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No Know Põgenemistuba by Rong Han
No Know Põgenemistuba by Rong Han
No Know Põgenemistuba by Rong Han
No Know Põgenemistuba by Rong Han
No Know Põgenemistuba by Rong Han

Pronks Interjöör · 2025

No Know Põgenemistuba

by Rong Han

  • Pronksauhind A' Design Award 2025 in Interjöör
  • Estimated Number of Design Views: 8,960
  • Verification code AC85601D05 · Verify this award
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About No Know Põgenemistuba

No Know on stsenaariumipõhine mõrvamüsteeriumi põgenemistuba, mis asub Hiinas Xi'ani ühe kaubanduspiirkonna teisel keldrikorrusel. Ruum hõlmab 1080 ruutmeetrit ja koosneb kümnest teemaruumist, sealhulgas vabariikliku, hiinaliku, futuristliku ja minimalistliku stiiliga ruumidest. Paljud elemendid on jäetud viimistlemata ning osad seinad on säilitanud lammutusjärgse ilme, paljastatud pindade ja lihtsa krohviviimistlusega. Algupärane trepp säilitati avaliku ala keskse fookuspunktina. Käigud on 1,2 meetrit laiad, mistõttu mängijad liiguvad üksteisest tihedalt mööda, soodustades sotsiaalset läbikäimist.

About the Pronksauhind A' Design Award

No Know Põgenemistuba on Pronksauhinna A' Design Award võitja, väga prestiižikas tunnustus, mis antakse silmapaistvatele disainidele, mida iseloomustavad loovus, leidlikkus ja teravmeelsus. Pronksvõitjad on küllaldaselt osavad ja tabavalt loovad teosed, mis kinnitavad oma disainerite laia kogemust, kujutlusvõimet ja leidlikkust. No Know Põgenemistuba peaks olema kõrgelt hinnatud, imetletud ja armastatud objekt, mis on märkimisväärselt professionaalne ja uuenduslik. See Pronksauhinna A' Design Award võidudisain ühendab parimaid tavasid kunstis, teaduses, disainis ja tehnoloogias ning on suurepärane oma detailidele pööratud tähelepanu poolest. No Know Põgenemistuba rahuldab suurepäraselt vajadusi, puudutab soove, võlub tundeid ja pakub huvi uudishimule.

Press Kit

Unique Properties
No Know is a script murder escape room situated on the second basement level of the Yongningli Shopping District in Xi'an. True to its name, the design purposefully incorporates many unfinished elements, with some walls left in their post-demolition state. This approach creates an atmosphere similar to an ongoing creative process, allowing players to experience distinct spatial sensations at different stages.
Dimensions & Packaging
1080 square metre
Tags
Script Murder Game, Escape Room, Mystery, Immersive, Emergent Gameplay, User Experience
Production Technology
The venue features ten room themes including Republican, Chinese, futuristic, and minimalist Ins styles. Rather than employing intricate techniques, the project embraces simplicity by preserving aspects of the original structure, such as exposed walls and basic stucco finishes. This choice encourages players to intuitively engage with the mystery and authentic texture of the space. The roughly painted plaster walls, when illuminated by specific lighting, become particularly captivating.
Design Challenge
A great challenge in the design process is that the designer must possess experience in the script murder game and know its rules well prior to commencing the project. These elements are essential to the design. In this instance, the designer is an enthusiastic player, which has allowed him to seamlessly incorporate the game rules and concepts into the spatial design.
Research
During the demolition process, the original staircase connecting the basement and second floors was retained, becoming a focal point in the public area and the most dynamic feature of the entire space. This staircase serves as a unique element, allowing the overall environment to achieve a sense of elevation. In its unfinished form, the old staircase contributes to the space in a distinctive manner.
Inspiration
The appeal of design often arises from an element of unexpected uncertainty. Reflecting on the Buddhist adage, Free from the notions of I, others, living beings, and time,these four no notions do not dismiss existence; rather, they highlight the significance of looking beyond superficial appearances to uncover deeper truths. This concept aligns with the essence of the script murder game that inspired the design of No Know.
Project Duration
The project commenced in April 2020 and wrapped up in November 2021 at a site in Xi'an, China. It officially opened to the public in November of the same year.
Operation Flow
The conventional front desk area features a long table that remains in an unfinished state, evoking a sense of mystery. Positioned centrally within the public space, it meets the needs of players who wish to gather and converse while waiting. The design promotes social interaction, similar to the room aisles, which are designed to be only 1.2 meters wide. This narrowness compels individuals to pass in a staggered manner, creating opportunities for unexpectedly delightful encounters.
Patents
Shanxi Shanye Architectural Design Co., Ltd
Image Credits
Shanxi Shanye Architectural Design Co., Ltd

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