Nalisha Chouraria diseinatzailearen The Curious Gastronaut Funtzio Nagusia: Karta Jokoa lana 2020 Burdinazko Saria A' Design Award sari ospetsuaren irabazle bikaina da Jostailu, Joko eta Zaletasun Produktuen Diseinua Lehiaketa Kategorian.
BurdinaJostailua· 2020
The Curious Gastronaut Funtzio Nagusia: Karta Jokoa
diseinatzailea: Nalisha Chouraria
Bezeroa: Nalisha Chouraria
Burdinazko Saria A' Design Award Irabazlea Jostailua Kategorian
Egiaztatutako Sari Irabazlea
#104621 Sariaren Egoera EgiaztatuDiseinua
The Curious Gastronaut Funtzio Nagusia: Karta Jokoa Diseinuari Buruz
Liburuaren Testua: The Curious Gastronaut karta joko bat da, umeak eta familiak jolasaren bidez janaria arakatzera gonbidatzen dituena. Karta ilustratuetako jarraibideei jarraituz, jokalariek osagaiak biltzen dituzte, ahoko esperimentu txikietan konbinatzen dituzte, izena ematen diete eta bost zentzumenekin aztertzen dituzte. Ondoren, errezetak eta erreakzioak baloratu eta erregistratzen dira. Jokoa benetako janariarekin edo irudimenaren bidez soilik jolas daiteke, banaka, elkarlanean edo lehian. Ez da plater zehatzik izendatzen, beraz jokalariek zerotik asmatu behar dituzte. Kutxa trinkoa esku txikietarako eta bidaiarako egokia da.
Aintzatespena
Burdinazko Saria A' Design Award Sariari Buruz
The Curious Gastronaut Funtzio Nagusia: Karta Jokoa Burdinazko Saria A' Design Award irabazlea da, ondo diseinatutako sorkuntzetatik espero diren eskakizun profesional eta industrialak betetzen dituzten diseinu onei ematen zaien aitorpen prestijiotsua. Burdin-mailako irabazleek beren sortzaileen trebetasun handia, espezializazio handia, adituen ulermena eta sormen-gaitasuna erakusten dituzte. The Curious Gastronaut Funtzio Nagusia: Karta Jokoa oso estimatua, miretsia eta maitea den sorkuntza izatea espero da, praktikoa eta berritzailea dena. Burdinazko Saria A' Design Award irabazi duen diseinu honek sektoreko praktika onenak integratzen ditu eta know-how-ari eta talentuari lotutako ezaugarri tekniko gaituak ditu. The Curious Gastronaut Funtzio Nagusia: Karta Jokoa zehaztasunagatik errespetatua den lana da, eta mundua leku hobea egiten laguntzen duten bizi-kalitatearen hobekuntzak eskaintzeko diseinatua dagoena.
Diseinuaren Atzean
Prentsa-kita
Diseinatzaileak emandako kredituak, taldekideak eta xehetasun teknikoak.
- Propietate Bereziak
- Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
- Neurriak eta Ontziratzea
- Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
- Etiketak
- Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
- Produkzio Teknologia
- The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
- Diseinu Erronka
- The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
- Ikerketa
- Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
- Inspirazioa
- Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
- Proiektuaren Iraupena
- The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
- Eragiketa Fluxua
- Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms
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