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DesignNewswire · COMO, Italy ·

Smart Box Educational Building Blocks by Peng Ren Wins the Golden A' Design Award in Toys, Games and Hobby Products Design

Peng Ren honored for toys, games and hobby products design by the international grand jury of the 2020 - 2021 A' Design Award & Competition

FOR IMMEDIATE RELEASE

COMO, Italy, April 23, 2021 /DesignNewswire/ A' Design Award & Competition has announced that Smart Box Educational Building Blocks by Peng Ren, designed for Shenzhen Explore Home Industrial Design Co., Ltd, has been granted the Golden A' Design Award in the Toys, Games and Hobby Products Design category. The award was conferred within the 2020 - 2021 A' Design Award & Competition and was determined through blind peer review by an international grand jury panel of established academics, design professionals and press members, who scored anonymized entries against predetermined criteria.

What the Golden A' Design Award Means

The Gold A' Design Award is granted to designs that demonstrate a high level of innovation and a significant impact on their intended audience. Recognized as a major achievement by the A' Design Awards, these designs are characterized by their visionary approach and the exceptional skill of their creators. Winners of the Gold A' Design Award are noted for their ability to push the envelope in art, science, design, and technology, delivering solutions that not only meet but exceed expectations. These designs serve as benchmarks for excellence, encouraging further innovation and inspiring future generations of designers.

About Smart Box Educational Building Blocks

Smart Box is a set of modular educational building blocks made to teach basic mathematics to children. The set includes four modules linked by near field communication technology: two number modules, one operation module and one display module. When the modules are brought together correctly, the display module shows the answer and plays a matching sound. The difficulty of the calculation is adjusted by adding or removing modules. Each module measures 35 millimeters. Smart Box combines play and learning to support early education.

About Peng Ren

Explorers, founded in September 2018, is the main R & D company of explorers focusing on home furnishings, living products and products Three core businesses include: original, live, new retail, original Photography, research and development of intelligent living products. In the mainstream world occupied by minimalism and Northern Europe, "different" products are becoming more and more subtle in the public impression. With the mission of home explorer, explorers explore some interesting, different and warm things. Strive to make people use better and live happier!

Award Record

Peng Ren is a winner of 2 A' Design Awards, including this recognition. All of the awards belong to the 2020 - 2021 edition of the A' Design Award & Competition.

About the A' Toys, Games and Hobby Products Design Award

The A' Toy Design Award is an international toy design competition recognizing good toy designs by best toy designers, manufacturers and brands worldwide. The competition is organized within the A' Design Award & Competition and is open to toy designers, game studios, industrial designers and hobby product manufacturers from all countries. Entries typically include dolls, action figures, board games, puzzles, plush toys and educational toys. Awarded toy designs are published at https://designers.org/design-category/toy

About A' Design Award & Competition

A' Design Award & Competition is an international, juried design accolade organized annually since 2008. The competition is open to entries from all countries. The A' Design Award has a philanthropic mission to advance society through good design by recognizing and promoting superior products, projects and services that benefit society, and by creating a global awareness and appreciation for good design practices and principles. Entries are peer reviewed and anonymously evaluated by an international grand jury panel of established academics, design professionals and press members against predetermined criteria such as functionality, ergonomics, engineering, presentation, innovation, usability, sustainability and technology, with score normalization applied to remove biases. Awards are conferred at Platinum, Gold, Silver, Bronze and Iron levels. The A' Design Prize granted to eligible laureates includes the award trophy, the certificate of design excellence, the hardcover yearbook, a lifetime license to use the A' Design Award winner logo, exhibition of awarded works, an invitation to the gala night and award ceremony in Italy, inclusion in the World Design Rankings and Designer Rankings, and public relations and publicity services. Registration, the upload of a work and the preliminary score are free of charge, and Professional and Digital Edition laureates are not contractually obliged to pay further fees to claim the A' Design Prize. Further information is available at https://competition.adesignaward.com

Press Resources

Media Contact

Giulia Ferrari, Press Office
Designers.Org
Via Leone Leoni 32, 22100 Como, Italy
press@designers.org
+39 031 4491953

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Fact Sheet

The Work

Project
Smart Box Educational Building Blocks
Function
Educational Building Blocks
Category
Toys, Games and Hobby Products Design
Discipline
Industrial Design
Industry
Kids
Colors
Linen, Light Gray, Light Pink, Dark Salmon and Rosy Brown
Images
5
Client
Shenzhen Explore Home Industrial Design Co., Ltd

The Recognition

Laureate
Peng Ren
Country
China
Recognition
Golden A' Design Award
Edition
2020 - 2021
Design ID
#119205

Credits

Team
Chu Dongdong and Nancy
Image Credits
Appearance Patent:202030742136.6

Design Details

Unique Properties
Smartbox is a modular educational toy with a basic math algorithm for Children. It has four NFC algorithm modules, which are two digital modules, one algorithm module, and one display module. When a group of modules gets close to the other correctly, the display module will show the answer of the corresponding algorithm and plays the prompt tone of the answer. Users could adjust the difficulty of the algorithm by increase or decrease the number of modules appropriately.
Inspiration
The inspiration comes from Children's behavior. Children are willing to absorb knowledge with playing, boring teaching makes their acceptance more difficult and slower. Children not only need to absorb knowledge but also stimulate their creativity. Rather than deliberately instill knowledge, the combination of playing and learning makes children more active in learning and thinking, more natural to absorb knowledge, which is another form of early childhood enlightenment education!
Research
Education is an essential subject for every family in every country. So enlightenment education can not be ignored, children not only need to absorb knowledge but also stimulate their creativity. Compare to deliberately instill knowledge, playing with learning makes children more active in learning and thinking, more natural to absorb knowledge, which is another form of early childhood enlightenment education! In the future, we hope that more online data analysis can be realized, and the user of information of children can be shared with parents to make parents and children closer!
Challenge
Correct induction, long-endurance, and power supply are the difficulties.
Realization and Technology
Core Technology: Mainly using the NFC technology to achieve the information receiving and calculation, and traditional digital display and sound horn are used to achieve the information feedback.
Operation and Interaction
Digital Symbols Modular - free permutation and combination. Display and play the accumulated calculation answer. Intelligent Computing - information reading.
Project Duration and Location
2020: Come Up with Ideas 2021: Deepening Design and Manufacturing in Shenzhen
Specifications
Product Size: 35mm Product Weight: 100 grams Packaging: according to the quantity purchased (modularization) Energy Consumption: safe weak current
Keywords
Toys, Children, Blocks, Souptoys, Mathematics, Initiation, Game

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