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All In One Experience Consumption L'infographie Avec Gif Animé by YuJin Jung

All In One Experience Consumption L'infographie Avec Gif Animé by YuJin Jung is a highly esteemed winner of the very prestigious 2020 A' Design Award d'Argent in Design Graphique Competition Category.


ArgentGraphisme· 2020

All In One Experience Consumption L'infographie Avec Gif Animé

by YuJin Jung

Client: BC Card

A' Design Award d'Argent Winner in Graphisme Category

69,956

Verified Award Winner

Verify Award Status for #100132

Colors

The Design

About All In One Experience Consumption L'infographie Avec Gif Animé

Le projet All In One Experience Consumption est une infographie Big Data présentant des informations telles que le but, le type et la consommation des visiteurs des centres commerciaux complexes. Le contenu principal est composé de trois Insights représentatifs dérivés de l'analyse du Big Data, et ils sont classés de haut en bas selon l'ordre d'importance. Les graphiques sont réalisés à l'aide de techniques isométriques et sont regroupés en utilisant la couleur représentative de chaque sujet.

The Recognition

About the A' Design Award d'Argent

All In One Experience Consumption L'infographie Avec Gif Animé est lauréat de l'A' Design Award d'Argent, une reconnaissance énormément prestigieuse décernée à des designs haut de gamme, superbes et impressionnants. Les lauréats Argent sont des œuvres tout à fait brillantes et extrêmement créatives qui illustrent l'expertise, le talent et la perspicacité remarquables de leurs concepteurs. All In One Experience Consumption L'infographie Avec Gif Animé est censé être une œuvre merveilleuse, une vitrine de savoir-faire, remarquablement professionnelle et profondément innovante. Ce design lauréat de l'A' Design Award d'Argent est une invention très notable et admirée, qui sert l'art, la science, le design et la technologie et en repousse les limites. All In One Experience Consumption L'infographie Avec Gif Animé est une création très enviée qui éveille les désirs, apporte des sentiments positifs et suscite émerveillement et étonnement.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
The "All In One Experience Consumption" project is a Big Data Infographic showing information such as the purpose, type, and consumption weight of visitors to complex shopping malls.
The main contents are composed of three representative Insights derived from the analysis of the Big Data, and they are arranged from top to bottom according to the order of importance. The graphics are done using isometric techniques and are grouped into using the representative color of each subject. It is designed to stimulate interest through the looks of people like toys and increase confidence by placing bar charts together.
Dimensions & Packaging
width 850px, Format: GIF animation.
Tags
Infographic, GIF, Consumer Trend, Graphic, Illustration, Series, Card
Production Technology
I extracted keywords of consumption trends through social data analysis and set them as themes of each section.
Design Challenge
The challenge was to analyze the consumption trend and derive insight from what perspective. Based on the insights derived, each insight was developed with a design style that fits well.
Also, Some Challenges I faced how to convey visualizations so that people can be interested and easily understood. Gif also needed to be careful not to damage the content of the infographic.
Research
By organizing and analyzing big data on consumption by age, region, commercial district, and channel, I have captured keywords for consumption trends and found Insight by connecting related data in various ways.
Inspiration
In Korea, the number of Indoor experience groups who prefer to act in the indoor space rather than the outdoor activities is increasing, so consumption in the complex shopping mall where various experiences can be done in one place is also increasing. I focused on these changes, naming keywords as All-In-One, and conceptualizing the complex shopping mall play space where we can eat, enjoy, decorate and play together in a space.
Project Duration
The project started in March 2017 and finished in March 2017 in the Republic of Korea.
Operation Flow
Through infographics using graphic design elements and moving images in Gif format, I maximized the effect of generating interest and information transmission by analyzing algorithms that can identify consumers' consumption trends by analyzing social media data. The gif form infographic on one page is easy to share, spread, and more specific to the delivery of the situation.

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