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Morok کارت‌های بازی استنتاج اجتماعی by Egor Signiienko

Morok کارت‌های بازی استنتاج اجتماعی by Egor Signiienko is a highly esteemed winner of the very prestigious 2021 جایزه برنزی A' Design Award in طراحی اسباب‌بازی، بازی و محصولات سرگرمی Competition Category.


برنزاسباب‌بازی· 2021

Morok کارت‌های بازی استنتاج اجتماعی

by Egor Signiienko

Client: Egor Signiienko

جایزه برنزی A' Design Award Winner in اسباب‌بازی Category

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Verified Award Winner

Verify Award Status for #117375

Colors

The Design

About Morok کارت‌های بازی استنتاج اجتماعی

موروک یک داستان بصری جدید از بازی استنتاجی معروف گرگینه است. بازیکنان می‌توانند نقش تفتیش عقاید یا دکتر طاعون را امتحان کنند، یا توسط شیاطین ژاپنی تسخیر شوند. سبک کارت‌ها از تاروت اسرارآمیز الهام گرفته و حاوی نمادهای باطنی و غیبی است. این اثر به شیوه اکسپرسیونیستی با استفاده از گرافیک سه‌بعدی، مواد هنری کلاسیک و سبک‌سازی نقاشی‌های دیواری و حکاکی‌های باستانی ساخته شده است. برای حفظ سبک باطنی، اندازه کارت‌ها برابر با اندازه تاروت انتخاب شده است. این بازی از مقوا با چاپ تمام رنگی، ورنی UV و فویل ساخته شده و می‌تواند هدیه‌ای فوق‌العاده باشد

The Recognition

About the جایزه برنزی A' Design Award

Morok کارت‌های بازی استنتاج اجتماعی برنده جایزه برنزی A' Design Award است، شناختی بسیار معتبر که به طراحی‌های برجسته‌ای اعطا می‌شود که با خلاقیت، نبوغ و زیرکی متمایز می‌شوند. برندگان برنز مصنوعاتی بسیار ماهرانه و چشمگیر خلاق‌اند که تجربه گسترده، تخیل و ابتکار طراحان خود را تأیید می‌کنند. از Morok کارت‌های بازی استنتاج اجتماعی انتظار می‌رود شیئی بسیار ارجمند، ستوده و دوست‌داشتنی باشد که به‌طور چشمگیری حرفه‌ای و نوآورانه است. این طراحی برنده جایزه برنزی A' Design Award بهترین رویه‌ها را در هنر، علم، طراحی و فناوری در خود جمع می‌کند و به سبب توجه به جزئیات برجسته است. Morok کارت‌های بازی استنتاج اجتماعی نیازها را زیبا برآورده می‌کند، به خواسته‌ها دست می‌زند، احساسات را مجذوب می‌سازد و کنجکاوی را برمی‌انگیزد.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
Dimensions & Packaging
16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing.
Tags
Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
Production Technology
Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
Design Challenge
One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
Research
Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
Inspiration
The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
Project Duration
The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
Operation Flow
The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
Image Credits
#1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.

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