Press Release
Cansu Ozdemir Is Honored with the A' Design Award for Playlog Game Logging Application in Mobile Technologies, Applications and Software Design
Cansu Ozdemir honored for mobile technologies, applications and software design by the international grand jury of the 2025 - 2026 A' Design Award & Competition
FOR IMMEDIATE RELEASE
COMO, Italy, April 21, 2026 /DesignNewswire/ A' Design Award & Competition has confirmed the A' Design Award in the Mobile Technologies, Applications and Software Design category for Playlog Game Logging Application by Cansu Ozdemir. The award was conferred within the 2025 - 2026 A' Design Award & Competition and was determined through blind peer review by an international grand jury panel of established academics, design professionals and press members, who assessed anonymized entries against predetermined criteria.
What the A' Design Award Means
The Iron A' Design Award is awarded to good designs that meet the rigorous professional and industrial standards set by the A' Design Awards. This recognition is reserved for works that demonstrate a solid understanding of design principles and show creativity within their execution. Recipients of the Iron A' Design Award are acknowledged for their practical innovations and contributions to their respective fields, providing solutions that improve quality of life and foster positive change. These designs are a testament to the skill and dedication of their creators, showcasing their ability to address real-world challenges through thoughtful design.
Regarding Playlog Game Logging Application
Playlog is a mobile application for logging and discovering video games across different platforms. The application gathers fragmented play sessions into a single personal archive. An adaptive Gamer Archetype system adjusts the interface to the play style selected by the player. Users log games, add ratings and write personal notes to build a gaming history. Built in spoiler protection supports safe social sharing. The interface follows an 8px grid with modular components and offers light and dark modes. The intent is to give lasting form to gaming memories.
About Cansu Ozdemir
Cansu Ozkan is an industrial designer working in the fields of product design, UX/UI, and visual communication. A graduate of Eskişehir Technical University in Türkiye, Ozkan has developed a multidisciplinary approach that combines physical and digital design applications. Her work focuses on user-centered solutions, emphasizing clarity, usability, and everyday experiences. She has contributed to brand building, interface design, and product development projects by applying research-based methods and structured design processes.
Award Record
With this recognition, Cansu Ozdemir is a winner of 1 A' Design Award.
About the A' Mobile Technologies, Applications and Software Design Award
The A' Mobile Design Award is an international design competition recognizing good design in mobile industry by leading designers and brands worldwide. It is organized within the A' Design Award & Competition and is open to mobile designers, application developers, software engineers and user interface designers from all countries. Typical entries include smartphones, tablets, wearables, mobile applications, mobile games and mobile software. The awarded mobile designs are published at https://designers.org/design-category/mobile
About A' Design Award & Competition
Organized annually since 2008, A' Design Award & Competition is an international, juried design accolade. The competition is open to entries from all countries. The philanthropic mission of the A' Design Award is to advance society through good design, by recognizing and promoting superior products, projects and services that benefit society, and by creating a global awareness and appreciation for good design practices and principles. Nominations are peer reviewed and evaluated anonymously by an international grand jury panel of established academics, design professionals and press members against predetermined criteria such as functionality, ergonomics, engineering, presentation, innovation, usability, sustainability and technology, with score normalization applied to remove biases. Awards are conferred at Platinum, Gold, Silver, Bronze and Iron levels. Eligible laureates receive the A' Design Prize, which includes the award trophy, the certificate of design excellence, the hardcover yearbook, a lifetime license to use the A' Design Award winner logo, exhibition of awarded works, an invitation to the gala night and award ceremony in Italy, inclusion in the World Design Rankings and Designer Rankings, and public relations and publicity services. Registration, uploading a work and receiving a preliminary score are free of charge, and Professional and Digital Edition laureates are not contractually obliged to pay further fees to claim the A' Design Prize. More information is available at https://competition.adesignaward.com
Press Resources
- Winner Page: https://designers.org/179522
- A' Design Award Page: https://competition.adesignaward.com/179522
- Media Showcase: https://www.designnewsroom.com/!179522
- Laureate Profile: https://designers.org/d/364052
- Further Information from the Laureate: http://bit.ly/4r7eSNd
Media Contact
Giulia Ferrari, Press Office
Designers.Org
Via Leone Leoni 32, 22100 Como, Italy
press@designers.org
+39 031 4491953
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Fact Sheet
The Work
- Project
- Playlog Game Logging Application
- Function
- Game Logging Application
- Category
- Mobile Technologies, Applications and Software Design
- Discipline
- Communication Design
- Industry
- Software and Electronics & Appliances
- Colors
- Black, Dark Slate Gray, Lavender, Light Slate Gray and Dim Gray
- Images
- 5
The Recognition
- Laureate
- Cansu Ozdemir
- Country
- Turkiye
- Recognition
- A' Design Award
- Edition
- 2025 - 2026
- Design ID
- #179522
Credits
- Image Credits
- Designer Cansu Ozdemir, Playlog Interface, 2025.
Design Details
- Unique Properties
- Playlog is a cross platform game logging and discovery platform that unifies fragmented gaming experiences into a single personal archive. Its adaptive Gamer Archetype system personalizes the interface according to player behavior, while built in spoiler protection enables safe social interaction. By combining structured game tracking with a refined journal like aesthetic, Playlog redefines how players document, reflect on, and share their gaming journeys beyond platform boundaries.
- Inspiration
- Playlog was inspired by the transient nature of gaming memories. While players invest significant time in virtual worlds, these emotional journeys often lack a permanent record. Research into player psychology and user interviews revealed a strong need for a unified space where individuals can reflect on their gaming experiences across platforms. The design was motivated by the desire to transform fragmented playtime into a meaningful, curated archive by merging the structured ritual of trad
- Research
- This project is based on qualitative research using interviews and surveys. The objective was to understand how players connect with their gaming experiences and to identify gaps in logging. Methodology included persona mapping and journey analysis. Participants were multi platform gamers aged 18-35. Results revealed a demand for a unified space where emotional value matters more than data. These insights led to an adaptive interface that transforms gameplay into a digital memory.
- Challenge
- The primary challenge was balancing a high density of gaming data with a stylized aesthetic without compromising readability. Internally, the project had to bridge the emotional gap between traditional journaling and modern digital habits. Externally, ensuring accessibility across various screen sizes while maintaining high contrast for low light environments was a technical hurdle. This was overcome by implementing a strict 8px grid and a dual typography system for clarity
- Realization and Technology
- Playlog was developed through a user centered design methodology combining qualitative research, persona mapping, and high fidelity prototyping. The interface is built on a strict 8px grid system with modular UI components to ensure consistency across light and dark modes. Interaction flows were validated through iterative usability testing, while visual decisions were guided by WCAG accessibility standards and contrast ratios. The system emphasizes adaptability and emotional usability.
- Operation and Interaction
- Users begin by selecting a persona that reflects their play style, instantly shaping the app atmosphere. The core flow involves logging games, adding ratings or personal notes, and building a gaming history. The interface relies on clear visual hierarchy and intuitive gestures to make interaction feel natural. By combining personal reflection with protected social sharing, Playlog transforms fragmented play sessions into a curated, lifelong archive of digital experiences.
- Project Duration and Location
- The Playlog project started in Eskisehir, Turkey in August 2025 and was completed in Izmir, Turkey in December 2025.
- Specifications
- Playlog is designed as a mobile first digital application optimized for iOS and Android platforms. The interface follows a responsive layout system based on an 8px grid, supporting common screen sizes from 360×780 px to 430×932 px. UI components are built within a scalable design system supporting both dark and light modes. The prototype was developed at high fidelity resolution using vector based assets to ensure pixel perfect rendering across devices. The interaction model supports touch first navigation, accessibility contrast standards, and performance friendly motion guidelines.
- Keywords
- Gaming Diary, Game Logging, User Experience, Interface Design, Adaptive UI, Social Platform, Visual Archive, Mobile Application, Persona Driven Design, User Centric