From childhood I wished to be a game-designer, but could not find proper place to learn it. The most closed to my wish was trying myself in design and not regret now.
01Could you please tell us about your experience as a designer, artist, architect or creator?
I am designer for 7 years now. I worked 3 years in medicine company.
02How did you become a designer?
From childhood I wished to be a game-designer, but could not find proper place to learn it. The most closed to my wish was trying myself in design and not regret now. I found myself in packaging design and I live now only by great opportunety to creat something new.
03Which emotions do you feel when designing?
It's great feeling, when your work real this world, when it's get real and you can touch it. Creation – is some kind of game with beauty and practicality, especially in package design.
04How do you decide if your design is ready?
I always fight with myself if design is ready or not. And always a problem just to tell myself "enough". If you can't do anything else with design, when you watc and watch on it, then it's a signal to stop.
05What is your biggest design work?
Once I've made exhibition dedicated to the difference between man and woman, I've openned my mind and soul creating this. That period of time I wished to forget about human needs and focus completely on work.
06Would you tell us a bit about your lifestyle and culture?
Music is the part of my creative processes. I listen always what is in my mood and for design now, what emotion it must have.
07Would you tell us more about your work culture and business philosophy?
I like to work alone, you can focus totally only on your thoughts. Sometimes it is better. In the end you finish your work by compliting it step by step, improving it without knowing that somebody can put own thoughts on it which can differ a lot. This can ruin all process.
The wish was to create a package for some kind of food. Attention was paid on eating process itself such as taking and putting food in the mouth. This was a background to idea.
01What is the main principle, idea and inspiration behind your design?
The wish was to create a package for some kind of food. Attention was paid on eating process itself such as taking and putting food in the mouth. This was a background to idea.
02What has been your main focus in designing this work? Especially what did you want to achieve?
The packages that are in the store are mostly standard (square, rectangular), and do not lure to make a spontaneous buy. Idea was to make an offer for a new version of packaging that one wants to support in hands, study and buy.
03What are your future plans for this award winning design?
Try to put it for sale.
04How long did it take you to design this particular concept?
2 months.
05What made you design this particular type of work?
The packages that are in the store are mostly standard (square, rectangular), and do not lure to make a spontaneous buy. Idea was to make an offer for a new version of packaging that one wants to support in hands, study and buy.
06Who is the target customer for his design?
I can say that everyone, people love candies.
07How did you come up with the name for this design? What does it mean?
People use the tongue to suck all sorts of sweets. Tongue-shaped lollipops create a surreal metaphor "tongue on (human) tongue".
08Which design tools did you use when you were working on this project?
I have used Adobe Illustrator.
09What is the most unique aspect of your design?
The tongue-cover which closes through a slot in the mouth. It turns out into box-mouth in which lay candy-tongues.
10What are some of the challenges you faced during the design/realization of your concept?
Most difficult was to understand how to transport this package to shops and for whom this package can be, since the upper part cannot be wrinkled. Solution was that the packaging works as a gift or sells in luxury demand, especially since it is going by hand.
11What did you learn or how did you improve yourself during the designing of this work?
I have understood that no need to be scary trying weird things, especially in package design.
مصاحبه افسانه طراحی
17 پرسش
It's great feeling, when your work real this world, when it's get real and you can touch it.
01Could you please tell us a bit about your design background and education?
I finished HSE art and design school in Moscow, Russia as Designer, Bachelor.
02What motivates you to design in general, why did you become a designer?
It's great feeling, when your work real this world, when it's get real and you can touch it.
03Did you choose to become a designer, or you were forced to become one?
From childhood I wished to be a game-designer, but could not find proper place to learn it. The most closed to my wish was trying myself in design and not regret now.
04What do you design, what type of designs do you wish to design more of?
I found myself in packaging design and I live now only by great opportunety to creat something new.
05What would you design and who would you design for if you had the time?
More strange packages for any kind of things.
06What is your secret recipe of success in design, what is your secret ingredient?
It's being weird.
07What are your favorite designs by other designers, why do you like them?
I like Moooi design, it is dutch company of modern furniture design. For me it is an example of a beautiful and stylish design.
08What is your greatest design, which aspects of that design makes you think it is great?
Once I've made exhibition dedicated to the difference between man and woman, I've openned my mind and soul creating this.
09If you hadn't become a designer, what would you have done?
I would develop myself in creating computer games.
10Who helped you to reach these heights, who was your biggest supporter?
My university curator.
11What were the obstacles you faced before becoming a design master?
Tring to find good place where to learn design itself and if this profession will be in demand.
12How long does it take you to finalize a design project?
It can takes several months, but usually 2-3.
13When you have a new design project, where do you start?
I create moodboard.
14Do you think design sets the trends or trends set the designs?
Design sets the trends.
15What is the role of technology when you design?
Technology take the first place, i create all by computer.
16What kind of design software and equipment do you use in your work?
Adobe package.
17When you were a little child, was it obvious that you would become a great designer?
I only wished to be a game-designer, I did not consider. other kind of design.
مصاحبه با طراح
21 پرسش
From childhood I wished to be a game-designer, but could not find proper place to learn it. The most closed to my wish was trying myself in design and not regret now.
01Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?
From childhood I wished to be a game-designer, but could not find proper place to learn it. The most closed to my wish was trying myself in design and not regret now. I found myself in packaging design and I live now only by great opportunety to creat something new.
02Can you tell us more about your company / design studio?
I am freelancer.
03What is "design" for you?
It is some kind of game with beauty and practicality, especially in package design.
04What kinds of works do you like designing most?
Some crazy non-standard packages.
05What is your most favorite design, could you please tell more about it?
I like Moooi design, it is dutch company of modern furniture design. For me it is an example of a beautiful and stylish design.
06What was the first thing you designed for a company?
First design was during my university. This was some branding for imagined company.
07When do you feel the most creative?
During listening to music.
08Which aspects of a design do you focus more during designing?
Weirdness.
09What kind of emotions do you feel when you design?
When some idea strong sit in my head, then I know - this is it! If I believe in my idea, then all will work.
10What kind of emotions do you feel when your designs are realized?
This is an incredible feeling when you can touch your work and keep in hands, especially when more people like it too and you did it for them.
11What makes a design successful?
High-quality and accurate work.
12When judging a design as good or bad, which aspects do you consider first?
Fast eye-catching design is good for me.
13Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?
Usually, good idea that will work comes suddenly to me. I should tell myself that I need create something for some kind of job and then I get relaxed to catch my thought proper.
14Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?
I was born in Moscow, Russia. Now live in Germany. Can say that in Moscow I created design easily.
15Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?
I like to look through my book about packages. How to build them.
16How long does it take to design an object from beginning to end?
Depends on what object you create. Usually for me it is 2 months.
17What was your most important job experience?
I worked in medicine company, made branding and some packages for their devices.
18What type of design work do you enjoy the most and why?
I like colorize package and imagine difficult packages to compile.
19What are your future plans? What is next for you?
Create more packages and develop myself in it.
20Do you work as a team, or do you develop your designs yourself?
I develope it myself.
21How can people contact you?
I have page on Behance.
ادامه مطالعه
مصاحبههای بیشتر با طراحان
مصاحبههای designers.org را بخوانید تا فلسفه، فرآیند خلاقیت و آثار طراحان برنده جایزه بیشتری را کشف کنید.
محصولات، خدمات و فرصتهای شرکای تبلیغاتی ما را کشف کنید.
طراحی خوب شایسته قدردانی بزرگ است
جایزه A' Design Award یک افتخار بینالمللی و داوریشده برای طراحی خوب است. در جایزه A' Design Award شرکت کنید تا فرصت کسب قدردانی شایستهسالارانه، شهرت، اعتبار و تبلیغات برای اثر خود را به دست آورید. اثر خود را برای جایزه A' Design Award نامزد کنید و برای کسب جایزه ارزشمند A' Design Prize رقابت کنید.
دادههای مصاحبه طراحی نمایشدادهشده در صفحه مصاحبه ما با طراح Victoria Ax درباره اثر Tongue-Bongue بسته بندی آب نبات از پلتفرم Design Interviews تأمین شده است؛ جایی که با طراحان، معماران و برندهای پیشرو درباره طرحها، محصولات و پروژههای برنده جایزه آنها مصاحبه میشود.