Food Guardian Κινητή Εφαρμογή by Yuyao Fan and Huicong Hu is a highly esteemed winner of the very prestigious 2022 Σιδερένιο Βραβείο A' Design Award in Σχεδιασμός Κινητών Τεχνολογιών, Εφαρμογών και Λογισμικού Competition Category.
ΣιδερένιοΚινητό· 2022
Food Guardian Κινητή Εφαρμογή
Client: Harbin Institute of Technology, Shenzhen
Σιδερένιο Βραβείο A' Design Award Winner in Κινητό Category
Verified Award Winner
Verify Award Status for #134920The Design
About Food Guardian Κινητή Εφαρμογή
Το Food Guardian είναι μια κινητή εφαρμογή σχεδιασμένη για τη μείωση της σπατάλης τροφίμων. Το Food Guardian καταγράφει τη σπατάλη τροφίμων σε πραγματικό χρόνο και ενθαρρύνει την εξοικονόμηση τροφίμων μέσω παιχνιδοποίησης. Οι χρήστες μπορούν να παρακολουθούν την ποσότητα τροφίμων που αγοράζουν και να λαμβάνουν υπενθυμίσεις για την αποθήκευση των υπολειμμάτων σε κοινόχρηστο ψυγείο. Επιπλέον ενότητες περιλαμβάνουν ένα ημερολόγιο τροφίμων, μια λίστα αγορών, έναν διαγωνισμό υπολειμμάτων φαγητού και μια ενότητα δωρεών. Το Food Guardian υποστηρίζει επίσης την ανακύκλωση πλεονάζοντος φαγητού σε συνεργασία με προμηθευτές τροφίμων και σχετικούς οργανισμούς. Η εφαρμογή έχει σχεδιαστεί για το σύστημα iOS.
The Recognition
About the Σιδερένιο Βραβείο A' Design Award
Το σχέδιο Food Guardian Κινητή Εφαρμογή κέρδισε το Σιδερένιο Βραβείο A' Design Award, μια διακεκριμένη αναγνώριση που απονέμεται σε καλά σχέδια που πληρούν τις επαγγελματικές και βιομηχανικές απαιτήσεις που αναμένονται από καλοσχεδιασμένες δημιουργίες. Οι νικητές του Σιδερένιου Βραβείου επιδεικνύουν μεγάλη δεξιοτεχνία, υψηλή εξειδίκευση, ειδική κατανόηση και δημιουργική ικανότητα των δημιουργών τους. Το σχέδιο Food Guardian Κινητή Εφαρμογή αναμένεται να είναι μια πολύ εκτιμημένη, θαυμαστή και αγαπημένη δημιουργία που είναι πρακτική και καινοτόμα. Αυτό το σχέδιο που βραβεύτηκε με το Σιδερένιο Βραβείο A' Design Award ενσωματώνει τις βέλτιστες πρακτικές του κλάδου και έχει επαρκή τεχνικά χαρακτηριστικά συνδεδεμένα με τεχνογνωσία και ταλέντο. Το σχέδιο Food Guardian Κινητή Εφαρμογή γίνεται σεβαστό για την επιμέλειά του και έχει σχεδιαστεί για να προσφέρει βελτιώσεις στην ποιότητα ζωής που βοηθούν να γίνει ο κόσμος ένα καλύτερο μέρος.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Food guardian is designed to record food waste in real time and encourages people to save food through gamification. Through food guardian, people can control the amount of food they purchase and store leftovers in the shared fridge through App's reminders. Food guardian also provides ways of recycling of surplus food with the cooperation of food supplier and relevant organizations.
- Dimensions & Packaging
- Designed for the iOS System
- Tags
- Interface Design, Gamification, User Experience, green design
- Production Technology
- First I draw low-fidelity prototype of the interface on paper. Then I use Figma、Photoshop and Cinema4D to create a high-fidelity prototype of the interface and make interactive prototypes through Figma. The visual image of APP home page is modeled by C4D and made by using 3d rendering and 2D technology. For some vector illustrations in APP interfaces, I first draw sketches on paper and then use the pen tool in Photoshop to draw them, some illustrations are drawn directly in software using digital boards. Next, import all materials into Figma to complete the high-fidelity prototype drawing, and finally use Figma's prototyping function to complete the production of the entire interactive model.
- Design Challenge
- The biggest challenge is solving technical problems at the device's end. The core function of food-Guardian is to detect the weight of Food on the plate and send a warning message when it exceeds the maximum amount of Food a user can eat. When the user is shopping in the supermarket, the quantity and type of different food in the shopping car can be detected and recorded in real time. Therefore, the successful operation of "Food-Guardian" largely depends on the accuracy and accuracy of detection, which is not a small challenge for the relevant technical personnel. In addition, it is also urgent to realize the information transmission and link between the mobile terminal and the terminal hardware.
- Research
- First, the desktop research method was adopted to understand the current situation of food waste, its occurrence and different attitudes to food waste by searching for materials and reading literature. Second, the one-to-one interview method was used to conduct in-depth interviews with two target users, and the collected interview content was coded and extracted, so as to understand the frequency of food waste of users, the causes of food waste and the ways they thought might reduce food waste. In the stage of user demand analysis, the extracted interview content is classified and sorted out to form an affinity graph, and user demand statements and possible constraints are sorted out. In general, literature search and user analysis of the conclusions can make design direction clear.
- Inspiration
- More than a trillion dollars worth of food is wasted every year. Among them, the consumption side of food waste accounted for the largest proportion, the reason lies in the lack of consumers' awareness of saving food and lack of effective reminder and supervision. Therefore, it is urgent to adopt design methods to reduce the food waste of consumers.
- Operation Flow
- First, enter the home page and click on each 2.5D building model to enter each module, including portion record, food calendar, shopping list, leftovers contest, food storage, food donation and food wizard. The food intake recording module is usually used when the user goes to the restaurant to eat. It is connected with the terminal device (some kind of calculable weight plate) to record the weight of the food in the plate and remind the user when the maximum amount of food is exceeded. Under the food calendar module, users can intuitively understand the situation of wasted food in the past every day by sliding left and right and switching time, and click the bread in the meal plate to know the details. The shopping list module is usually used when the user goes to the supermarket to shop. By connecting with a terminal device (a shopping cart that calculates the type and weight of food), the user records the purchase of food and reminds the user of which food is not finished. Through the leftovers contest module, users can challenge people nearby individually or as a team. The one who wastes less food in a day wins and gets corresponding rewards. In addition, users can view their ranking among their friends. In the food storage module, users can use the shared refrigerator to store the food they have not finished by scanning the QR code. At the same time, users can view all the nearby food storage stations, check the history and ongoing orders, and donate food to the food storage station. Recent online donation activities are displayed in the food donation module. Users can check the details of a project and donate gold coins. After successful donation, they can increase the value of love. When the user has a good performance in the process of saving food, they can get the corresponding reward of gold coins, users can use these gold coins to raise food elves, but also can interact with friends' food elves.
- Team Members
- Student: Yuyao Fan
Faculty: Huicong Hu
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