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Morok Gizarte Dedukzio Joko Kartak by Egor Signiienko

Morok Gizarte Dedukzio Joko Kartak by Egor Signiienko is a highly esteemed winner of the very prestigious 2021 Brontzezko Saria A' Design Award in Jostailu, Joko eta Zaletasun Produktuen Diseinua Competition Category.


BrontzeJostailua· 2021

Morok Gizarte Dedukzio Joko Kartak

by Egor Signiienko

Client: Egor Signiienko

Brontzezko Saria A' Design Award Winner in Jostailua Category

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Verified Award Winner

Verify Award Status for #117375

Colors

The Design

About Morok Gizarte Dedukzio Joko Kartak

Morok otso-gizonen joko deduktiboaren istorio bisual berria da. Jokalariek Inkisizioa edo Izurri Medikuaren papera jokatu dezakete, edo japoniar demonioek menderatu ditzakete. Kartak estiloa Tarot misteriotsuetan inspiratuta dago eta sinbolo esoteriko eta okultoak ditu. Modu espresionistan egina dago 3D grafikoak, arte material klasikoak eta antzinako muralen eta grabatuen estilizazioa erabiliz. Estilo esoterikoa mantentzeko, kartak Tarotaren neurri bera dute. Jokoa kartoiarekin egina dago, kolore osoko inprimaketa, UV barniza eta aluminio xafla erabiliz, eta opari zoragarria izan daiteke.

The Recognition

About the Brontzezko Saria A' Design Award

Morok Gizarte Dedukzio Joko Kartak Brontzezko Saria A' Design Award irabazlea da, sormenak, asmamenak eta zorroztasunak bereizten dituzten diseinu bikainei ematen zaien aitorpen oso prestijiotsua. Brontze-mailako irabazleak trebetasunez beteriko eta nabarmenki sortzaileak diren artefaktuak dira, beren diseinatzaileen esperientzia zabala, irudimena eta ekimena egiaztatzen dutenak. Morok Gizarte Dedukzio Joko Kartak oso estimatua, miretsia eta maitea den objektua izatea espero da, nabarmenki profesionala eta berritzailea dena. Brontzezko Saria A' Design Award irabazi duen diseinu honek artearen, zientziaren, diseinuaren eta teknologiaren praktika onenak biltzen ditu eta xehetasunei ematen dien arretagatik bikaina da. Morok Gizarte Dedukzio Joko Kartak beharrak bikain asetzen dituen, desirak ukitzen dituen, sentimenduak xarmatzen dituen eta jakin-mina erakartzen duen lana da.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
Dimensions & Packaging
16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing.
Tags
Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
Production Technology
Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
Design Challenge
One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
Research
Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
Inspiration
The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
Project Duration
The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
Operation Flow
The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
Image Credits
#1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.

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