Roam Feidhm Phríomhúil: Feidhmchlár Soghluaiste by Gong Qi is a highly esteemed winner of the very prestigious 2022 Duais Cré-umha A' Design Award in Dearadh Soghluaiste Competition Category.
Cré-umhaSoghluaiste· 2022
Roam Feidhm Phríomhúil: Feidhmchlár Soghluaiste
by Gong Qi
Client: Southeast University
Duais Cré-umha A' Design Award Winner in Soghluaiste Category
Verified Award Winner
Verify Award Status for #139277The Design
About Roam Feidhm Phríomhúil: Feidhmchlár Soghluaiste
Téacs an Leabhair: Is feidhmchlár soghluaiste é Roam atá deartha chun mothúcháin a bhainistiú. Baineann an feidhmchlár úsáid as formáid chluiche ina dtaistealaíonn an t-úsáideoir trí dhomhan fíorúil ar thraein. Éiríonn le gach giúmar a thaifeadtar paisinéir, a léirítear mar chréatúr a bhfuil a chuma agus a léiriú ag teacht leis an ngiúmar a cuireadh isteach. Is féidir le húsáideoirí na cúiseanna atá taobh thiar de ghiúmar a roinnt, comhairle a thabhairt do dhaoine eile agus machnaimh ghearra a scríobh. Stórálann Roam na réitigh seo agus tairgeann sé arís iad nuair a bhraitear giúmar den chineál céanna. Tugann tascanna curtha i gcrích monaí le haghaidh maisiúcháin agus síolta, agus déanann síolú áiteanna nua a oscailt le cuairt a thabhairt orthu.
The Recognition
About the Duais Cré-umha A' Design Award
Bhuaigh an dearadh Roam Feidhm Phríomhúil: Feidhmchlár Soghluaiste Duais Cré-umha A' Design Award, aitheantas an-ghradamach a bhronntar ar dhearaí sármhaithe a mbíonn cruthaitheacht, aireagacht agus géarchúis mar shaintréithe acu. Is déantúsáin ghlic agus chruthaitheacha go suntasach iad buaiteoirí Cré-umha a dhearbhaíonn taithí fhairsing, samhlaíocht agus acmhainneacht a ndearthóirí. Táthar ag súil go mbeidh an dearadh Roam Feidhm Phríomhúil: Feidhmchlár Soghluaiste ina rud a bhfuil an-mheas air, a n-ardaítear agus a ghráitear, atá thar a bheith gairmiúil agus nuálach. Ionchorpraíonn an dearadh seo a bhuaigh Duais Cré-umha A' Design Award na cleachtais is fearr san ealaín, san eolaíocht, sa dearadh agus sa teicneolaíocht, agus tá sé sármhaith as a aird ar mhionsonraí. Sásaíonn an dearadh Roam Feidhm Phríomhúil: Feidhmchlár Soghluaiste riachtanais go hálainn, bainíonn sé le mianta, cuireann sé draíocht ar mhothúcháin agus tarraingíonn sé fiosracht.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- In the face of the pressure from society, no matter how powerful the system is, it will collapse. In the era of information fragmentation, our emotions are also easily affected and extreme. At this time, emotion management is very necessary. This app allows people to easily record their emotions by means of games, and better manage their emotions through communication and reflection.
- Dimensions & Packaging
- This app using iPhone 8 as the template, and referring to the official interface design specification of IOS. This app perfectly reproduces people's beautiful experience in the process of travel. Users have officially become a member of the train operation since "registering the right to use an interstellar train". Then they need to invite these "mood passengers" to get on the bus by recording their mood. Passengers may be different kinds of creatures, such as flowers in the world garden and cats on the Cat Island, and their appearance and expression will be affected by your mood.
Suppose you travel to Cat Island. This means that if you are surprised today, you will record a surprised cat. You can share with each other what makes you happy in your life. If you are sad, then the sad cat is recorded. You can talk to each other and explain to each other.
Of course, players can also give advice to others to help them better overcome their emotions. Players can also write down their reflections on emotions. For example: I'm sad today because the weather is terrible. Generally, sleeping will make me feel better on rainy days. So the app will identify your solution and record it. The next time it detects the cause of possible mood swings, it can provide users with appropriate solutions in advance.
With the help of app and players' own reflection, they can better understand themselves and help others.
Users can complete the task by recording their mood. The gold coins obtained from the mission can buy decorations or plant seeds in the store. The plant seeds can be used for planting, and obtain the prop "wind message". Through this prop, players can unlock new travel places, feel different game landscapes, and meet more creatures. The overall experience is very fascinating. - Tags
- APP, UI design, UX design, Emotion Management, Young
- Production Technology
- First, several versions of the sketch were drawn to determine the basic structure of the APP. Then, the prototype and low-fidelity production of the interface were carried out on the ink knife software. After low-fidelity prototype testing and further iteration, we used Adobe XD, Illustrator, and Procreate software on the tablet side to draw high-fidelity visual elements such as illustrations and icons, and made interactive models on XD .
- Design Challenge
- The challenge is how to make users feel fun and keep recording their feelings? We have introduced many collection and incentive mechanisms to make users feel that they are really traveling and can communicate with their travel partners (our mood). This is a good means. With the recorded information, we can use the information to analyze users' emotions and give them appropriate suggestions when they are in a bad mood.
We don't participate in many social activities, but people can give advice and encouragement to each other.
We also designed lovely illustrations to make people feel warm and healing. - Research
- Tyep of Research:
Interaction Design Research
Research Objectives:
Understand the pain points of people's emotional management at present, encourage users to record their emotions through the cured app game design, and use big data and accurate mutual assistance suggestions to help people get out of their emotional difficulties.
Methodology:
Desktop research, questionnaire survey, expert interview, user interview - Inspiration
- We often see people who resign and travel on the news, healing their hearts with travel.
However, it is difficult to have both the moon and sixpence, and the bitterness of life can rarely be reconciled with scattered happiness. When there are many restrictions with dreams, roaming thoughts, a game-based emotion management app, gives users the possibility to "embark on the spiritual journey". - Project Duration
- The project began in March 2021 in Nanjing, China. In July of the same year, preliminary prototype testing and product development were completed. The project was completed in Nanjing in October 2021.
- Operation Flow
- You are a traveler from a foreign land and have registered the operation right of a travel train in "ROAM Universe". You can set off from "the center of the world - the world garden", swim in the vast world, and have a dialogue with the passengers on the "inter heart train" - your daily mood. Maybe you will know yourself better during the dialogue and learn how to embrace your emotions. In order to motivate you to record your mood, we have added a series of incentive mechanisms, so enjoy "roaming"!
- Team Members
- Gong Qi
Yuan Muqi Jin Yuanyuan Wang Feng(Instructor)
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