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Tactile Enrichment Kayan Wasan Motsa Yatsu by Ruoyou Zhou

Tactile Enrichment Kayan Wasan Motsa Yatsu by Ruoyou Zhou is a highly esteemed winner of the very prestigious 2026 Kyautar A' Design Award ta Baƙin Ƙarfe in Kayan Wasa Competition Category.


Baƙin ƘarfeKayan Wasa· 2026

Tactile Enrichment Kayan Wasan Motsa Yatsu

by Ruoyou Zhou

Client: Ruoyou Zhou

Kyautar A' Design Award ta Baƙin Ƙarfe Winner in Kayan Wasa Category

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The Design

About Tactile Enrichment Kayan Wasan Motsa Yatsu

Tactile Enrichment jerin kayan wasan motsa yatsu ne da suka mayar da hankali kan jin taɓawa. Jerin ya ƙunshi cubes guda biyar, kowanne yana da girman milimita 50 da 50 da 50. Kowane cube an yi shi ne daga abu guda ɗaya: yumɓu, fata, ƙarfe, itace ko yadi. An zana zane mai girma uku iri ɗaya a kan dukkan cubes ɗin biyar, ta yadda za a iya jin bambancin da ke tsakanin kayan da hannu. Kowane abu yana da nauyi, zafi da ƙamshi daban-daban. Ana iya riƙe cubes ɗin a yi wasa da su yayin da idanu ke aiki kuma hannaye ba su da aiki. Manufar ita ce a rage dogaro da gani kuma a ba jin taɓawa babbar rawa a rayuwar yau da kullum.

The Recognition

About the Kyautar A' Design Award ta Baƙin Ƙarfe

Zanen Tactile Enrichment Kayan Wasan Motsa Yatsu ya lashe Kyautar A' Design Award ta Baƙin Ƙarfe, wata karramawa mai daraja da ake bai wa kyawawan zane-zane waɗanda ke cika buƙatun ƙwararru da masana'antu da ake tsammani daga ƙirƙire-ƙirƙire da aka tsara da kyau. Waɗanda suka lashe kyautar Baƙin Ƙarfe suna nuna babban ƙwarewa, ƙwarewa ta musamman, fahimtar ƙwararru da ikon ƙirƙira na masu ƙirƙirar su. Ana sa ran zanen Tactile Enrichment Kayan Wasan Motsa Yatsu ya zama ƙirƙira da ake girmamawa sosai, ake sha'awa da ƙauna wacce ke da amfani kuma mai sababbin abubuwa. Wannan zane da ya lashe Kyautar A' Design Award ta Baƙin Ƙarfe yana haɗa mafi kyawun ayyukan fannin kuma yana da halayen fasaha masu cancanta da ke da alaƙa da sanin yadda da baiwa. Ana girmama zanen Tactile Enrichment Kayan Wasan Motsa Yatsu saboda cikakkiyar kulawarsa kuma an tsara shi don ba da ingantuwar rayuwa da ke taimakawa wajen mai da duniya wuri mafi kyau.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
We understand the world through our five senses, receiving emotions and information every day. This project is a series of fidget toys that rethink our sensory habits, which often rely too much on vision. It shifts the focus to touch. The same pattern is made from different materials, allowing users to feel variations in texture and resistance with their hands. By reducing visual input, the work highlights how touch and other senses can become the main source of experience and emotion.
Dimensions & Packaging
50 × 50 × 50 mm .five pieces.
Tags
Fidget toy, Without Visual Dependence, Touch, Smell, Series, Mixed materials, Toy, Playful
Production Technology
Five materials were used, clay, leather, metal, wood, and fabric. Three dimensional textures were shaped into each material. Then the materials were cut into small pieces and attached to the cube. This required constant checking to ensure every piece fit perfectly after assembly. Each cube has six sides, and I made five cubes in total, like completing a 120 piece collage puzzle in different materials.
Design Challenge
The biggest challenge was repetitive work and making sure every piece fit perfectly. To avoid gaps after assembly, each material piece had to be sanded by hand. For the metal cube, thin and hard stainless steel was used. After many trials, I chose laser cutting to shape the pieces, then filled the gaps with putty and finished with spray paint. The most enjoyable process was sewing the leather cube, marking, punching holes, stitching, and tying the thread. I truly enjoyed each step.
Research
This project explores tactile experience without relying on sight. About 83 percent of the information we receive comes from vision. When reliance on vision is reduced, the other senses become stronger and more memorable. At the exhibition, visitors could freely touch and play with the objects and write down their thoughts on each material. The interactive display received positive feedback, as interaction is part of the research and the work serves as a bridge between me and the audience.
Inspiration
In daily life, we often play with small objects to ease anxiety or boredom, clicking a pen or turning keys in our hands. Fidget toys were created from this behavior. Based on this and my research on the five senses, I designed this series using different materials to explore new possibilities. Enrichment in animal care means providing toys or spaces to reduce stress and improve well being. As humans living in concrete cities, we also face stress. This design asks whether we also need enrichment.
Project Duration
In April 2023, I began researching the five senses, touch, sight, hearing, taste, and smell. In July 2024, I focused on the relationship between objects, people, and interaction. By July 2025, I was testing materials and making prototypes, selecting five for further development. Fabrication began in November 2025. The work was completed in February 2026 and presented at the 2026 graduation exhibition of Okinawa Prefectural University of Arts.
Operation Flow
These objects can be held and played with while watching TV, talking, or even during meetings under the table, any moment when the eyes are busy but the hands are free. The key idea is to enrich touch without relying on vision. Each material has a different weight, temperature, and even smell. Even with the same pattern, different materials create completely different tactile experiences.

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