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Footsync Monitoimisovellus by Carlos Jimenez Garcia

Footsync Monitoimisovellus by Carlos Jimenez Garcia is a highly esteemed winner of the very prestigious 2023 Kultapalkinto A' Design Award in Mobiilimuotoilu Competition Category.


KultaMobiili· 2023

Footsync Monitoimisovellus

by Carlos Jimenez Garcia

Client: Chrly Dsign

Kultapalkinto A' Design Award Winner in Mobiili Category

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The Design

About Footsync Monitoimisovellus

Footsync on osa Footlight Square -projektia, joka toteuttaa interaktiivisia valoja välineenä useiden tavoitteiden saavuttamiseksi, tuottaa kognitiivisia pelejä ehkäisemään neurologisten sairauksien ilmaantumista tai jättimäisen käyttöliittymän pumppurataa muiden elementtien joukossa. Footsync vastaa tarpeeseen hyötyä Footlightin luettelosta, kun ei ole mahdollista vierailla asennuksissa. Esteettisesti sovellus toteuttaa projektia varten kehitetyn visuaalisen kielen nimeltä Lightmorphism, joka pyrkii välittämään kokemuksia, joita ihmiset saavat käytettäessä Footlight Squaren interaktiivisia valoja.

The Recognition

About the Kultapalkinto A' Design Award

Footsync Monitoimisovellus on Kultapalkinnon A' Design Award -voittaja, erittäin arvostettu tunnustus, joka myönnetään ensiluokkaisille, ihmeellisille ja erinomaisille designeille. Kultavoittajat ovat äärimmäisen innovatiivisia, visionäärisiä ja glamourisesti häikäiseviä luomuksia, jotka heijastavat suunnittelijoidensa nerokkuutta, viisautta ja taitavuutta. Footsync Monitoimisovellus:n odotetaan olevan korkeasti ylistetty, suuntaa näyttävä ja monumentaalinen keksintö, joka tuottaa ennennäkemätöntä arvoa. Tämä Kultapalkinnon A' Design Award -voittajadesign on näyttävä, arvostettu projekti, joka hyödyttää suuresti taiteen, tieteen, designin ja teknologian rajojen laajentamista. Footsync Monitoimisovellus herättää voimakasta haluamisen tunnetta, synnyttää intohimoa, rohkaisee luovuuteen ja kiehtoo meitä.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
Dimensions & Packaging
The design is responsive, adapting to fit every device and screen.
Tags
interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
Production Technology
The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
Design Challenge
The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
Research
The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
Inspiration
Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
Project Duration
The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
Operation Flow
When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
Team Members
Carlos Jimenez Garcia
Image Credits
Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021

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