ʻO Dinkum Polokalamu Kelepona Lawelawe na Tobias Kappeler he mea lanakila hanohano loa o ka 2022 A' Design Award Hao ma ka Māhele Hoʻokūkū Hoʻolālā Paʻalima, Polokalamu a me Lako Paʻalima.
HaoPaʻalima· 2022
Dinkum Polokalamu Kelepona Lawelawe
Mea Kūʻai: Tobias Kappeler Design
Mea Lanakila A' Design Award Hao ma ka Māhele Paʻalima
Mea Lanakila i Hōʻoia ʻIa
Hōʻoia i ke Kūlana Makana no #127093Ka Hoʻolālā
E Pili Ana iā Dinkum Polokalamu Kelepona Lawelawe
Ka Book Text: ʻO Dinkum kahi polokalamu kelepona no ke kamaʻilio leo ākea. Hoʻonoho ʻo Dinkum i nā kamaʻilio mamao i loko o nā kaiapuni leo hiki ke hoʻoponopono ʻia. Hiki i nā mea hoʻohana ke koho i kekahi o nā nui lumi ʻekolu, i wehewehe ʻia he pili launa, maʻamau, a hoʻoholopono paha. Hiki nō hoʻi i nā mea hoʻohana ke koho i nā leo kua ambisonic, kahi ʻano leo puni piha honua, e kūpono ana i ke ʻano o ke kamaʻilio a me nā mea komo. Hiki ke hoʻololi ʻia ka mamao i nā mea komo ʻē aʻe i ka wā o ke kelepona. ʻO ka pahuhopu, ʻo ia ka hoʻonui ʻana i ka manaʻo o ka noho like ʻana a me ka hoʻomaʻamaʻa ʻana i nā kamaʻilio mamao i ʻoi aku ka kūlohelohe a me ke kahe maikaʻi.
Ka Hoʻomaikai
E Pili Ana i ka A' Design Award Hao
Ua lanakila ka hoʻolālā Dinkum Polokalamu Kelepona Lawelawe i ka A' Design Award Hao, he ʻike hoʻohanohano i hāʻawi ʻia i nā hoʻolālā maikaʻi e hoʻokō ana i nā koi ʻoihana a ʻoihana hana i manaʻo ʻia mai nā mea hoʻokumu i hana maikaʻi ʻia. Hōʻike nā lanakila Hao i ka mākau nui, ka loea kiʻekiʻe, ka ʻike akamai a me ka hiki hana noʻeau o ka poʻe i hana iā lākou. Manaʻo ʻia ʻo ka hoʻolālā Dinkum Polokalamu Kelepona Lawelawe he mea hoʻokumu i mahalo nui ʻia, hoʻohiwahiwa ʻia a aloha ʻia e pono a hou. ʻO kēia hoʻolālā i lanakila i ka A' Design Award Hao e hoʻohui ana i nā hana maikaʻi loa o ka ʻoihana a loaʻa nā ʻano ʻenehana mākaukau i hui pū ʻia me ka ʻike hana a me ka makakoho. Mahalo ʻia ka hoʻolālā Dinkum Polokalamu Kelepona Lawelawe no kona nānā pono a ua hoʻolālā ʻia e hāʻawi i nā hoʻomaikaʻi ola e kōkua ai i ka hana ʻana i ka honua i wahi maikaʻi aku.
Ma Hope o ka Hoʻolālā
ʻEke Nūhou
Nā hōʻoia, nā lālā hui a me nā kikoʻī ʻenehana i hāʻawi ʻia e ka mea hoʻolālā.
- Nā ʻAno Kūʻokoʻa
- Dinkum is a spatial audio communication tool that allows users to immerse themselves in customisable audio environments. Users can select from three room sizes (intimate, casual, adventurous) and different ambisonic (full-sphere surround sound format) background sounds that match the type of conversation and people they are speaking to. People can change their distance to other participants throughout the conversation, which adds an extra layer of interaction to remote conversations. Dinkum can increase participants sense of presence and intimacy in the conversation and increase conversation fluency.
- Nā Ana a me ka Hoʻopili
- Dinkum was developed using the 3D Tune-In Toolkit real-time binaural spatialisation tool. This was utilised as a VST plugin within Ableton Live. The 3D Tune in Toolkit simulates the reverberation of different room sizes, the distance to the listener and the direction to the sound source. For user testing, I’ve developed a signal processing path that allows me to send an audio recording from a binaural microphone through Zoom.
- Nā Lepili
- Communication, Spatial Audio, Interaction design, Immersive experiences, Audio & Sound, Mobile application, Teleconferencing, Conversations,
- ʻEnehana Hana
- The project was developed through iterative prototyping, intensive user testing and a strong collaboration between academia and industry. I used different plugins for the spatialisation of mono audio files in a DAW (Digital Audio Workstation) and tested the experiences with different people. Furthermore, I built a binaural microphone for in-depth user testing with multiple people. I established a signal-processing path that allowed me to test with various users while being remote.
- Pilikia Hoʻolālā
- The challenge was to create an environment that allowed me to test with the necessary fidelity and change the audio in real-time. An additional challenge was the visual representation of a 3D space with characters on a small smartphone screen which is easy to understand, interact with and is visually pleasing and unique. I overcame this through prototyping the interactions on the phone while affecting the audio and visual interface in real-time through OSC protocol and user feedback.
- Noiʻi
- The project started with an academic literature review and interviews on real-time spatialisation technologies. After intensive ideation on different applications, I moved into early experimentation and prototyping to get a better feel and understanding of the technology and its value. I used an iterative and human-centred design approach focusing on the experience. Experiments were analyzed with questionnaires with a Likert scale focusing on the presence and intimacy.
- Hoʻoulu Manaʻo
- Throughout the pandemic, I realised the difficulties of remote collaboration and the lack of attention to the audio side of the experience. We are flooded with visual stimuli but a lot of these experiences lack the emotional aspect of the experience. User research and secondary research into spatial audio technologies strongly informed the development. As a music producer and DJ, I’m fascinated by the emotional characteristics of audio.
- Ka Lōʻihi o ka Papahana
- The project started in January 2021 and was developed by myself for my MA/MSc Innovation Design Engineering until June 2021. The project will be exhibited at the yearly graduation show of the Royal College of Art and Imperial College London in June 2021.
- Kaʻina Hana
- To start a conversation, select the participants you want to speak to, select the room size which matches your conversations and participants, (Intimate, Casual, Adventurous) select the ambisonic background sounds and then start the call. Users can leave the room and create a new room during the conversations with individual participants. For recurring conversations, users can save groups and settings. In case a conversation drastically changes the topic.
- Nā Lālā Hui
- Tobias Kappeler
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