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Unream Lampe by Jiani Zeng and Honghao Deng

Unream Lampe by Jiani Zeng and Honghao Deng is a highly esteemed winner of the very prestigious 2020 A' Design Award yn Platina in 3D-printe Foarmen en Produkten Ûntwerp Competition Category.


Platina3D-printsjen· 2020

Unream Lampe

by Jiani Zeng and Honghao Deng

Client: MIT HCI Engineering Group

A' Design Award yn Platina Winner in 3D-printsjen Category

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The Design

About Unream Lampe

Unream is in lampe dy't makke is mei multy-materiaal voxel 3D-printsjen. It oerflak is bedutsen mei lentikulêre linzen dy't tegearre mei de kleurynhâld printe wurde. Unream lit ferskillende kleuren sjen fanút ferskillende sichthoeken, sadat it objekt in bewegend byld liket te toanen as in persoan derlâns rint. De lampe fungearret as in objekt by deiljocht en as in ljochtboarne by nacht. De hichte is 220 mm en de breedte is 100 mm. In komputasjonele wurkstream jout materiaaleigenskippen ta oan elke voxel, wat optyske tekstueren op frijfoarmige oerflakken mooglik makket.

The Recognition

About the A' Design Award yn Platina

Unream Lampe is in winner fan de A' Design Award yn Platina, in ekstreem prestisjeuze erkenning foar wier útsûnderlike, elegante en prachtige ûntwerpen. Platina-winners binne wûnders fan skepping, tsjûgenissen fan de grinzen fan yntellektuele kreativiteit, en litte it ûnevenaardige profesjonalisme en sjeny fan har ûntwerpers sjen. Fan dizze ûntwerpen wurdt ferwachte dat se de meast ferneamde wurken binne dy't de estetyk fan in tiidrek bepale, bydrage oan it wolwêzen fan de maatskippij en de grinzen fan keunst, wittenskip, ûntwerp en technology ferlegge. Unream Lampe lit in transsendint nivo fan treflikens sjen en makket de wrâld sûnder mis ta in bettere plak mei syn foardielige en weardefolle skaaimerken. Unream Lampe is in winnend wurk fan de A' Design Award yn Platina dat winsken wekker makket, ynspirearret, entûsjasmearret, behaachet en grutte freugde opwekket.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Unream is the first 3D printed object that displays dynamically by itself. With the most advanced multi-material voxel printing technology, we create 'dream-like' materials that used to exist only in the digital world. Covered by lenticular lenses, Unream is a daytime artifact and night lamp revealing dynamic colors in different viewing angles. With Unream, we reimagined the relationship between human, space, and objects by expanding binary material presence to dynamic material experience.
Dimensions & Packaging
Height: 220 mm * Width: 100mm
Tags
3D printing, Multi-material printing, voxel printing, lenticular effect, lighting design, dynamic material, material interface, illusory material, optical textiles
Production Technology
Most of the material is a single layer of a separate entity that only exists uniformly on a product surface. With Unream, we break this inertial thinking by embedding information into three-dimensional matter (voxel) and assign different material properties to each voxel in multi-material printing. Designers can use our computational workflow to create object interfaces with various material distributions that can display unique material expressions.
Design Challenge
Structural textures are extremely hard to be applied on a free-form model using 3D printing. With our workflow, not only structural textures but also optical textures can be applied on any 3D surface. With Unream, we've developed a computational workflow that can assign different material properties to each voxel in multi-material printing.
Research
Unream is one of the products designed with "illusory material": a MIT research about 3D printing lenticular effect. The lenticular effect people can create, and the quality of optical aberrations is highly restricted by existing manufacturability in optical lens and printer resolution. Normally, the making of lenticular sheet and content images are separate and handled by different people. With multi-material 3D printing, we can design the optical lens together with the image content, experimenting with different shapes and depths of the lens, surface form, and even the transparency and hardness of the image content. At the product/object level, it is possible to apply the lenticular effect on any form, manipulating the optical properties of any object surface.
Inspiration
There are increasing conversations around interactive and responsive materials, most of them require additional medium like electronic input. We want to create a new material organization that responds directly to user intervention or the environment. With multi-material 3D printing, we envision a future where designers can manipulate color, texture, and reflectivity of materials freely, creating objects with unique optical expressions that can be never achieved with other methods.
Project Duration
The project started in June 2019 at MIT and finished in February 2020 at San Fransisco.
Operation Flow
When walking pass the object, it looks like a digital screen with ambient animation.
Patents
Copyrights belong to Jiani Zeng and Honghao Deng, 2020
Team Members
Designer: Jiani Zeng
Designer: Honghao Deng
Advisor: Axel Kilian
Advisor: Stefanie Mueller
Image Credits
Jiani Zeng

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