Prata Gráficos por Computador · 2022
Ruelle Función Primaria: Visualización Tridimensional
by Amir Cherni
- A' Design Award de Prata 2022 in Gráficos por Computador
- CLIENT: Amir Cherni
- Estimated Number of Design Views: 52,043
- Verification code 977BA08E77 · Verify this award
Colors
About Ruelle Función Primaria: Visualización Tridimensional
Ruelle é unha visualización tridimensional dun vello calexón na histórica medina de Tunes. A escena creouse para capturar a atmosfera do vello centro da cidade, empregando un calexón real como referencia. Todos os modelos e texturas fixéronse manualmente desde cero, apoiados por escaneados de superficies reais. As formas irregulares, os materiais desgastados e as superficies deterioradas constituíron o principal reto técnico. A xeometría iluminouse e renderizouse cun motor de renderizado baseado na física, e as imaxes fixas producíronse en resolución 4K.
About the A' Design Award de Prata
Ruelle Función Primaria: Visualización Tridimensional gañou o A' Design Award de Prata, un recoñecemento enormemente prestixioso outorgado a deseños de gama alta, fermosos e impresionantes. Os gañadores Prata son obras tremendamente brillantes e sumamente creativas que ilustran a pericia, o talento e a agudeza sobresaíntes dos seus deseñadores. Espérase que Ruelle Función Primaria: Visualización Tridimensional sexa unha obra marabillosa, escaparate de oficio, notablemente profesional e profundamente innovadora. Este deseño gañador do A' Design Award de Prata é unha invención moi notable e admirada que beneficia e fai avanzar os límites da arte, a ciencia, o deseño e a tecnoloxía. Ruelle Función Primaria: Visualización Tridimensional é unha creación moi envexada que esperta desexos, achega sentimentos positivos e prende asombro e marabilla.
Press Kit
- Unique Properties
- This 3D Scene was made as an attemp to capture the mood and the aura of the old Tunisian's downtown .
Based on a real alley reference ,textures and models were made manually from scratch using some real-life scanned surfaces. Randomness and decayed aspect of the majority of the 3d objects was really challenging and hard to do. - Dimensions & Packaging
- all images were rendered at 4K with an average render time of 6h for each image.
- Tags
- 3d work, corona renderer, visualization, 3dArt, Real3D,
- Production Technology
- This project was made using 3Ds Max to model all the scene's objects Wich were textures using 3D scans of real-life surfaces. corona renderer was the main used render engine to light up the whole geometry and render the 3D still images.
- Design Challenge
- In our industry this 3D design fit in the categorie of "hard to reproduce reference because it contain a lot of random , non homogeneous shaders , shapes and colors.
- Research
- The hardest technical challenge in this project was the texturing it wasn't easy to reproduce and paint manually all the textures variations based on real life references .
- Inspiration
- Before starting working on this 3D scene some "hard to reproduce reference "
were collected to be taken as starting point
to a challenging project something that was never done in the 3D visualization industry a reproduction of an old alley with all the decayed surfaces and dirty textures and objects. It was a challenging to myself, a way to explore my limits out of the comfort zone. - Project Duration
- This Took me almost a month to finish from gathering the references to the finished renders.
- Operation Flow
- 3D visualization refers to the process where graphical content is created using 3D software. Similar terms include 3D rendering, excellent computer-generated imagery (CGI), 3D graphics and so on. Over recent years 3d visualization has gained great popularity and evolved into one of the most essential methods to producing high-quality digital content. Numerous industries ranging from films, games, engineering, architecture, hospitals and manufacture are taking advantages of such a technology. In this case i used the 3Viz to reproduce the old alley in the old medina of Tunis
- Image Credits
- Amir Cherni