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Disainilahendus Tactile Enrichment Nipernäpu mänguasjad, autor Ruoyou Zhou

Disainilahendus Tactile Enrichment Nipernäpu mänguasjad, mille autor on Ruoyou Zhou, on kõrgelt hinnatud 2026 auhinna Rauaauhind A' Design Award võitja konkursi kategoorias Mänguasjade, mängude ja hobiesemete disain.


RaudMänguasi· 2026

Tactile Enrichment Nipernäpu mänguasjad

disainer: Ruoyou Zhou

Klient: Ruoyou Zhou

Auhind Rauaauhind A' Design Award kategoorias Mänguasi

8,754

Värvid

Disain

Teosest Tactile Enrichment Nipernäpu mänguasjad

Tactile Enrichment on kompimismeelele keskenduv nipernäpu mänguasjade seeria. Seeria koosneb viiest kuubikust, millest igaühe mõõtmed on 50 korda 50 korda 50 millimeetrit. Iga kuubik on valmistatud ühest materjalist: savist, nahast, metallist, puidust või kangast. Kõigile viiele kuubikule on kantud sama kolmemõõtmeline muster, nii et materjalide erinevust saab käega tunnetada. Igal materjalil on erinev kaal, temperatuur ja lõhn. Kuubikuid saab hoida ja nendega mängida ajal, mil silmad on hõivatud ja käed vabad. Eesmärk on vähendada sõltuvust nägemisest ning anda kompimismeelele igapäevases kogemuses suurem roll.

Tunnustus

Auhinnast Rauaauhind A' Design Award

Tactile Enrichment Nipernäpu mänguasjad on Rauaauhinna A' Design Award võitja, prestiižikas tunnustus, mis antakse headele disainidele, mis vastavad professionaalsetele ja tööstuslikele nõuetele, mida oodatakse hästi disainitud töödelt. Raudvõitjad näitavad oma loojate suurt oskust, kõrget spetsialiseerumist, asjatundlikku mõistmist ja loomingulist võimekust. Tactile Enrichment Nipernäpu mänguasjad peaks olema kõrgelt hinnatud, imetletud ja armastatud looming, mis on praktiline ja uuenduslik. See Rauaauhinna A' Design Award võidudisain ühendab tööstuse parimaid tavasid ning tal on pädevad tehnilised omadused, mis on seotud oskusteabe ja andega. Tactile Enrichment Nipernäpu mänguasjad on austatud oma põhjalikkuse eest ning on loodud pakkuma elukvaliteedi parandusi, mis aitavad teha maailma paremaks paigaks.

Disaini taustal

Pressimaterjalid

Disaineri esitatud autorid, meeskonnaliikmed ja tehnilised andmed.

Unikaalsed omadused
We understand the world through our five senses, receiving emotions and information every day. This project is a series of fidget toys that rethink our sensory habits, which often rely too much on vision. It shifts the focus to touch. The same pattern is made from different materials, allowing users to feel variations in texture and resistance with their hands. By reducing visual input, the work highlights how touch and other senses can become the main source of experience and emotion.
Mõõtmed ja pakend
50 × 50 × 50 mm .five pieces.
Sildid
Fidget toy, Without Visual Dependence, Touch, Smell, Series, Mixed materials, Toy, Playful
Tootmistehnoloogia
Five materials were used, clay, leather, metal, wood, and fabric. Three dimensional textures were shaped into each material. Then the materials were cut into small pieces and attached to the cube. This required constant checking to ensure every piece fit perfectly after assembly. Each cube has six sides, and I made five cubes in total, like completing a 120 piece collage puzzle in different materials.
Disainiülesanne
The biggest challenge was repetitive work and making sure every piece fit perfectly. To avoid gaps after assembly, each material piece had to be sanded by hand. For the metal cube, thin and hard stainless steel was used. After many trials, I chose laser cutting to shape the pieces, then filled the gaps with putty and finished with spray paint. The most enjoyable process was sewing the leather cube, marking, punching holes, stitching, and tying the thread. I truly enjoyed each step.
Uurimistöö
This project explores tactile experience without relying on sight. About 83 percent of the information we receive comes from vision. When reliance on vision is reduced, the other senses become stronger and more memorable. At the exhibition, visitors could freely touch and play with the objects and write down their thoughts on each material. The interactive display received positive feedback, as interaction is part of the research and the work serves as a bridge between me and the audience.
Inspiratsioon
In daily life, we often play with small objects to ease anxiety or boredom, clicking a pen or turning keys in our hands. Fidget toys were created from this behavior. Based on this and my research on the five senses, I designed this series using different materials to explore new possibilities. Enrichment in animal care means providing toys or spaces to reduce stress and improve well being. As humans living in concrete cities, we also face stress. This design asks whether we also need enrichment.
Projekti kestus
In April 2023, I began researching the five senses, touch, sight, hearing, taste, and smell. In July 2024, I focused on the relationship between objects, people, and interaction. By July 2025, I was testing materials and making prototypes, selecting five for further development. Fabrication began in November 2025. The work was completed in February 2026 and presented at the 2026 graduation exhibition of Okinawa Prefectural University of Arts.
Tööprotsess
These objects can be held and played with while watching TV, talking, or even during meetings under the table, any moment when the eyes are busy but the hands are free. The key idea is to enrich touch without relying on vision. Each material has a different weight, temperature, and even smell. Even with the same pattern, different materials create completely different tactile experiences.

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