Edukira joan
Ufuk Bircan Özkan diseinatzailearen BlindBox Zurezko Jokoa

Ufuk Bircan Özkan diseinatzailearen BlindBox Zurezko Jokoa lana 2014 Burdinazko Saria A' Design Award sari ospetsuaren irabazle bikaina da Jostailu, Joko eta Zaletasun Produktuen Diseinua Lehiaketa Kategorian.


BurdinaJostailua· 2014

BlindBox Zurezko Jokoa

diseinatzailea: Ufuk Bircan Özkan

Bezeroa: Ufuk Bircan Özkan

Burdinazko Saria A' Design Award Irabazlea Jostailua Kategorian

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Koloreak

Diseinua

BlindBox Zurezko Jokoa Diseinuari Buruz

BlindBox zurezko jokoa da, puzzleak memoria jokoekin uztartzen ditu eta entzumena eta ukituak bezalako sentimenduak indartzen ditu. Bi jokalarientzako txanda oinarritutako jokoa da. Norberak bere markak biltzen dituen jokalaria beste jokalariak irabazi aurretik. Jokalari horizontalak jokalariek mugitzen dituzte haien erdian dauden zuloak lerrokatzeko, marrak erortzeko bide bertikalak sortzeko. Partida pentsatzeko gaitasun estrategikoak behar ditu aurkariak blokeatzeko, oroimen ona eskuineko mugimenduetarako eta arreta handia zure tokian kokatzeko. marmolak mugitu.

Aintzatespena

Burdinazko Saria A' Design Award Sariari Buruz

BlindBox Zurezko Jokoa Burdinazko Saria A' Design Award irabazlea da, ondo diseinatutako sorkuntzetatik espero diren eskakizun profesional eta industrialak betetzen dituzten diseinu onei ematen zaien aitorpen prestijiotsua. Burdin-mailako irabazleek beren sortzaileen trebetasun handia, espezializazio handia, adituen ulermena eta sormen-gaitasuna erakusten dituzte. BlindBox Zurezko Jokoa oso estimatua, miretsia eta maitea den sorkuntza izatea espero da, praktikoa eta berritzailea dena. Burdinazko Saria A' Design Award irabazi duen diseinu honek sektoreko praktika onenak integratzen ditu eta know-how-ari eta talentuari lotutako ezaugarri tekniko gaituak ditu. BlindBox Zurezko Jokoa zehaztasunagatik errespetatua den lana da, eta mundua leku hobea egiten laguntzen duten bizi-kalitatearen hobekuntzak eskaintzeko diseinatua dagoena.

Diseinuaren Atzean

Prentsa-kita

Diseinatzaileak emandako kredituak, taldekideak eta xehetasun teknikoak.

Propietate Bereziak
BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
Neurriak eta Ontziratzea
Proposed package dimensions are mm x mm x mm
Etiketak
wood, game, puzzle, maze, turn based, marbles, sound
Produkzio Teknologia
BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
Diseinu Erronka
The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
Ikerketa
User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
Inspirazioa
I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
Proiektuaren Iraupena
The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
Eragiketa Fluxua
Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles.
Irudi Kredituak
Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.

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