Press Release
Footsync Multifunctional App by Carlos Jimenez Garcia Receives the Golden A' Design Award in Mobile Technologies, Applications and Software Design
The international grand jury of the 2022 - 2023 A' Design Award & Competition recognizes Carlos Jimenez Garcia for mobile technologies, applications and software design
FOR IMMEDIATE RELEASE
COMO, Italy, April 20, 2023 /DesignNewswire/ A' Design Award & Competition has announced that Footsync Multifunctional App by Carlos Jimenez Garcia, designed for Chrly Dsign, has been granted the Golden A' Design Award in the Mobile Technologies, Applications and Software Design category. The recognition forms part of the 2022 - 2023 A' Design Award & Competition and was reached through blind peer review by an international grand jury panel of established academics, design professionals and press members, who assessed anonymized entries against predetermined criteria.
The Golden A' Design Award Explained
The Gold A' Design Award is granted to designs that demonstrate a high level of innovation and a significant impact on their intended audience. Recognized as a major achievement by the A' Design Awards, these designs are characterized by their visionary approach and the exceptional skill of their creators. Winners of the Gold A' Design Award are noted for their ability to push the envelope in art, science, design, and technology, delivering solutions that not only meet but exceed expectations. These designs serve as benchmarks for excellence, encouraging further innovation and inspiring future generations of designers.
Regarding Footsync Multifunctional App
Footsync is a piece of Footlight Square, a project that implements interactive lights as a medium to achieve several objectives, producing cognitive games to prevent the appearance of neurological diseases or a giant-interface pump track among other elements. Footsync responds to the need to benefit from Footlight's catalogue when not possible to visit the installations. Aesthetically the App implements a visual language developed for the project, called Lightmorphism, which seeks to transmit the experience people get when using the interactive lights at Footlight Square's facility.
About Carlos Jimenez Garcia
I know what it is to have a dream that nobody understands; how it feels in the stomach when you do everything in your power but things just seem to go against you. How lonely and lost walking down that path feels. Seeming confident, while deep inside you're beyond terrified. I get all of that because I also started with a dream: being able to use my abilities and knowledge to create things that matter. That's why I work with digital brands to see their impossible dreams becoming their reality.
Award Record
With this recognition, Carlos Jimenez Garcia is a winner of 1 A' Design Award.
About the A' Mobile Technologies, Applications and Software Design Award
The A' Mobile Design Award is an international design competition recognizing good design in mobile industry by leading designers and brands worldwide. It is organized within the A' Design Award & Competition and is open to mobile designers, application developers, software engineers and user interface designers from all countries. Typical entries include smartphones, tablets, wearables, mobile applications, mobile games and mobile software. The awarded mobile designs are published at https://designers.org/design-category/mobile
About A' Design Award & Competition
Organized annually since 2008, A' Design Award & Competition is an international, juried design accolade. The competition is open to entries from all countries. The philanthropic mission of the A' Design Award is to advance society through good design, by recognizing and promoting superior products, projects and services that benefit society, and by creating a global awareness and appreciation for good design practices and principles. Nominations are peer reviewed and evaluated anonymously by an international grand jury panel of established academics, design professionals and press members against predetermined criteria such as functionality, ergonomics, engineering, presentation, innovation, usability, sustainability and technology, with score normalization applied to remove biases. Awards are conferred at Platinum, Gold, Silver, Bronze and Iron levels. Eligible laureates receive the A' Design Prize, which includes the award trophy, the certificate of design excellence, the hardcover yearbook, a lifetime license to use the A' Design Award winner logo, exhibition of awarded works, an invitation to the gala night and award ceremony in Italy, inclusion in the World Design Rankings and Designer Rankings, and public relations and publicity services. Registration, uploading a work and receiving a preliminary score are free of charge, and Professional and Digital Edition laureates are not contractually obliged to pay further fees to claim the A' Design Prize. More information is available at https://competition.adesignaward.com
Press Resources
- Winner Page: https://designers.org/149209
- A' Design Award Page: https://competition.adesignaward.com/149209
- Media Showcase: https://www.designnewsroom.com/!149209
- Laureate Profile: https://designers.org/d/340167
Media Contact
Giulia Ferrari, Press Office
Designers.Org
Via Leone Leoni 32, 22100 Como, Italy
press@designers.org
+39 031 4491953
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Fact Sheet
The Work
- Project
- Footsync Multifunctional App
- Function
- Multifunctional App
- Category
- Mobile Technologies, Applications and Software Design
- Discipline
- Communication Design
- Industry
- Software and Electronics & Appliances
- Colors
- Black, Midnight Blue, Lavender and Dark Slate Gray
- Images
- 5
- Client
- Chrly Dsign
The Recognition
- Laureate
- Carlos Jimenez Garcia
- Country
- Spain
- Recognition
- Golden A' Design Award
- Edition
- 2022 - 2023
- Design ID
- #149209
Credits
- Image Credits
- Designer Carlos Jimenez Garcia, FootSync, 2020; Designer Carlos Jimenez Garcia, FootSync, 2020 Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021
Design Details
- Unique Properties
- FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
- Inspiration
- Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
- Research
- The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
- Challenge
- The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
- Realization and Technology
- The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
- Operation and Interaction
- When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
- Project Duration and Location
- The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
- Specifications
- The design is responsive, adapting to fit every device and screen.
- Keywords
- interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app