Disainilahendus The Curious Gastronaut Kaardimäng, mille autor on Nalisha Chouraria, on kõrgelt hinnatud 2020 auhinna Rauaauhind A' Design Award võitja konkursi kategoorias Mänguasjade, mängude ja hobiesemete disain.
RaudMänguasi· 2020
The Curious Gastronaut Kaardimäng
disainer: Nalisha Chouraria
Klient: Nalisha Chouraria
Auhind Rauaauhind A' Design Award kategoorias Mänguasi
Kinnitatud auhinna võitja
Kinnita auhinna staatus disainile #104621Disain
Teosest The Curious Gastronaut Kaardimäng
Curious Gastronaut on kaardimäng, mis kutsub lapsi ja perekondi mängu kaudu toitu avastama. Illustreeritud kaartidel olevaid juhiseid järgides koguvad mängijad koostisosi, kombineerivad need suutäie suuruseks söödavaks katseks, annavad neile nimed ja uurivad neid kõigi viie meelega. Retsepte ja reaktsioone hinnatakse ja kirjutatakse üles. Mängu saab mängida kas päris toiduga või puhtalt kujutlusvõimet kasutades, üksi, koostöös või võistlusrežiimis. Kaartidel ei nimetata konkreetseid toite, mistõttu peavad mängijad kõik nullist välja mõtlema. Kompaktne karp sobib väikestele kätele ja reisimiseks.
Tunnustus
Auhinnast Rauaauhind A' Design Award
The Curious Gastronaut Kaardimäng on Rauaauhinna A' Design Award võitja, prestiižikas tunnustus, mis antakse headele disainidele, mis vastavad professionaalsetele ja tööstuslikele nõuetele, mida oodatakse hästi disainitud töödelt. Raudvõitjad näitavad oma loojate suurt oskust, kõrget spetsialiseerumist, asjatundlikku mõistmist ja loomingulist võimekust. The Curious Gastronaut Kaardimäng peaks olema kõrgelt hinnatud, imetletud ja armastatud looming, mis on praktiline ja uuenduslik. See Rauaauhinna A' Design Award võidudisain ühendab tööstuse parimaid tavasid ning tal on pädevad tehnilised omadused, mis on seotud oskusteabe ja andega. The Curious Gastronaut Kaardimäng on austatud oma põhjalikkuse eest ning on loodud pakkuma elukvaliteedi parandusi, mis aitavad teha maailma paremaks paigaks.
Disaini taustal
Pressimaterjalid
Disaineri esitatud autorid, meeskonnaliikmed ja tehnilised andmed.
- Unikaalsed omadused
- Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
- Mõõtmed ja pakend
- Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
- Sildid
- Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
- Tootmistehnoloogia
- The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
- Disainiülesanne
- The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
- Uurimistöö
- Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
- Inspiratsioon
- Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
- Projekti kestus
- The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
- Tööprotsess
- Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms
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