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The Sacred City Ilustración by Tsutomu Kitazawa

The Sacred City Ilustración by Tsutomu Kitazawa is a highly esteemed winner of the very prestigious 2021 A' Design Award de Bronce in Diseño Gráfico, Ilustración y Comunicación Visual Competition Category.


BronceGráfico· 2021

The Sacred City Ilustración

by Tsutomu Kitazawa

Client: gehngraphics,LLC.

A' Design Award de Bronce Winner in Gráfico Category

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Verified Award Winner

Verify Award Status for #117769

Colors

The Design

About The Sacred City Ilustración

La Ciudad Sagrada es una ilustración digital creada como imagen clave para un videojuego de fantasía épica. La obra representa una leyenda llamada Los Oráculos, que ocurre una vez cada varios siglos. Ese día, los reyes de cada tierra se reúnen en la catedral junto a las cascadas y aguardan la llegada de los mensajeros. Numerosos espectadores viajan desde tierras lejanas con la esperanza de recibir las bendiciones de los dioses. La escena fue dibujada a mano con software digital mediante la técnica del photo bashing. Se combinaron la arquitectura románica y la gótica para dotar de una sensación de realidad a este mundo imaginado.

The Recognition

About the A' Design Award de Bronce

The Sacred City Ilustración ha ganado el A' Design Award de Bronce, un reconocimiento sumamente prestigioso concedido a diseños sobresalientes que se distinguen por su creatividad, ingenio y astucia. Los ganadores de Bronce son artefactos ampliamente hábiles y sorprendentemente creativos que acreditan la vasta experiencia, imaginación e ingeniosidad de sus diseñadores. Se espera que The Sacred City Ilustración sea un objeto muy apreciado, admirado y querido, notablemente profesional e innovador. Este diseño ganador del A' Design Award de Bronce incorpora las mejores prácticas del arte, la ciencia, el diseño y la tecnología, y es excelente por su atención al detalle. The Sacred City Ilustración satisface espléndidamente las necesidades, toca los deseos, encanta los sentimientos y atrae la curiosidad.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
This scene is from a high fantasy video game. One of the lands in this world has a legend that occurs once every several centuries, which is called The Oracles. On this day the kings of each of the lands gather together at the cathedral next to the waterfalls and wait for the advent of the messenger. Many spectators come from around the world, making the long journey, aiming to arrive at the city by the time the messengers come, hoping to receive blessings from the Gods. As this is an ongoing project, there is continuous experiments with the visual representation of these complex worlds.
Dimensions & Packaging
7700pixel x 3500pixel 150dpi
Tags
“Illustration” ” Concept Art” ”Digital 2D ” ” game art” ” fantasy”
Production Technology
This work was created using ADOBE PHOTOSHOP 2020. Hand drawing is used based on PHOTO BASHING.
Design Challenge
Even for illustrations, it is important to research architectural styles and old customs. By following that process, it becomes possible to give reality to the world view of illustrations and create an immersive feeling.In order for people to embrace the "unreal world of illustration", "reality" as an entrance is necessary.
Research
It is to embody illustration and visual design as entertainment.
In many cases, there is a client's request, but it is important to "visually embody" the language or sentence.I consider my role to be a "visual translator".Using consideration, research, and image power, we visualize a complex world that no one has ever seen as a "picture" that can be understood by everyone.
Inspiration
When I visited St. Peter's Basilica in the Vatican, I was overwhelmed by its magnificent presence. It motivated me to try and depict such a majestic environment, a symbolic sacred place where everybody can worship it as their sanctuary. In order to create this artwork, I referred to the grandeur of both Romanesque and Gothic architecture styles, fusing them to make a unique world.
Project Duration
Created during the one-month period of May 2020.
At a studio in Tokyo, Japan.
Operation Flow
Key visuals for video games that may be realized in the future.
By sharing your own visual image with people, you will gain insight into what video game users want and sympathize with, and think concretely about your approach to realization.
Team Members
TSUTOMU KITAZAWA
Image Credits
TSUTOMU KITAZAWA / gehngraphics,LLC.

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