Carlos Jimenez Garcia diseinatzailearen Footsync Funtzio Anitzeko Aplikazioa lana 2023 Urrezko Saria A' Design Award sari ospetsuaren irabazle bikaina da Teknologia Mugikor, Aplikazio eta Software Diseinua Lehiaketa Kategorian.
UrreMugikorra· 2023
Footsync Funtzio Anitzeko Aplikazioa
diseinatzailea: Carlos Jimenez Garcia
Bezeroa: Chrly Dsign
Urrezko Saria A' Design Award Irabazlea Mugikorra Kategorian
Egiaztatutako Sari Irabazlea
#149209 Sariaren Egoera EgiaztatuDiseinua
Footsync Funtzio Anitzeko Aplikazioa Diseinuari Buruz
Footsync Footlight Square-ren pieza bat da, hainbat helburu lortzeko bitarteko gisa argi interaktiboak ezartzen dituen proiektu bat, gaixotasun neurologikoen agerpena saihesteko joko kognitiboak ekoizten dituena edo interfaze erraldoiko pump track bat beste elementu batzuen artean. Footsync-ek instalazioak bisitatu ezin direnean Footlight's katalogoari etekina ateratzeko beharrari erantzuten dio. Estetikoki Aplikazioak proiekturako garatutako lengoaia bisual bat inplementatzen du, Lightmorphism izenekoa, eta jendeak Footlight Squareko instalazioetako argi interaktiboak erabiltzean lortzen duen esperientzia transmititu nahi du.
Aintzatespena
Urrezko Saria A' Design Award Sariari Buruz
Footsync Funtzio Anitzeko Aplikazioa Urrezko Saria A' Design Award irabazlea da, lehen mailako, zoragarriak eta nabarmenak diren diseinuei ematen zaien aitorpen izugarri prestijiotsua. Urre-mailako irabazleak berrikuntzaz beteriko, ikuspegi handiko eta distiraz liluragarriak diren sorkuntzak dira, beren diseinatzaileen genioa, jakituria eta trebetasuna islatzen dutenak. Footsync Funtzio Anitzeko Aplikazioa oso goraipatua, joera-markatzailea eta monumentala den asmakizuna izatea espero da, balio aurrekaririk gabea eskaintzen duena. Urrezko Saria A' Design Award irabazi duen diseinu hau proiektu ikusgarri eta errespetatua da, artearen, zientziaren, diseinuaren eta teknologiaren mugak oso onuragarriro zabaltzen dituena. Footsync Funtzio Anitzeko Aplikazioa desira-sentimendu biziak sortzen dituen, grina pizten duen, sormena bultzatzen duen eta liluratzen gaituen lana da.
Diseinuaren Atzean
Prentsa-kita
Diseinatzaileak emandako kredituak, taldekideak eta xehetasun teknikoak.
- Propietate Bereziak
- FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
- Neurriak eta Ontziratzea
- The design is responsive, adapting to fit every device and screen.
- Etiketak
- interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
- Produkzio Teknologia
- The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
- Diseinu Erronka
- The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
- Ikerketa
- The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
- Inspirazioa
- Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
- Proiektuaren Iraupena
- The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
- Eragiketa Fluxua
- When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
- Taldekideak
- Carlos Jimenez Garcia
- Irudi Kredituak
- Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021
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