and spaces gradually came together.
I think I understood much later what my real profession was. I simply like to conceive things. It can be an object, an exhibition, an event, a film, a building programme or an urban project. For me, the process is not so different: understand the problem, find the idea, organise it and give it a form.
This is also why, after many years working in different fields, I have recently come back to the built environment with larger projects. Not really as a return to architecture, but simply because I do not see very clear borders between disciplines anymore.
This is also the reason why I created my design lab. I wanted a structure that could work this way, without being limited to one specific field.
In the end, I think my job is simply to conceive.
What are your priorities, technique and style when designing?
It always starts with a spark. I can't explain it. It can happen anywhere, at any time. The idea is there, evident. After a necessary period of contemplation, comes the moment of bibliographic study. If my idea still seems relevant, I proceed with technical studies and begin the modeling process.
What characterizes me the most is perhaps my affinity for clean, unadorned forms.
Which emotions do you feel when designing?
Excitement, pleasure, stress, motivation, obsession.
The beginning is probably the most exciting part, when the idea suddenly appears and everything still seems possible. Then comes a much more obsessive phase, when I keep turning the project over in my head, trying to solve every detail.
I also like the moment when something that existed only as an idea finally becomes real. But strangely, once it is finished, I tend to detach myself from it quite quickly. I am usually already thinking about the next project.
What particular aspects of your background shaped you as a designer?
As a child, I played a lot with Lego: I enjoyed challenging myself and finding solutions.
My grandfather, an Italian entrepreneur settled in France: I spent a lot of time with him. We would discuss his projects, and I would assist him in creating his plans. His analytical mind and ability to generate new ideas inspired me. And, like him, I enjoy looking ahead.
Directing art galleries was also a formative experience for me: I sharpened my eye and learned a great deal from the artists I represented and the people I encountered during that period.
What is your growth path? What are your future plans? What is your dream design project?
Although my path has been ultimately coherent, it has unfolded in waves. I become passionate about each project, dedicate a great deal of time to it, and once it is completed, I need to move on to another one. It is still the creation and the challenge that drive me forward.
What has changed is that I now understand my practice much better. I used to move quite naturally from one field to another. Today I know that this is actually the way I work. I do not really see boundaries between designing an object, an exhibition, an audiovisual project, a building programme or an urban project. They are different scales of the same work.
This is one of the reasons I created my design lab: to give a structure to this way of working, while remaining free to bring together different disciplines depending on the project.
I am currently particularly interested in larger and more complex projects, including the built environment. But I still do not want to define a career by one particular type of project. If a subject interests me and I feel I can bring something to it, I am interested.
And I will always continue developing personal projects alongside commissioned work. The two are not mutually exclusive.
My dream project has not really changed. Everything I have done so far is part of me, but I still have not created my own place: somewhere entirely conceived by me, where architecture, art, design and landscape come together in a natural environment.
My own Villa Adriana.
What are your advices to designers who are at the beginning of their career?
At over 40 years old, I still consider myself a promising young creator! But on a more serious note, here are some classic pieces of advice that are always worth mentioning: Be curious about everything - Learn to appreciate the things in life while maintaining a critical eye - Don't give in to ease or take shortcuts - Don't hold back or shy away from hard work - Lastly, focus more on your output than on yourself.
You are truly successful as a designer, what do you suggest to fellow designers, artists and architects?
I believe the most important thing is to stay true to your own convictions.
Of course, on a real project, you have to discuss, adapt and sometimes compromise. That is part of the work. But you also have to know what can be negotiated and what cannot. If you compromise on the idea itself, or on what gives the project its coherence, you usually lose something essential. I still think a certain degree of radicality is necessary to develop and preserve your own language. And you have to be honest with yourself. Even if you need the work, sometimes the right decision is simply to decline a project if it does not resonate with you, or if you know you will not be able to do it properly.
What is your day to day look like?
For many years, I worked mostly alone. It required a certain discipline, although I never really had fixed working hours. The project itself usually dictates my schedule. If I am finalising something, I can still isolate myself and work on it day and night. I never really learned how to do things halfway.
But this has changed quite a lot in recent years.
Working with Maxime Golay on ICONIC DESIGN[S], with whom I share this latest A’ Design Award, taught me something quite simple: I actually enjoyed not working alone. We have very different ways of thinking and working, and I discovered that this difference could make a project better.
It also changed the way I organise my work. Today, my days are divided between designing, writing, meetings, discussions with clients, coordinating different people and making decisions. I still need periods when I can work completely alone, especially at the beginning of a project, but I no longer see collaboration as something that comes afterwards.
This evolution is also one of the reasons I created my design lab. It allows me to bring together the right people around a project and to work on things that are much larger and more complex than what I could reasonably do alone.
The rhythm is therefore more structured today, but the basic rule has not really changed: when a project becomes important to me, it tends to occupy almost all my attention.
How do you keep up with latest design trends? To what extent do design trends matter?
I try to avoid following trends. Nowadays, everything moves too fast, and the public doesn't have time to "absorb" them before moving on. The disposable culture is not for me. Moreover, our society will eventually have to question itself because the future lies in sustainability. Our planet cannot endlessly endure our missteps.
How do you know if a product or project is well designed? How do you define good design?
For me, design is primarily about the relationship with space. Good design is an object that appears obvious, yet different, and while it represents a particular era, it retains its modernity. Personally, I prioritize the pursuit of simplicity and purification. In this sense, I am a disciple of Mies van der Rohe: "Less is more." The visit to his Pavilion created in Barcelona in 1929 for the international exhibition left a deep impression on me. Everything is there!
How do you decide if your design is ready?
It's not me who decides; it's the deadline imposed on me or the one I set for myself. It has always been a challenge for me because I struggle to stop. It becomes an obsession, as I believe there is always room to enhance the outcome, to refine it further. Fortunately, these deadlines push me to conclude. In retrospect, maybe it's because once a project is completed, it no longer belongs to me... It's akin to the feeling parents might have when their children leave the family nest: there is the happiness of seeing them take flight, but also a sense of heartache and letting go.
What is your biggest design work?
I still find it very difficult to rank my projects. In fact, I do not really like doing it. Each one corresponds to a particular moment, a challenge, an idea, and they are all important to me for different reasons.
Bacchanalia remains very special because it was an artistic project created almost instinctively, in an extraordinary place, an old shipyard transformed into a contemporary art space overlooking the sea. The location, the light and the scale of the installation all came together in a way that gave me a great deal of pleasure.
But today I am also working on projects of a completely different scale.
One of them is the Cité du Cristal in Bayel, a major cultural project dedicated to glass and crystal, for which I am responsible for the conception, scenography and museography. It is exciting because it brings together many things I care about: space, objects, history, transmission and the visitor experience.
I am also currently involved in the conception of a much larger project combining cultural, hospitality, leisure and urban components. I cannot say much about it yet, but it is probably the most complex project I have worked on so far. My role is not to design the architecture itself, but to define the overall concept, the programme, the relationships between the different parts and the coherence of the whole.
So I would not say that I have one “biggest” project. The scale has changed, certainly, but my relationship to the work has not. The project in front of me is always the most important one.
Who is your favourite designer?
Undoubtedly, the architect who evokes the most emotion in me is Tadao Ando. The simplicity of lines, the play of light, the use of raw concrete, his relationship with nature... Everything moves me in his constructions.
Furthermore, I am very much in tune with the modernists and the freedom that characterized them. Like the artists of the Quattrocento, they completely disrupted existing codes. Artists such as those from the Bauhaus movement and its director Mies van der Rohe, Le Corbusier, Frank Lloyd Wright, Oscar Niemeyer, and many others.
Lastly, I have a great affinity for the furniture of the "Space Age" movement from the post-war period, including designers like Eero Saarinen, Verner Panton, the Castiglioni brothers, Eero Aarnio, and more. It's an era I didn't experience firsthand, so I likely idealize it, but I imagine it as a joyous time where anything seemed possible. That's the perception I gather from their creations.
If I had the chance to speak with just one deceased designer, who would I choose? The list is quite long, but I would probably choose Le Corbusier. He was not only an architect, urban planner, designer, painter, and sculptor but also a great theorist, whose influence on architecture and design is immense. I would have loved to learn from him and engage in debates.
Would you tell us a bit about your lifestyle and culture?
Undeniably, my life experiences have a significant influence on my design projects. A person's culture inevitably shapes their aesthetic vision and preferences.
According to my friends, I'm perpetually 17 years old and will probably go bad before ripening! This mindset is undoubtedly a strength in my life as it fuels my insatiable curiosity and thirst for discovery. It's a driving force that guides my choices and actions, both in my personal life and in my design practice.
I've been fortunate to always live in beautiful places, from Paris to Dijon, the Alps to the French Riviera, passing through Langres. I'm deeply immersed in these environments, and they have greatly contributed to shaping me. My relationship with aesthetics has always been essential. I believe in the utility of beauty. Beauty is the added value of a place or an object. Beauty makes us feel good.
Music also plays a vital role in my life. It evokes profound emotions within me and surely plays a central role in my creative process. I attach great importance to its role in my daily life. It accompanies my moments of reflection and relaxation. For me, music is never just background noise. Artists like David Bowie, the Velvet Underground, Iggy Pop and the Stooges, Bob Dylan, Magma, Sonic Youth, Joy Division, and many others resurface tirelessly.
And whenever I can, I escape to explore museums and exhibitions and visit places I love. Whenever possible, I try to travel, not necessarily far or for long periods of time. Italy remains my favorite destination. I am in love with this country. Whether wandering through the landscapes of Tuscany, savoring a Spritz in front of the Colosseum, strolling among the fountains of Villa d'Este, or standing above the Bay of Naples, gazing at Mount Vesuvius, whether enjoying a simple pizza or taking a break at the spiaggia dell'Olivetta in Portofino, or discovering enchanting villages like Barga, getting lost in the alleyways of Venice, or revisiting Lake Como, I feel at home. Naturally.
All of this inevitably finds its way into my work. I don't really separate the way I live, the things I love and the way I design.
Would you tell us more about your work culture and business philosophy?
I no longer work alone. I still need a lot of independence, especially at the beginning of a project, but I have learned to enjoy working with other people.
Depending on the project, I work with different partners and specialists. I choose people quite instinctively. Of course, competence matters, but trust and loyalty are just as important to me. I prefer building long-term relationships rather than changing teams all the time.
Working with Maxime Golay is a good example. We are quite different, both in personality and in the way we work, and I think this difference is useful. We do not always see things in the same way, and that is precisely what makes the collaboration interesting.
I also like working with people who are curious, demanding and able to disagree with me. I don't need people who always say yes. I need people who care about the project.
For me, the important thing is that everyone understands what we are trying to do. After that, each person has to bring what they do best.
Trust and loyalty remain essential to me.
What are your philanthropic contributions to society as a designer, artist and architect?
I still feel deeply involved in urban planning. I believe that poor urban development can have very direct social and environmental consequences, so I try, whenever I can, not only to criticise what seems wrong to me, but also to propose alternatives.
But over the years, transmission has also become increasingly important to me.
I take part in conferences and professional events, and I have also served on design juries. I enjoy these moments because they allow ideas and experiences to be shared, especially with younger designers.
This is also one of the reasons we created ICONIC DESIGN[S] with Maxime Golay. The project is not only about showing beautiful objects. It is about explaining why they matter, what intelligence lies behind them, and making design culture accessible to a wider audience.
The same applies to the cultural and museum projects I work on. I like the idea that design can help people understand something better, whether it is an object, a place, a history or a particular know-how.
I do not think of this as philanthropy in the strict sense. I simply think that, when you have acquired some experience, part of the job is also to transmit it.
What positive experiences you had when you attend the A' Design Award?
This is my second A’ Design Award, after the one I received for Space Oddity, so the feeling is a little different this time.
What makes this award particularly special is that I have the pleasure of sharing it with Maxime Golay for ICONIC DESIGN[S]. It is a project we developed together, so receiving this recognition together obviously means a great deal to me.
It is also interesting because the two awards belong to very different categories. Space Oddity was a spatial design project, while ICONIC DESIGN[S] is an audiovisual project. In a way, this second award confirms something I have gradually understood about my own work: I do not really belong to one particular field of design.
I still think awards are useful for three reasons. First, they give external recognition to a project. Second, they force you to look at your own work differently. Preparing a submission means stopping for a moment, analysing what you have done and explaining why you did it. I find this kind of introspection very constructive.
And finally, awards create visibility and new connections. They allow projects to travel further than they might have done otherwise and sometimes lead to unexpected opportunities.
Being selected as Designer of the Day is also a pleasure, of course. More than anything, I see it as another opportunity to present my work, my ideas and, this time, a project that I am very happy to share with Maxime.