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Yusuke Kamiyama

JapanBildende Kunst

Interviews mit Yusuke Kamiyama

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Design-Interview

Cadence of the Spiral Kinetische Installation · 19 Fragen

The inspiration for this work lies in the mainspring of a mechanical watch. A tightly wound strip of metal appeared to me as a vessel holding the energy and rhythm of time itself.

What is the main principle, idea and inspiration behind your design?

The inspiration for this work lies in the mainspring of a mechanical watch. A tightly wound strip of metal appeared to me as a vessel holding the energy and rhythm of time itself. When gently lifted, it responded with a faint motion, as if about to begin a heartbeat. In that moment, the spiral emerged not as a mere object, but as a physical manifestation of invisible time. At the core of this work is the idea of reconsidering time not as something to be measured, but as something to be felt.

What has been your main focus in designing this work? Especially what did you want to achieve?

What I wanted to achieve was to express time as something elastic, relational, and alive. Unlike a watch that marks time with precision, the spiral in this work never settles into a single form. My main focus was the quality of movement—to let viewers perceive time not as something measured, but as something felt, through controlled irregularity rather than mechanical uniformity.

What are your future plans for this award winning design?

The work was first presented in Japan and is currently being prepared for international exhibition. Going forward, I hope to show it in more countries and within different cultural contexts, exploring how the theme of time perception is received across them.

How long did it take you to design this particular concept?

The project began in Tokyo in March 2025 and was completed in November of the same year, taking around nine months of prototyping and structural validation.

Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?

This work grew out of a collaboration with Seiko Watch Corporation. While exploring together the cultural and mechanical heritage of the watch—a device for measuring time—I found inspiration in the motion of the mainspring. Rather than responding to a fixed brief, I pursued, on my own initiative, a question that emerged through the collaboration: how can time be made into an experience?

Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?

This is an installation work, not a product intended for mass production. Its purpose is to be experienced by many people through exhibition.

What made you design this particular type of work?

I have consistently pursued a practice that treats time as a spatial and kinetic phenomenon. Time is invisible and cannot be touched. For that very reason, I wanted to give it form as a moving structure, something that can be felt with the body.

Where there any other designs and/or designers that helped the influence the design of your work?

Rather than any particular work, I was most influenced by the mechanism of the mechanical watch itself. The inner structure of a watch, refined over centuries, holds a beautiful logic of storing energy, releasing it, and converting it into movement. I tried to translate that logic from a device of measurement into a device of perception.

Who is the target customer for his design?

I did not have a specific group in mind. Time is something everyone experiences every day. This work is addressed to anyone who has ever paused to think about how time feels—in other words, to everyone.

What sets this design apart from other similar or resembling concepts?

Many kinetic sculptures repeat a fixed choreography. This work has none. The spiral shifts between tension and release, sometimes synchronized and sometimes slightly off, and never arrives at the same moment twice. It is this quality of never repeating that sets the work apart.

How did you come up with the name for this design? What does it mean?

"Cadence of the Spiral." Cadence refers not to a regular beat, but to the rhythm and inflection that arise within a flow. I wanted the name to hold the contrast at the heart of the work: the never-constant rhythm of time, drawn out by the form of a spiral.

Which design tools did you use when you were working on this project?

I used parametric modeling and structural simulation to optimize stress distribution and torsional balance. At the same time, I repeatedly built physical prototypes, observing their behavior and revising the concept itself based on what they revealed.

What is the most unique aspect of your design?

The most unique aspect is that the form never settles. This is not a static sculpture, but a structure continuously reorganized through tension and release. It exists as a physical model of time—elastic, unstable, and relational.

Who did you collaborate with for this design? Did you work with people with technical / specialized skills?

This work was developed in collaboration with Seiko Watch Corporation. It also drew on a team whose members bring different areas of expertise—materials, mechanics, electronics, and software.

What is the role of technology in this particular design?

Technology is the foundation that supports the expression. It is only through PC-based control, synchronizing multiple arms in phase-shifted motion, that the delicate movement of the spiral becomes possible. Yet technology is not meant to be in the foreground. What the viewer perceives is the quality of movement; the technology works quietly behind it.

Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?

This work is part of a practice-based research. Alongside parametric modeling, structural simulation, and motion analysis, I carried out repeated observation of viewers during exhibitions. Through this, it became clear that subtle irregular motion brings about shifts in perception—that controlled instability heightens emotional engagement.

What are some of the challenges you faced during the design/realization of your concept?

The greatest challenge was balancing structural stability with expressive flexibility. The spiral needs enough rigidity to hold its form, and at the same time enough elasticity to deform dynamically. Managing distributed mechanical stress while achieving organic movement, and addressing material fatigue, required repeated iteration.

How did you decide to submit your design to an international design competition?

The theme of this work—the perception of time—is something shared across cultures. For that reason, I wanted to know how the work would be received on an international stage, and decided to submit it.

What did you learn or how did you improve yourself during the designing of this work?

I learned anew the power of controlled irregularity. A perfectly regular movement appears mechanical; a wholly random one appears broken. It is in the space between that an expression capable of moving people resides. Creating this work deepened that conviction.

Designer-Interview

20 Fragen

I came to design after studying many fields of engineering—programming, communications, electronics, mechanical design. None of them, on its own, could bring everything together. Design was where they all converged.

Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?

I came to design after studying many fields of engineering—programming, communications, electronics, mechanical design. None of them, on its own, could bring everything together. Design was where they all converged. Everything gathers in design.

Can you tell us more about your company / design studio?

Spline Design Hub is a Tokyo-based design-engineering studio I founded in March 2015. We work across kinetic installations, product design, and research and development with academic institutions, taking on projects that cross the boundaries of conventional disciplines and media.Our core principle is to smoothly connect sensibility and technology. Hardware and software, logic and intuition, structure and experience—these are often spoken of as opposites, but we believe that is only because their perspectives, values, and "languages" differ. We see new possibilities precisely beyond that gap. The movement of thought that travels between two poles and integrates them is, for us, the heart of design engineering.We treat concept, design, and implementation not as separate stages but as one continuous process, weaving sensibility and technology together to give shape to value that has not yet been seen.

What is "design" for you?

For me, design is the act of building a bridge between technology and sensibility, giving form to experiences not yet put into words.I came to design after studying many fields of engineering—programming, communications, electronics, mechanical design. None of them, on its own, could bring everything together. Design was where they all converged. So for me, design is not a single discipline but a continuous movement of thought that travels between logic and intuition, structure and experience, and integrates them into one form.

What kinds of works do you like designing most?

I am most drawn to design that bridges different domains—where engineering and sensibility, function and expression, have to be resolved together.Across my work—products, installations, research and development—a recurring interest is giving an artifact a calm, organic presence: making something feel considered, alive, and at ease in the space it occupies. Whether it is a consumer product or an experimental piece, what I enjoy most is designing objects that exist comfortably between the technical and the human.

What is your most favorite design, could you please tell more about it?

If I had to choose one, it would be Footsteps of Time.Throughout my work I have been interested in one question: what makes us perceive something as alive? Not the mechanism of living things, but the extraction of "life-likeness" itself. Footsteps of Time carries that question into the theme of time. Time is often thought of as flowing equally for everyone, yet we all know how it races during joy and drags during boredom. The work expresses this contrast: a circular base, continuously connected at a constant width, symbolizes the universality of time; a machine that walks across it, changing its stride in an irregular rhythm, symbolizes its elasticity. I love this work because a question I had long carried and the theme of time became inseparable in it.

What was the first thing you designed for a company?

The first product I designed for a company was AGRA Light, a home moving light whose direction and brightness can be controlled from a smartphone. With presets and a timer, it lets people shape the light of a room to match the time of day.The identity of a moving light lies in two things: movement and light. So its functionally essential components are the motors and the bulb—two motors are needed to aim the light in any direction. I connected these two motors and the bulb as minimally and smoothly as possible, and gave the remaining, less essential parts the most primitive forms I could. This was meant to heighten the functional appeal of a "light that moves," while at the same time giving the object a slightly rounded, smooth, organic calmness—so that it would sit naturally in a room as a piece of interior, quietly accepted into everyday life.It was a project about turning the still spaces of our daily lives into spaces with comfortable, pleasant movement. Looking back, the interest that runs through all my later work—giving a machine a calm, organic presence and letting it sit naturally in everyday life—was already there in this first product.

When do you feel the most creative?

I feel most creative when a difficult problem arises and I manage to turn it into an idea—when a constraint that first looked like an obstacle becomes the very thing that makes the work better. In any project, problems appear constantly: technical limits, material behavior, conflicting requirements. The most interesting moments come when such a difficulty is not simply solved, but flipped—when the constraint itself suggests an expression I would never have arrived at otherwise.

Which aspects of a design do you focus more during designing?

What I focus on most is identifying the truly essential part of a design and making sure it is preserved.Every project has a core—the one element that carries its meaning. I try to find that essence first, give it the most care, and let the less essential parts stay as simple and primitive as possible. When the essential is kept intact and everything else is quiet around it, the work becomes clear, and its true appeal comes through.

What kind of emotions do you feel when you design?

Pure enjoyment. When I am designing, I simply cannot help having fun.There is a particular joy in the moment when scattered ideas, technical constraints, and a vague image start to connect into a single form. Even the difficult parts are enjoyable, because they are part of that process. For me, designing is not labor—it is the thing I would want to be doing anyway.

What makes a design successful?

I believe two things make a design successful: a vast inner library of references, and an unrelenting curiosity.By an inner library, I mean the sheer breadth of knowledge and experience a designer can draw from—across engineering, materials, history, and everyday observation. The more drawers you have to open, the more unexpected the connections you can make. And curiosity is what keeps filling those drawers and keeps you questioning whether a solution is truly the best it can be. A design succeeds when wide knowledge and tireless inquiry meet in a single form.

When judging a design as good or bad, which aspects do you consider first?

The first thing I look at is the core concept.

Before form, material, or detail, I ask whether the design has a clear central idea, and whether everything in it serves that idea. A design with a strong, coherent concept holds together even if some details are rough; a design without one falls apart no matter how refined its surface. So when judging whether a design is good or bad, I always begin by asking what its core concept is, and whether the work stays true to it.

How do you think the "design field" is evolving? What is the future of design?

I think the boundary between designing and engineering is steadily dissolving.

For a long time, design and engineering were treated as separate stages—one shaping the idea, the other realizing it. But the tools available today allow a single person, or a small team, to move freely between concept, computation, fabrication, and implementation. Design is becoming less a final layer applied to a finished technology, and more a continuous process that runs through the whole.

I believe the future of design belongs to those who can travel between these once-separate domains and integrate them. Not specialists confined to one stage, but people who can hold technology and sensibility in the same hand. That is the direction I find most exciting, and the one my own practice is built around.

Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?

My inspiration comes from touching all kinds of things and understanding how they work.

I am endlessly curious about how things are made—why something behaves the way it does, what choices the maker made, what structure lies beneath the surface. Handling things, taking them apart, learning their mechanisms: this is how I fill my inner library. An idea for a new work rarely comes from looking only at art or design. More often it comes from a small discovery about how something works, which suddenly suggests an expression. For me, understanding how things work and feeding creativity are the same activity.

How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?

I would describe my approach as integrating, rather than decorating.

I don't think of design as a style applied to a surface. My approach is to find the essential core of a project, build everything around that single idea, and let the parts that are not essential stay quiet and simple. If there is a recognizable characteristic in my work, it is probably this: a clarity that comes from restraint, combined with a calm, slightly organic presence—something that feels considered and at ease, rather than loud.

I arrived at this approach because of my background. I came to design after studying many fields of engineering, and what I learned is that a good result depends less on adding things than on understanding what truly matters and protecting it. That conviction—keep the essential intact, keep everything else humble—is the closest thing I have to a style.

How do you work with companies?

I work with companies as a partner across the whole process, not as a contractor brought in for a single stage.

Because my background spans both engineering and design, I can join a project early—while the concept is still forming—and stay involved through design and implementation. Rather than receiving a fixed brief and returning a finished surface, I prefer to think alongside the company: clarifying what the core of the project really is, and then making sure that idea survives intact all the way to realization.

What I value most in these collaborations is a shared willingness to explore. The best results come when a company treats design not as a final decoration, but as a way of thinking that runs through the entire project.

Can you talk a little about your design process?

My process begins not with form, but with finding the core concept—the single idea that gives the project its meaning.

Once that core is clear, I move between concept, design, and implementation as one continuous process rather than separate stages. Because my background spans engineering and design, I can sketch an idea, test it mechanically, build a prototype, and revise the concept itself based on what the prototype reveals—all within the same loop. Prototyping, for me, is not a final check but a way of thinking.

Throughout, I keep returning to one question: is the essential part still intact? Constraints and problems always appear along the way, and rather than simply removing them, I try to turn them into ideas. The work is finished when the core concept and its realization have become inseparable.

What is your "golden rule" in design?

Never separate the idea from its making. Design and engineering should be the same continuous thought.

What skills are most important for a designer?

The ability to move between domains. A designer should be able to travel between concept, engineering, and making, and hold them as one. Specialization in a single stage is no longer enough.

Do you work as a team, or do you develop your designs yourself?

I work as a team.

Each project draws on a range of expertise—materials, mechanics, electronics, software—and no single person can hold all of it at the necessary depth. We work as a studio where members with different specialisms think together. What matters is not dividing the work into separate stages, but sharing one continuous process: keeping the core concept visible to everyone, so that engineering and design are developed as a single thought rather than handed from one person to the next.

How can people contact you?

You can reach me through Spline Design Hub. Please use the Contact page on our website.

Website: https://www.spline-d.com

Instagram: @spline_design_hub

X: @spline_info

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