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Evan Neumann

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Interviews with Evan Neumann

Read the interviews with Evan Neumann: understand their philosophy, creative process and award-winning work.

Designer Profile

Design Legend Interview

48 questions

I was a volatile teenager and did not graduate high school. In lieu of college, I lived around central and Eastern Europe, learning the languages and culture, always living with and among locals.

Could you please tell us a bit about your design background and education?

I was a volatile teenager and did not graduate high school. In lieu of college, I lived around central and Eastern Europe, learning the languages and culture, always living with and among locals. This was a very important life stage for me and opened my eyes to the enormous diversity in cultures and peoples. I lived in Dresden when it was still East Germany, Munich, vor Arlberg, Austria, Prague, Moscow and Kiev.

What motivates you to design in general, why did you become a designer?

I am compelled to create things. Paid or unpaid, it is irrelevant.

Did you choose to become a designer, or you were forced to become one?

It was an evolution. I don't think anyone is forced to become a designer. Creativity can't be forced.

What do you design, what type of designs do you wish to design more of?

I like designing fundamentally new concepts. Chemical self-assembling space stations, robotic avalanche control devices and internally lit handbags are my current favorites. Previously, I also designed hotel rooms and web applications.

What should young designers do to become a design legend like you?

Allow yourself to become fanatical and obsessive about your ideas and ignore the haters.

What distinguishes between a good designer and a great designer?

A great designer is in tune with the natural world. They use nature to solve man made problems.

What makes a good design a really good design, how do you evaluate good design?

Great design usually solves a problem with a novel and simple solution. Coincidentally, the smoothest solutions will be beautiful.

What is the value of good design? Why should everyone invest in good design?

God and nature love beauty. Beauty brings us closer to God and brings us more at one with nature.

What would you design and who would you design for if you had the time?

I would like to design a smartphone for my kids.

What is the dream project you haven't yet had time to realize?

I have a design for a space station. The concept is to take a big blob of liquid plastic resin into space and deploy it on the shadowed side of the earth. A chip of ice in the center will sublimate, inflating the plastic resin as a bubble. In the microgravity of space, adhesion and surface tension will force the bubble into a sphere with homogeneous wall thickness. When the sphere orbits into the sunlight, the UV radiation cures the plastic resin and what is left is a 50 meter diameter transparent sphere that can be used as a space station.

A 4 mil layer of gold on the exterior applied using sputter technology will make it appear from the exterior like a sometimes transparent rose-gold marble while protecting it from the sun's radiation. From the inside, it would be a giant window with no supports or walls. A sphere is also the strongest shape and holds the largest volume of air while using the least material.

What is your secret recipe of success in design, what is your secret ingredient?

day-dreaming. I spend a lot of time just sitting and thinking, sometimes with ambient electronica or classical in the background, but more often just silent contemplation.

Who are some other design masters and legends you get inspired from?

Ferdinand Porsche, Nikola Tesla, Elon Musk, Faberge, Horten Brothers, Kelly Johnson and Werner von Braun.

What are your favorite designs by other designers, why do you like them?

The Horten 229 is probably my favorite design. It was built on a shoestring budget and is elegant and beautiful beyond words. On top of that it used plant based fuels and was more efficient at it's purpose than any plane made before or after.

Moreover, form followed function. When aluminum was scarce wartime commodity in an age of aluminum monococques, it was a wood frame stealth bomber and they used carbon dust in the laminate of the wood to scatter radar and thereby made the world's first stealth bomber. On top of that it was both the fastest jet plane built to date and the most maneuverable, it could out-dogfight the best fighter despite being a bomber. The pilot sat all the way in the front with the jet engine intakes a few feet away on either side and excellent forward and upward visibility. It must have been thrilling to pilot.

I also like Victorian era clockwork devices like Jaquet Droz automata. The Antikytheria Device and the pyramids of Egypt are also mind-blowing because we have no idea how these things came to be.

What is your greatest design, which aspects of that design makes you think it is great?

Honestly, the Luminare handbag is my best so far. I believe it has achieved what no digital fashion to date has achieved, namely a design that is beautiful with strong ties to the past and bringing the past into the future. It complies with my overall ideology of being a Luddite technologist.

How could people improve themselves to be better designers, what did you do?

There was always a large gap between my dreams and what I brought to reality. Doing the little work in between has always been the hardest for me and the most necessary.

Also, I had to learn about focusing on the details. I used to just throw any old button onto a device to control it. Understanding that the look and feel of the button was as important as it's function was a leap forward in my designs.

If you hadn't become a designer, what would you have done?

I did it. I have had many careers. General Manager of a boutique hotel was fun. Hard science like satellites and robotic avalanche control are very fun too.

How do you define design, what is design for you?

Design is the aestheticization of function.

Who helped you to reach these heights, who was your biggest supporter?

May family. Some close friends have also helped with both engineering issues and financial support.

What helped you to become a great designer?

Support from friends and family is a big element. Faith in ones own work. Being able to accept criticism and incorporate the parts that are valid is invaluable in the evolution of design.

God, grant me the serenity to accept the things I cannot change, courage to change the things I can, and wisdom to know the difference.

For design, I modify this to say:

God, grant me the humility to accept constructive criticism, courage to reject jealousy disguised as criticism, and wisdom to know the difference.

What were the obstacles you faced before becoming a design master?

Truly unique ideas usually face a lot of push back and hate from the existing industry. Finding people within your industry who support your concepts makes things easier. It can be especially hard to keep up your momentum in the presence of people who denounce your work.

How do you think designers should present their work?

Proudly and publicly. You need to get your work in front of a large enough audience that the public judges your work before the critics with a vested interest in your failure have an opportunity to undermine it.

What's your next design project, what should we expect from you in future?

I hope to have the time in the next year or two to make a handbag that looks bigger on the inside than the outside, like the Dr. Who TARDIS. The woman will appear to be carrying around a hole in the universe with another galaxy is inside of it. Sort of like the pendant on that cat's leash in Men in Black (https://www.youtube.com/watch?v=P7ojSW5pODk).

What's your ultimate goal as a designer?

To build Xanadu, an enormous spherical space station with an interior volume about the size of the Empire State Building. It is self-assembling using chemistry and physics. It is completely transparent on all sides except for a small entry port. The sphere rotates to provide 1G of gravity at the outer rim, which consists of a sea used for water recycling and recreation. When swimmers look down, they see the universe spinning below them. As the levels get closer to the center, gravity is reduced and the middle 50% is open air, with 200 foot diameter windows looking out to space on either side and directly overhead is the other side of the ground. Gravity at this innermost level would be about 1/4 earth's gravity and it would be possible to run and jump to fly around. Running against the spin at about 15 mph would make you weightless. With some simple angel wings that are operated by flapping your arms, you should be able to fly around. In the middle is a large compartment with zero G used for Ender's Games and scientific experimentation. Also in the middle is a port to the outside for docking spaceships, solar panel arrays for power and heat dissipators for environmental control.

What people expect from an esteemed designer such as yourself?

Sci Fi and magic brought to life.

How does design help create a better society?

Beauty. Designers should bring beauty by following the function and how nature best accomplishes the function on it's own.

What are you currently working on that you are especially excited about?

Due to the plague we have been forced to change our marketing strategy and I am excited about what we are putting together. Our website is my current project and the videos and photos needed for this is fun.

Which design projects gave you the most satisfaction, why?

The design projects that are best accepted by society are the most enjoyable for me. In that vein, the hotel remodel I did while General Manager of Hotel La Rose in Santa Rosa, California was very satisfying because it increased our occupancy, average daily rate and thereby the resale value of the hotel itself. The appraised value when I began was about $1 million. After 5 years the hotel sold for about $5 million. The renovations cost about $400,000.

The other very satisfying design was a web application I built for managing hotels. After several years, it was purchased by Best Western and is currently being deployed to every Best Western throughout the world as their primary software for management and reservations distribution.

These are not necessarily my best designs, but they are the most satisfying because they are the ones that society gave me the most credit for.

What would you like to see changed in design industry in the coming years?

I would like to see design become more serious with more genuine efforts at beauty and craftsmanship. So much of design recently has been geared towards efficiency and profitability at the cost of beauty and longevity. Luminare is extremely durable and intended to last a lifetime. Planned obsolescence is of the devil.

Here is a link to a video of Aslaen and Vaugn trying to destroy a Luminare handbag. https://vimeo.com/410796771

Where do you think the design field is headed next?

My hope is that due to the Plague design becomes more regional and differentiated. Ideally, this will bring some pride back to local manufacturers and planned obsolescence will be left in the dustbin of history.

How long does it take you to finalize a design project?

Designs intended for production take me years. Designs for personal use may take hours to weeks.

When you have a new design project, where do you start?

Daydreaming. It takes a lot of daydreaming to come up with a new design. I then use hand tools and spare parts from around my workshop. I have several rooms filled with disassembled electronics and salvaged spare parts. I use files and hand tools to carefully craft my first versions without any drawings and then do the engineering after the basic design is built and I have an opportunity to discover the weak points of the design. Last is the drawings so that it can be mass produced.

What is your life motto as a designer?

KISS Keep it simple stupid. I really like this. That said, Roccocco, Baroque and Art Nouveau (including similar designs like Gaudi) are some of my favorite styles.

Do you think design sets the trends or trends set the designs?

Ideally designs set trends, but too often trends dictate design.

What is the role of technology when you design?

Technology is merely an enabler of designs. Too often designers try to highlight a technology. This is the case in those gaudy bags with blinking LEDs or the EL shirts. A good implementation of technology in fashion was Luminex. Luminex was understated and did not highlight the technology.

What kind of design software and equipment do you use in your work?

I use a lot of raw code in my work. Hence there is a lot of things like Java, C++, Javascript, Python, PHP, HTML, etc. Of course, standards like MS Word, GIMP, Blender, Camtasia and Excel are fundamental to design work and entrepreneurship.

For hardware tools I use a lot of hand tools, especially hammers and wedges. I like to hand bend metal and heat form plastic by hand for first drafts of designs. Solder and breadboards are also critical and a shop full of knick-knacks and spare parts that I like.

What is the role of the color, materials and ambient in design?

Materials often dictate the level of luxury. Exotic leathers are best for luxury designs, cow leather is best for upscale and silk or other cloths are best for mid scale. I am not particularly a fan of plastics unless they are needed for some specific function. For instance, the internals of the Luminare are a specific type of plastic that is flexible enough to be used in a bag, but rigid enough to safely hold the electronic components.

Metal, fiberglass and carbon fiber can be used for any level of luxury.

Color has multiple uses. First, it allows the purchaser some control over the look and gives some choices. Second, it can convey a feeling, dark with gold is luxurious, while bright colors are fun and casual. Lastly, color must be coordinated within the product. Palettes are key to this, though I am not a fan of the seasonal updates of color palettes. It seems to me a form of planned obsolescence.

Ambient is probably the most important component of the three. Subtlety in design is a prerequisite for broad acceptance of a design. Some prototypes can be loud, but should be toned down when brought to market. A notable exception is something like the Tesla Cybertruck which is a bold design by an eccentric entrepreneur.

What do you wish people to ask about your design?

How does it work. I really like designing things where it is not obvious how it works. People should always have a sense of wonder when looking at one of my designs and I like the aha moment when they learn the details.

When you see a new great design or product what comes into your mind?

How does it work. I want to know the underlying technology. There are some designs though that are not rooted in high technology, like the Belgian Waffle at 2006 Burning Man. It was a huge organic shape that served as a music hall. It was built using hundreds of thousands 1 inch by 1 inch by 4 foot pieces of wood nailed together in a haphazard way. It was truly unique and made all the better because it only survived for one week before it was intentionally destroyed by fire. Brilliant.

Who is your ideal design partner? Do you believe in co-design?

My mind doesn't work very well with others. Despite this, I have had a few friends I have worked with to refine designs - mostly because they had expertise that I did not.

So, the ideal design partner has strengths where I have weaknesses. Giovanni Bevini was an ideal partner for Luminare because he is excellent at designing and manufacturing leather handbags, something I have no experience nor talent with.

Which people you interacted had the most influence on your design?

Giovanni and Matteo Bevini had the most influence on Luminare. It really could not have been brought to market at this level without their contributions.

Greg Staples and Matthew Thompson also helped with some more technical aspects of the internal plastic case and microcontroller programming. My family, my ex included, helped a lot with moral support. Artists tend to be have big emotional swings and when I am feeling the most negative I rely on family and friends to raise my spirits and give me renewed faith in my concepts.

Which books you read had the most effect on your design?

I really like books that have cutaways of cars, planes, ships and motorcycles. Biographies about Nikola Tesla have also been inspirational. Sci Fi in general is very inspiring: Asimov, Dune, Ender's Game, Necronomicon. Astrophysics non-fiction is also inspiring. Day dreaming about how the universe looks from different perspectives is enormously influential in my designs. I really enjoy trying to make seemingly impossible things possible.

How did you develop your skills as a master designer?

It has been a lifetime evolution. I tend to just follow my interests in hobbies and when I come across something that many people like I try to bring it to market.

Irrelative of time and space, who you would want to meet, talk and discuss with?

Several Greeks like Plato, Socrates and Aristotle. Sargon of Akkad, Amenhotep, Genghis Khan, Jesus Christ, Buddha, Confucius, Van Gogh, da Vinci, Hugo Boss, the Horten Brothers, Cleopatra, Joan of Arc, Queen Victoria, Nikola Tesla, Werner von Braun, Elon Musk and Kelly Johnson.

How do you feel about all the awards and recognition you had, is it hard to be famous?

I don't consider myself to be famous, though the awards have been welcome and affirming.

What is your favorite color, place, food, season, thing and brand?

I like the richness of purple, but my favorite color is green because it is so emblematic of a healthy environment.

What makes your day great as a designer, how do you motivate yourself?

Most of my enjoyment of designing comes from the process itself. It is also nice to see a completed, functioning design, but the motivation to complete a design comes mostly from the idea of providing for my family.

Strangely, it is also motivating to watch old TV series like Dukes of Hazzard, Beverly Hillbillies and Star Trek.

When you were a little child, was it obvious that you would become a great designer?

No, more than anything when I was little I enjoyed taking things apart or building things like bombs and flamethrowers.

What do you think about future; what do you see will happen in thousand years from now?

Right now I am pretty pessimistic about the future. There are many modern values that are dysgenic. We should praise our ancestors and focus on creating a better world for our descendants. So many people today focus on the immediate future and their personal wealth and hedonism.

In early adulthood I never liked JFKs, "Ask not what your country can do for you, but what you can do for your country." Now that I have had some life experience, I appreciate this more and more. We work better in nation-state societies. It fosters welfare within the group and diversity and competition between groups. In my younger years I tried to live by John Lennon's, "Imagine all the people living for today." Today I understand better why this generation was referred to as the "me" generation. Self absorption and living for the moment leaves nothing for our children.

I understand my ideals are not yet widely accepted, but without a change in our ideals, American food will be McDonalds, Mexican food will be Taco Bell, Italian food will be Olive Garden and Chinese food will be Panda Express. Shopping will all be through international conglomerates and the middle class, where culture lies, will be annihilated.

Designer Interview

39 questions

I started in hotels and restaurants, working around central Europe and Northern California. My time in Europe was the most influential on my style.

Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?

I started in hotels and restaurants, working around central Europe and Northern California. My time in Europe was the most influential on my style. The classical beauty of European architecture and the anti-materialist sentiment of the populace was invigorating to the soul. Later I moved into tech and after a few years I moved towards aesthetic tech. I now consider myself to be a Luddite technologist. That is, I use technology to reinforce existing culture and move it forward in a way that stays firmly rooted in the past. Technology without historicity is degenerate.

Can you tell us more about your company / design studio?

Aslaen Vaugn is an offshoot of one of my other businesses, Orbiting Eden. Orbiting Eden is my sandbox and occasionally I spin a business out of it. Previous businesses were a theoretical space station that is self=assembling in situ. Other projects from Orbiting Eden are a web-based space simulator and a robotic avalanche safety device. Aslaen Vaugn was spun off specifically to make couture that is enabled by electronics.

What is "design" for you?

Design is the aestheticization of function.

What kinds of works do you like designing most?

I enjoy creating fundamentally new products. Something that has not been seen or even thought of before.

What is your most favorite design, could you please tell more about it?

My favorite designs are in aircraft and architecture. In aircraft, the SR-71 blackbird and the Horten 229 are the pinnacle of design in my opinion. In both cases form followed function in a gorgeous way. They both have an organic feel that was derived from their function and they were respectively the best in their class for decades - perhaps even through today.

In architecture Googie pieces like the LAX tower or some mid-century gas stations stand out. Of course, many of the classical churches are remarkable as well. Notre Dame, St. Chapelle, St. Peters Basicalla and Sagrada Familia are particularly noteworthy. The scale, ornamentation and detail makes these buildings so incredible.

In modern times, the iPhone and Luminex comes to mind. It is unfortunate that no major fashion designers chose to work with that excellent material.

What was the first thing you designed for a company?

The first thing I ever designed for a company was a hotel remodel. Even thought that was in the mid 1990s, my inspiration was the same as it is now - to use modern technology to maintain the hotel's historical identity.

What is your favorite material / platform / technology?

Light is my favorite medium. There are many ways to work with light and many illusions light can be used to create.

My favorite technology right now is micro-controllers. They blend software and hardware so we can create radical new products that bring dreams to life.

When do you feel the most creative?

I feel the most creative late at night. Late at night you can be alone with your own thoughts for several hours uninterrupted. These long stretches of uninterrupted time are essential to my creative process whether it is developing software, explosives, satellites or fashion.

Which aspects of a design do you focus more during designing?

I try to keep everything as minimalist as possible to achieve the goals of the design. I also try to hide the technology from the user and use design to "trick" the user into doing the right thing. It is often very complicated to make something easy to use!

What kind of emotions do you feel when you design?

Excitement, satisfaction, hope. Designing fulfills my soul. Even if I could not make money I would spend my free time designing new products. Having people willing to buy it and using it is a bonus.

What kind of emotions do you feel when your designs are realized?

Pride and fear. I am usually proud of my designs and if I am not, I don't release it to the public. Sadly, most of my designs end up in the garbage bin because I have high standards. There is always an element of fear of rejection. My designs are the essence of me and when they are loved, I feel loved. When they are rejected, I feel rejected. So, releasing a new product is always a little stressful.

What makes a design successful?

There are two things needed for a design to be successful. First it needs to be used by people. You can have the best design in the world, but if nobody uses it, it is not successful. The second thing needed is beauty and advancing society. Many things are wildly successful, like Pepsi Cola or McDonalds, but neither of these things is particularly beautiful and they degenerate society rather than advance it. They are used because they are less expensive and more convenient.

When judging a design as good or bad, which aspects do you consider first?

The first thing I think of is beauty. Am I drawn to the design and does it speak to my soul. The second aspect, which is related to the first, is how well it does it's job. A handbag must be both attractive and carry your belongings. In our case, we add some additional utility like being able to charge phones that may have run out of power so late in the day.

From your point of view, what are the responsibilities of a designer for society and environment?

Designers have a huge responsibility to society and somewhat less to the environment. This is because design has a great impact on society, and somewhat less of an impact on the environment. Design guides society forward. If we design inexpensive hamburgers, we lead society towards homogeneous and unhealthy foods and degrade culture. Whereas if we design unique dishes that reflect the native culture (like escargots in France, wurst in Germany, Carbonara in Italy and sushi in Japan) we advance culture.

While our primary focus is on our responsibility to society, we do not ignore our environmental duty. For instance, we reuse our packaging for shipping and source our components as close to point of manufacture as feasibly possible. Not only does this reduce our carbon footprint for shipping, but first world nations typically use more sustainable practices.

How do you think the "design field" is evolving? What is the future of design?

My hope is to see a return to beauty. It has become fashionable to use older styles ironically and so to poke fun at our history. It is my hope that designers move back to trying hard to produce classically beautiful objects.

When was your last exhibition and where was it? And when do you want to hold your next exhibition?

My last exhibition was in February of 2020 at the Coterie show in NYC. Due to the plague that has descended upon us I am not sure what exhibitions will look like in the future. We were scheduled to be in a small runway show in Paris and Moscow in March and April, and when these start happening again, I hope our company can attend.

Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?

I enjoy perusing old art. Mostly the classics, but some pieces up through mid-century modern also catch my fancy. Music can be very inspirational and I listen to a variety: classical, ambient electronica, dixieland, folk and some rock. Burning Man in the early 2000s was also very inspiring. The immense creativity involved was overwhelming. Since around 2006, it has become more of a party scene and is therefore less intriguing from an artistic standpoint.

How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?

My design style is to use technology to create experiences that seem magic or inexplicable. Technology should be used subtly in design. The technology should be a means to achieve an effect, not as an end unto itself.

Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?

My home is near San Francisco and it is a huge advantage when working with technology. When I go out for beers, I meet interesting new people and learn about their industry or art. That said, San Francisco regional design is quite limited and slickly modern. My time living in Europe had a large effect on my concept of style, culture and design. Europeans have an absolute aesthetic advantage over Americans in this way.

How do you work with companies?

I generally don't. At most, I sell products or businesses to larger companies. I have always had difficulty working for others.

What are your suggestions to companies for working with a designer? How can companies select a good designer?

Look for unconventional solutions to problems presented in the interview or in reviewing their previous work. This is indicative of an unconventional thinker.

Can you talk a little about your design process?

I spend a lot of time dreaming / thinking, especially in the early stages of a design. The later stages are filled with a lot of less-fun work involving making money.

What are 5 of your favorite design items at home?

I really like my steel wheelbarrow. It's blue. It has the Miller bent steel tubing frame to hold on the front wheel instead of the bumper bracket that always plows into the ground when going up or down hills. I leave the wheel at low pressure so that it is easier to bounce over obstacles. It's die hard.

Can you describe a day in your life?

Wake up in time to get myself and the kids fed. Head downstairs and check emails / do busywork / make phone calls. After lunch I generally do household work, then it is dinner for the family and after the kids go to sleep is when my real design work starts.

Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?

Your design is your own. You can listen to other's suggestions, but never accept that there are professionals who know more about what the public wants than you do. If they knew, they would have made the widget you created.

What is your "golden rule" in design?

KISS, keep it simple stupid.

What skills are most important for a designer?

There are a few different ways to say it:

Thinking outside of the box

Stepping back

Questioning assumptions

Most problems are better solved by taking a step back and questioning the underlying assumptions.

Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?

Software: Javascript, Java, C++, PHP, Python, Arduino, HTML, CSS, Fusion360, GIMP, EagleCAD, Excel

Hardware: lot's of hammers, Hakko tools, lots of solder, 3D printer, glue

Designing can sometimes be a really time consuming task, how do you manage your time?

When I am not parenting I spend most of my time uninterrupted working for days at a stretch.

How long does it take to design an object from beginning to end?

A few minutes to a few decades. It depends on the scope of the design. Luminare has taken over a decade of refinement, with several year gaps.

What is the most frequently asked question to you, as a designer?

"How did you come up with that?" It's a strange question though. Most ideas are the result of a lifetime of experiences, so the design usually has innumerable, difficult to trace inspirations.

What was your most important job experience?

General Manager of Hotel La Rose in Santa Rosa, California. It taught me how to run a business and gave me the confidence to do it.

Who are some of your clients?

I have customers, not clients.

What type of design work do you enjoy the most and why?

Explosives and robots. That said, I am terrified of robotic warfare. Didn't any of these military types see Terminator, Matirx or the Borg?

What are your future plans? What is next for you?

Building out the business around Luminare. The Plague has been a serious dampener though.

Do you work as a team, or do you develop your designs yourself?

I work alone.

Do you have any works-in-progress being designed that you would like to talk about?

I hope to have the time in the next year or two to make a handbag that looks bigger on the inside than the outside, like the Dr. Who TARDIS. The woman will appear to be carrying around a hole in the universe with another galaxy inside of it. Sort of like the pendant on that cat's leash in Men in Black (https://www.youtube.com/watch?v=P7ojSW5pODk).

How can people contact you?

evan@asalenvaugn.com is the best way to contact me.

Any other things you would like to cover that have not been covered in these questions?

My goal in design is to make things appear to be magical. That is, to use technology in such a way that a layperson does not understand technology is even being used.

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The designer interview questions and answers published in our interview page with Evan Neumann come from Designer Interviews, the international platform where world's top designers, star architects, creators and innovators are interviewed.