ʻO Lumo Polokalamu Kelepona Paʻalima Hoʻonaʻauao na Ruihong Jiang he mea lanakila hanohano loa o ka 2026 A' Design Award Hao ma ka Māhele Hoʻokūkū Hoʻolālā Paʻalima, Polokalamu a me Lako Paʻalima.
HaoPaʻalima· 2026
Lumo Polokalamu Kelepona Paʻalima Hoʻonaʻauao
Mea Kūʻai: Lumo
Mea Lanakila A' Design Award Hao ma ka Māhele Paʻalima
Mea Lanakila i Hōʻoia ʻIa
Hōʻoia i ke Kūlana Makana no #180883Ka Hoʻolālā
E Pili Ana iā Lumo Polokalamu Kelepona Paʻalima Hoʻonaʻauao
ʻO Lumo he polokalamu aʻo kelepona paʻalima i hoʻolālā ʻia no nā keiki me ka dyslexia. Kākoʻo kēia polokalamu i ka hoʻomaʻamaʻa heluhelu a me ka pela ʻana ma o ka ʻoiaʻiʻo hoʻonui ʻia (augmented reality) a me ka ʻōlelo. ʻImi nā keiki i nā ao moʻolelo, kiko i nā mea kolu-anahulu (three-dimensional), a haʻi leo nui i nā inoa o ia mau mea. Hōʻiliʻili ʻia kēlā me kēia huaʻōlelo i ʻōlelo ʻia ma ke ʻano he kāleka hoʻomaʻamaʻa, a wehe nā pūʻulu i hoʻopau ʻia i nā mokuna hou. Ua koho ʻia ka typography, ka ʻokoʻa waihoʻoluʻu, a me ka wikiwiki e hōʻemi i ke kaumaha noʻonoʻo, a hōʻailona nā hoʻomālamalama waihoʻoluʻu i nā hua palapala kikoʻī. Hoʻopili ka hana multi-sensory i ke kani, ke kiʻi, a me ka manaʻo ma kahi ʻanapuni i alakaʻi ʻia e ke keiki ponoʻī.
Ka Hoʻomaikai
E Pili Ana i ka A' Design Award Hao
Ua lanakila ka hoʻolālā Lumo Polokalamu Kelepona Paʻalima Hoʻonaʻauao i ka A' Design Award Hao, he ʻike hoʻohanohano i hāʻawi ʻia i nā hoʻolālā maikaʻi e hoʻokō ana i nā koi ʻoihana a ʻoihana hana i manaʻo ʻia mai nā mea hoʻokumu i hana maikaʻi ʻia. Hōʻike nā lanakila Hao i ka mākau nui, ka loea kiʻekiʻe, ka ʻike akamai a me ka hiki hana noʻeau o ka poʻe i hana iā lākou. Manaʻo ʻia ʻo ka hoʻolālā Lumo Polokalamu Kelepona Paʻalima Hoʻonaʻauao he mea hoʻokumu i mahalo nui ʻia, hoʻohiwahiwa ʻia a aloha ʻia e pono a hou. ʻO kēia hoʻolālā i lanakila i ka A' Design Award Hao e hoʻohui ana i nā hana maikaʻi loa o ka ʻoihana a loaʻa nā ʻano ʻenehana mākaukau i hui pū ʻia me ka ʻike hana a me ka makakoho. Mahalo ʻia ka hoʻolālā Lumo Polokalamu Kelepona Paʻalima Hoʻonaʻauao no kona nānā pono a ua hoʻolālā ʻia e hāʻawi i nā hoʻomaikaʻi ola e kōkua ai i ka hana ʻana i ka honua i wahi maikaʻi aku.
Ma Hope o ka Hoʻolālā
ʻEke Nūhou
Nā hōʻoia, nā lālā hui a me nā kikoʻī ʻenehana i hāʻawi ʻia e ka mea hoʻolālā.
- Nā ʻAno Kūʻokoʻa
- Lumo is a mobile language app that helps children with dyslexia improve reading and spelling through an immersive, multi sensory experience. Using augmented reality, children explore story worlds, tap 3D objects, and say words aloud to collect practice cards. As cards are gathered, new chapters unlock, encouraging progress. Voice interaction with Lumo builds confidence, turning language learning into a magical, self-paced journey.
- Nā Ana a me ka Hoʻopili
- Lumo is a concept mobile learning application for children with dyslexia, integrating augmented reality interaction, speech recognition, and multi-sensory visual feedback to support reading and spelling development. Designed for AR-capable smartphones, the system combines embodied word discovery, phonetic spelling exercises, and adaptive reward progression. Interface typography, contrast, and pacing are optimized to reduce cognitive load and enhance comprehension.
- Nā Lepili
- Dyslexia, educational app, app, interface design, user experience, education, inclusive, children
- ʻEnehana Hana
- Digitally made, softwares and app including Figma, liblib, Photoshop, Illustrator, Blender, Procreate.
- Pilikia Hoʻolālā
- A primary challenge was identifying a typographic and visual language suitable for children with dyslexia. Extensive review of dyslexia-friendly reading research informed decisions on letter clarity, spacing, and contrast. Another challenge involved balancing engagement and cognitive comfort: 2D styles risked low immersion, while highly stylized 3D could cause overstimulation. The final restrained 3D system achieves emotional warmth, clarity, and sustained attention without visual overload.
- Noiʻi
- This applied design research investigates how multi-sensory AR interaction and visual emphasis on specific letters in words can can support reading acquisition for children with dyslexia. We have done extensive literature review. We have also done interaction prototyping so we can AB test and comparing visual style systems. Results indicated that the typeface Lumo is currently using facilitates reading for dyslexia people, 3d visual interface style also improved engagement and concentration. Colored highlights behind specific letters reduced cognitive load.
- Hoʻoulu Manaʻo
- Lumo was designed for neurodiverse children, especially those with dyslexia who struggle with text-heavy reading apps. It reduces cognitive overload by combining spoken interaction, tactile AR exploration, and visual reinforcement to support memory and phonetic recognition. Through immersive 3D storytelling, children tap lifelike objects and speak their names, turning vocabulary learning into an intuitive, engaging experience.
- Ka Lōʻihi o ka Papahana
- The Lumo project was conceived in 2025 and developed through iterative design, prototyping, and testing from March to June 2025. Research, interaction design, and visual development were conducted remotely in the United States with international consultation. The project culminated in a functional mobile prototype and presentation materials prepared for academic, professional, and exhibition contexts in 2025.
- Kaʻina Hana
- Lumo guides children through interactive story worlds using augmented reality. By tapping familiar 3D objects and speaking their names aloud, users connect sound, image, and meaning in a single action. Collected word cards enable review and unlock new chapters, creating clear learning milestones. This multi-sensory flow reduces reading pressure, strengthens memory and pronunciation, and supports confident, self-paced language development.
- Nā Lālā Hui
- Ruihong Jiang
Kākoʻo ʻIa
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Nā Hoʻolālā Pili
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