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Interviews with Sungkyun Bae

Designer profile

Designer Interview

23 October 2021

I have been interested in storytelling since I was a child. I chose a platform called animation to tell my story to people. This is because animation is less restrictive in expression.

I am working for a one-man company.
My company not only produces 2D and 3D animations, but also produces character design, logo design, motion graphics and commercials.

The first work I did at the brodcasting station was to produce a campaign for active children.

I believe that the key to successful design is empathy.
A lot of people think that a good design must be sympathetic to the design.

I think good design inspiration comes from the road.
When you always see the same thing, it is easy to think of the same thing. So, on the ever-changing road, I get inspired by seeing different things and hearing different things.

I live in south Korea.
Koreans are very interested in and influenced by other people. So you can always easily share the latest trends through them.

The most important abilities for a designer are observation and expression.
You have to observe a lot, interpret it in your own way, and then express it.

When I do my work, I mainly use computer programs. I use photoshop, illustrator, maya, cinema4d, unreal engine, etc.

When I work, I always start in the morning with what I need to do for the day.

Where do you get your inspiration?

Mostly, game companies and broadcasting stations are my main clients.

I mostly work alone as an individual.

studioroom.skb@gmail.com
behance.net/jokerb
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