The Curious Gastronaut بازی کارتی by Nalisha Chouraria is a highly esteemed winner of the very prestigious 2020 جایزه آهنی A' Design Award in طراحی اسباببازی، بازی و محصولات سرگرمی Competition Category.
آهناسباببازی· 2020
The Curious Gastronaut بازی کارتی
Client: Nalisha Chouraria
جایزه آهنی A' Design Award Winner in اسباببازی Category
Verified Award Winner
Verify Award Status for #104621The Design
About The Curious Gastronaut بازی کارتی
فضانورد کنجکاو غذا یک بازی کارتی است که کودکان و خانوادهها را به کشف غذا از طریق بازی دعوت میکند. بازیکنان با پیروی از دستورالعملهای روی کارتهای تصویرسازیشده، مواد اولیه را گرد هم میآورند، آنها را به آزمایشهای خوراکی کوچک تبدیل میکنند، برایشان نامگذاری میکنند و با هر پنج حس آنها را بررسی مینمایند. سپس دستورهای پخت و واکنشها امتیازدهی و ثبت میشوند. این بازی را میتوان با غذای واقعی یا صرفاً از طریق تخیل، بهصورت انفرادی، مشارکتی یا رقابتی بازی کرد. هیچ غذای خاصی نامگذاری نشده است، بنابراین بازیکنان از پایه دست به خلق میزنند. جعبهی جمعوجور آن مناسب دستهای کوچک و سفر است.
The Recognition
About the جایزه آهنی A' Design Award
The Curious Gastronaut بازی کارتی برنده جایزه آهنی A' Design Award است، شناختی معتبر که به طراحیهای خوبی اعطا میشود که الزامات حرفهای و صنعتی مورد انتظار از آفرینشهای خوب طراحیشده را برآورده میکنند. برندگان آهن مهارت بزرگ، تخصص بالا، درک کارشناسانه و ظرفیت خلاقانه سازندگان خود را نشان میدهند. از The Curious Gastronaut بازی کارتی انتظار میرود آفرینشی بسیار ارجمند، ستوده و دوستداشتنی باشد که کاربردی و نوآورانه است. این طراحی برنده جایزه آهنی A' Design Award بهترین رویههای صنعت را یکپارچه میکند و ویژگیهای فنی شایستهای دارد که با دانش عملی و استعداد پیوند خورده است. The Curious Gastronaut بازی کارتی به سبب دقتش محترم است و برای عرضه بهبودهای کیفیت زندگی که به بهتر شدن جهان کمک میکنند طراحی شده است.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
- Dimensions & Packaging
- Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
- Tags
- Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
- Production Technology
- The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
- Design Challenge
- The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
- Research
- Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
- Inspiration
- Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
- Project Duration
- The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
- Operation Flow
- Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms
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