Yi-Cheng Chiang diseinatzailearen Zero Bully Campus Ikasketa Jokoa lana 2021 Burdinazko Saria A' Design Award sari ospetsuaren irabazle bikaina da Hezkuntza, Irakaskuntza Laguntza eta Prestakuntza Edukien Diseinua Lehiaketa Kategorian.
BurdinaHezkuntza· 2021
Zero Bully Campus Ikasketa Jokoa
diseinatzailea: Yi-Cheng Chiang
Bezeroa: Xiamen University
Burdinazko Saria A' Design Award Irabazlea Hezkuntza Kategorian
Egiaztatutako Sari Irabazlea
#110129 Sariaren Egoera EgiaztatuDiseinua
Zero Bully Campus Ikasketa Jokoa Diseinuari Buruz
Zero Bully Campus ikasgeletan jazarpena prebenitzen eta hari erantzuten laguntzeko sortutako ikasketa-jokoa da. Jokoak campus-eko ingurune bat espazio digital bihurtzen du, non jokalariek jazarpen-egoerak antzematen dituzten eta laguntza nola eskaini erabakitzen duten. Jokalariek, gainera, besteekin lankidetzan aritzen ikasten dute horrelako egoerak gelditzeko. Egoera murgiltzaileek eta simulatutako kasuek aurre egiteko estrategia seguru eta positiboak praktikatzen laguntzen dute. Ikasketa-jokoa Unity erabiliz garatu da, eta Windows, macOS, iOS eta Android gailuetan funtzionatzen du.
Aintzatespena
Burdinazko Saria A' Design Award Sariari Buruz
Zero Bully Campus Ikasketa Jokoa Burdinazko Saria A' Design Award irabazlea da, ondo diseinatutako sorkuntzetatik espero diren eskakizun profesional eta industrialak betetzen dituzten diseinu onei ematen zaien aitorpen prestijiotsua. Burdin-mailako irabazleek beren sortzaileen trebetasun handia, espezializazio handia, adituen ulermena eta sormen-gaitasuna erakusten dituzte. Zero Bully Campus Ikasketa Jokoa oso estimatua, miretsia eta maitea den sorkuntza izatea espero da, praktikoa eta berritzailea dena. Burdinazko Saria A' Design Award irabazi duen diseinu honek sektoreko praktika onenak integratzen ditu eta know-how-ari eta talentuari lotutako ezaugarri tekniko gaituak ditu. Zero Bully Campus Ikasketa Jokoa zehaztasunagatik errespetatua den lana da, eta mundua leku hobea egiten laguntzen duten bizi-kalitatearen hobekuntzak eskaintzeko diseinatua dagoena.
Diseinuaren Atzean
Prentsa-kita
Diseinatzaileak emandako kredituak, taldekideak eta xehetasun teknikoak.
- Propietate Bereziak
- In order to strengthen the abilities of distinguish and resilience from bully events among students, virtual simulation teaching project deduction and immersive situational teaching have been developed. Most bystanders who have witnessed bullying incidents, victims and their friends who have been harmed, and a part of people who have bullied others, can be improved health literacy, safely and positively coping strategies, and reserve related psychological reconstruction emergency response capabilities in the course to facilitate bullying prevention and post-trauma psychological recovery.
- Neurriak eta Ontziratzea
- Width: 1920 pixels x Height: 1080 pixels
- Etiketak
- Zero bullying, Immersive Game, Learning Game, Bystanders
- Produkzio Teknologia
- HARDWARE: Windows PC, macOS, iOS and Android Devices. Game: Unity, Photoshop and Illustrator.
- Diseinu Erronka
- The most significant challenge was coming out with an idea that matches the original hardware equipments on such devices as Windows, macOS, Android and iOS. Another challenge is to express our perspectives via methods of visual communication and digital technology. However, the design team made it eventually and all the efforts worth.
- Ikerketa
- In order to realize the effectiveness of our creative game, we randomly selected a whole class to be the intervention group and another class to be the control group at school. A pre-test questionnaire (before the course) was carried out in two group, followed by two weeks training and bullying prevention game-based learning by conducting flipped classroom for the intervention group. The education project was run by a single dedicated instructor to avoid any variability in project effects between different instructors. The short-term and long-term effects of the “Zero-bully Campus” project was assessed by two post-intervention assessments in both the intervention and control groups. Besides, the control group in our study was offered the same intervention course after the completion of the one-month post-test questionnaire assessment, because of the ethical issues of intervention studies,
- Inspirazioa
- Bullying has been regarded as a public health issue worthy of attention by most countries around the world. The main goal of this project is to design an immersive game for game-based teaching to prevent school bullying by sustained practicing correct ways while encountering bully events.
- Proiektuaren Iraupena
- This project was created in Taiwan from January to August, 2020. Now, it has been located in Xiamen University in Xiamen, China since September, 2020.
- Eragiketa Fluxua
- This learning game transforms environment of campus into a digital space that allows students to learn and choose how to provide assistances while they are finding or seeing bullying events. Also, students will learn how to cooperate with other players in the game to prevent the bullying events.
- Patenteak
- Copyright©2020 Xiamen University. All rights reserved.
- Taldekideak
- YI-CHEN CHIANG
CHIA-LIANG LIN
CHUN-YANG LEE
CHENG-WEN HSIAO
HOU-AN SU
XIN-LAN CAI
XIAN LI
MEI-JIE CHU
SHIH-HAN CHEN
CHENG-WU HU - Irudi Kredituak
- Art Director: CHIA-LIANG LIN
Creative Director: YI-CHEN CHIANG
Project Manager: CHUN-YANG LEE
Technical Director: XIN-LAN CAI
Senior Designer: CHENG-WEN HSIAO
Illustrator: CHENG-WEN HSIAO
Illustrator: HOU-AN SU
Assistant Designer: XIAN LI
Research Assistant: MEI-JIE CHU
Research Assistant: SHIH-HAN CHEN
Service Coordinator: CHENG-WU HU
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