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Footsync اپلیکیشن چند منظوره by Carlos Jimenez Garcia
Footsync اپلیکیشن چند منظوره by Carlos Jimenez Garcia
Footsync اپلیکیشن چند منظوره by Carlos Jimenez Garcia
Footsync اپلیکیشن چند منظوره by Carlos Jimenez Garcia
Footsync اپلیکیشن چند منظوره by Carlos Jimenez Garcia

طلا موبایل · 2023

Footsync اپلیکیشن چند منظوره

by Carlos Jimenez Garcia

  • جایزه طلایی A' Design Award 2023 in موبایل
  • CLIENT: Chrly Dsign
  • Estimated Number of Design Views: 634,034
  • Verification code 1D59CD7AEE · Verify this award
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About Footsync اپلیکیشن چند منظوره

Footsync قطعه ای از Footlight Square است، پروژه ای که نورهای تعاملی را به عنوان رسانه ای برای دستیابی به چندین هدف، تولید بازی های شناختی برای جلوگیری از ظهور بیماری های عصبی یا یک مسیر پمپ غول پیکر در میان عناصر دیگر، اجرا می کند. Footsync به نیاز به بهره مندی از کاتالوگ Footlight در مواقعی که امکان بازدید از تاسیسات وجود ندارد پاسخ می دهد. از نظر زیبایی شناسی، اپلیکیشن یک زبان بصری توسعه یافته برای این پروژه به نام Lightmorphism را پیاده سازی می کند که به دنبال انتقال تجربه ای است که افراد هنگام استفاده از چراغ های تعاملی در مرکز Footlight Square بدست می آورند.

About the جایزه طلایی A' Design Award

Footsync اپلیکیشن چند منظوره برنده جایزه طلایی A' Design Award است، شناختی بسیار معتبر که به طراحی‌های درجه یک، شگفت‌انگیز و برجسته اعطا می‌شود. برندگان طلا آفرینش‌هایی بسیار نوآورانه، دوراندیش و خیره‌کننده‌اند که نبوغ، خرد و مهارت طراحان خود را بازمی‌تابانند. از Footsync اپلیکیشن چند منظوره انتظار می‌رود اختراعی بسیار ستوده، روندساز و ماندگار باشد که ارزشی بی‌سابقه عرضه می‌کند. این طراحی برنده جایزه طلایی A' Design Award پروژه‌ای خیره‌کننده و ارجمند است که سود فراوان می‌رساند و مرزهای هنر، علم، طراحی و فناوری را پیش می‌برد. Footsync اپلیکیشن چند منظوره احساسات شدید میل را پدید می‌آورد، شور را برمی‌انگیزد، خلاقیت را تشویق می‌کند و ما را شیفته می‌سازد.

Press Kit

Unique Properties
FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
Dimensions & Packaging
The design is responsive, adapting to fit every device and screen.
Tags
interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
Production Technology
The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
Design Challenge
The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
Research
The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
Inspiration
Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
Project Duration
The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
Operation Flow
When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
Image Credits
Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021

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