Magic Fitness اپلیکیشن موبایل، اپلیکیشن ساعت هوشمند by Di Song, Huicong Hu and Jie Yao is a highly esteemed winner of the very prestigious 2022 جایزه آهنی A' Design Award in طراحی رابط کاربری، تعامل و تجربه کاربری Competition Category.
آهنرابط کاربری· 2022
Magic Fitness اپلیکیشن موبایل، اپلیکیشن ساعت هوشمند
by Di Song, Huicong Hu and Jie Yao
Client: Harbin Institute of Technology, Shenzhen
جایزه آهنی A' Design Award Winner in رابط کاربری Category
Verified Award Winner
Verify Award Status for #135845The Design
About Magic Fitness اپلیکیشن موبایل، اپلیکیشن ساعت هوشمند
مجیک فیتنس یک اپلیکیشن بازیوارسازیشده تناسب اندام برای گوشیهای هوشمند و ساعتهای هوشمند است. این اپلیکیشن به کاربران کمک میکند تا عادات ورزشی روزانه خود را شکل دهند. رفتارهای سلامتی که توسط دستگاهها ثبت میشوند، به انرژی جادویی درون بازی تبدیل میشوند. این انرژی جادویی سطح یک آواتار جادویی را ارتقا میدهد و سکههای طلا کسب میکند. از سکهها میتوان برای خرید اقلام، تغییر لباسها و حمایت از رویدادهای خیریه واقعی استفاده کرد. کاربران اهداف تناسب اندام خود را تعیین میکنند، پیشرفت هفتگی و ماهانه را مشاهده میکنند و روندهای سلامتی را با سایر کاربران به اشتراک میگذارند. هدف از این طراحی، افزایش انگیزه برای ورزش منظم است.
The Recognition
About the جایزه آهنی A' Design Award
Magic Fitness اپلیکیشن موبایل، اپلیکیشن ساعت هوشمند برنده جایزه آهنی A' Design Award است، شناختی معتبر که به طراحیهای خوبی اعطا میشود که الزامات حرفهای و صنعتی مورد انتظار از آفرینشهای خوب طراحیشده را برآورده میکنند. برندگان آهن مهارت بزرگ، تخصص بالا، درک کارشناسانه و ظرفیت خلاقانه سازندگان خود را نشان میدهند. از Magic Fitness اپلیکیشن موبایل، اپلیکیشن ساعت هوشمند انتظار میرود آفرینشی بسیار ارجمند، ستوده و دوستداشتنی باشد که کاربردی و نوآورانه است. این طراحی برنده جایزه آهنی A' Design Award بهترین رویههای صنعت را یکپارچه میکند و ویژگیهای فنی شایستهای دارد که با دانش عملی و استعداد پیوند خورده است. Magic Fitness اپلیکیشن موبایل، اپلیکیشن ساعت هوشمند به سبب دقتش محترم است و برای عرضه بهبودهای کیفیت زندگی که به بهتر شدن جهان کمک میکنند طراحی شده است.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Magic Fitness is a gamified fitness habit-building application for smartphones and smartwatches that aims to improve users' daily physical activity levels. It adopts the game form of education simulation, and transforms users' healthy behaviors into magic energy in the game to cultivate magic avatars. Users can also donate magical energy to real-world charities, which uses gamification to let users enjoy the fun of exercise and develop healthy habits.
- Dimensions & Packaging
- Designed for the iOS and watchOS System
- Tags
- Interface Design, Gamification, User Experience
- Production Technology
- Illustrations were designed in Adobe Photoshop CC, Illustrator CC, and Figma.
- Design Challenge
- The biggest challenge is how to better apply gamified design methods to application to increase user motivation to exercise. Our primary goal is to satisfy users' preferences and needs, so we conducted many in-depth situational interviews and analysis. At the same time, we read a large number of relevant works on gamification design, combined the gamification theory of DMC with user needs, and finally summarized four gamification design methods most suitable for the target scene.
- Research
- Through in-depth interviews with target users, this design study extracts relevant design needs to understand users' needs for healthy behavior-building, daily exercise habits, preferences for game forms and design inspiration. After demand analysis, the system concept statement is formed. Based on the gamification theory of DMC and user needs, four gamification design methods of education simulation, quantitative data feedback, task and reward, and social interaction are summarized, and the information architecture diagram and low-fidelity interaction model are produced as the results of conceptual design. After that, the application prototype is tested for usability and the design is optimized based on the evaluation results.
- Inspiration
- There are many users who want to form the habit of exercise but are busy with work and study. They have strong demand for exercise but have low motivation for exercise. Smartwatches currently on the market can record users' movements around the clock, but the incentive level is low. Therefore, this application combines the advantages of gamification and smartwatches to encourage users to achieve fitness goals and develop healthy habits.
- Project Duration
- The project started in October 2021 and finished in January 2022 in Shenzhen.
- Operation Flow
- When opening the application for the first time, users can select their avatars and set fitness goals based on their current physical health. On the home page, users can view the current status of the avatar and interact with it. The state of the avatar is synchronized with the state of the user in real life, they work synchronously and exercise synchronously. So when the avatar works too long, it will remind the user to stand up and have a rest. At the same time, the home page shows the progress of the user's health goal today, every health behavior will increase the magic energy, so that the avatar can upgrade and earn gold coins. The higher the level, the faster you earn coins, which can be used to buy items, change costumes, and donate to charity events. On the overview page, users can see their overall fitness status for a week or a month. On the community page, users can communicate with other users and share their health trends.
- Team Members
- Student: Di Song
Faculties: Huicong Hu
Jie Yao
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