Hla mus rau cov ntsiab lus
The Warrior in You Kev Ua Si Tsim los ntawm Akshata Chtinis

Qhov qauv tsim The Warrior in You Kev Ua Si Tsim los ntawm Akshata Chtinis yog tus yeej muaj nqis heev ntawm qhov khoom plig 2023 A' Design Award Hlau hauv Pawg Sib Tw Tsim Khoom Ua Si.


HlauKhoom Ua Si· 2023

The Warrior in You Kev Ua Si Tsim

los ntawm Akshata Chtinis

Tus Neeg Siv: Akshata Chitnis

Tus Yeej A' Design Award Hlau hauv Pawg Khoom Ua Si

25,732

Tus Yeej Khoom Plig Tau Txheeb Xyuas

Txheeb Xyuas Qhov Xwm Txheej Khoom Plig rau #140741

Xim

Qhov Tsim

Txog The Warrior in You Kev Ua Si Tsim

Lub Warrior hauv Koj yog qhov kev ua si tsim uas tsim kom muaj chaw nyab xeeb rau cov tub ntxhais kawm los xyaum thiab tshawb nrhiav cov txheej txheem daws kev noj qab haus huv. Nws kuj ua rau cov niam txiv nkag siab lawv cov menyuam zoo dua los ntawm lawv cov kev xaiv ua si. Qhov kev ua si ua tiav qhov kev sib tw ntawm lub neej tiag tiag cov tub ntxhais kawm ntsib los ntawm kev sib xyaw rau hauv lub ntiaj teb kev xav ntawm cov tub rog ntawm kev tshawb nrhiav. Qhov tseem ceeb ntawm txoj haujlwm yog nyob rau hauv kev sib tw ntawm kev daws teeb meem txhais tau tias pab cov tub ntxhais kawm tsim cov yam ntxwv tseem ceeb xws li kev daws teeb meem, kev txiav txim siab, thiab kev nkag siab los daws cov teeb meem ntxhov siab hauv lub neej.

Qhov Lees Paub

Txog A' Design Award Hlau

The Warrior in You Kev Ua Si Tsim yog tus yeej ntawm A' Design Award Hlau, ib qho kev lees paub muaj meej mom uas muab rau cov qauv tsim zoo uas ua tau raws li cov kev xav tau ntawm kev ua haujlwm thiab kev lag luam uas xav tau los ntawm cov khoom tsim zoo. Cov neeg yeej Hlau qhia txog kev txawj loj, kev paub tshwj xeeb siab, kev nkag siab ntawm cov kws tshaj lij thiab lub peev xwm tsim ntawm cov neeg tsim. The Warrior in You Kev Ua Si Tsim xav tias yuav yog ib qho khoom tsim uas neeg hwm, qhuas thiab hlub uas siv tau thiab tsim tshiab. Cov qauv tsim yeej A' Design Award Hlau no sib xyaw cov kev coj ua zoo tshaj plaws ntawm kev lag luam thiab muaj cov yam ntxwv siv tshuab txawj ntse txuas nrog kev paub thiab txuj ci. The Warrior in You Kev Ua Si Tsim tau txais kev hwm vim nws tag nrho thiab tsim los muab kev txhim kho rau lub neej uas pab ua rau lub ntiaj teb zoo dua.

Tom Qab Qhov Tsim

Pob Xov Xwm

Cov credit, cov neeg pab thiab cov ntsiab lus kev txawj ntse muab los ntawm tus tsim.

Yam Tshwj Xeeb
Key targets of the game are- Introduction and acceptance of healthy coping mechanism, Initiating conversations in households and Expressing self. The game design is primarily based on Play & Talk therapy. By playing out life experiences through the game kids learn to cope without feeling judged. It also enables immersing into warrior characters to normalise their well-being struggles and instil empathy for self and others. This unique approach to actively inculcate coping mechanisms helps one build stronger relationship with self, people and environment.
Qhov Loj & Ntim
A2 size 420 x 594 mm base board and backdrop palace, 5 hexagonal island boxes 70 x 70 x 70 mm, 4 A5 148.5 x 210 mm size warrior boards, well-being coins and elements of 30 mm diameter, 4 warrior pawns of 60mm in height and 1 dice.
Age Group 10+ Family game
Cov Ntsiab Lus
Academic Stress, Coping Mechanisms, Game Theory, Child Psychology, Board Game,
Thev Naus Laus Zis Tsim Khoom
The base board and palace backdrop are printed on sunboard of 3mm thickness for sufficient base strength to hold pawns and islands as well as for the palace to stand upright. The islands were printed on card paper for a light-weight stable box to hold cards within. The warrior boards use sunboard to place all cards, coins and elements collected by players through the game. All the graphics and characterisations for the game were first illustrated on paper and then illustrated using Adobe Illustrator to create unique designs.
Kev Sib Tw Tsim Qauv
The most crucial challenge while building the game was balancing the engagement versus learning aspect- Appropriate theoretical application of psychology and coping mechanisms. Encasing these coping mechanisms within the storyline to entertain the kids and ensure effective learning
Kev Tshawb Fawb
Students experience academic stress as a result of the interactions they have with parents, peers, teachers, as well as the environment at home, school or society at large. These stressors range from family and personal expectation, peer competition, school atmosphere to the demands by the society that affect students’ mentally, physically, emotionally and cognitively. Thus, students of the age 10-12 must be empowered with healthy coping mechanisms to overcome the distress caused by unhealthy academic competition. As the academic stressors begin to take shape into mental health problems by the age of 14, the study targets the preconditioning aspect. The game solution uses a systemic approach to game design and applications of behavioural psychology to introduce primary grade students to healthy coping means. It further provides a future pathway for expanding the intervention into other avenues such as schools and psychologists’ clinics for optimum child development.
Kev Txhawb Siab
The motivation for the game stemmed from seeing personal experiences with academic stress being amplified and reflected among the young students, leading to mental health struggles and loss of self-identity.
Lub Sij Hawm Ua Hauj Lwm
The project started in October 2021 in Mumbai, India and completed development in April 2022.
Txheej Txheem Ua Hauj Lwm
The game has simple gameplay interactions that begin with setting up the base board, palace backdrop and placing 5 island boxes on their designated spots on the board. The next step is for the player to select a warrior character, pick out their pawn, warrior board and challenge cards. They must read more about the character’s strength and weakness given on the warrior board.
The players must take turns to roll the dice. The board is created like maze with the Blank steps, Power-ups to earn well-being coins or move ahead, Power-downs that make players lose coins or go back, Challenge steps to perform tasks and Islands where players must win a battle to move ahead. The win conditions are made to build anticipation through stroke of luck and healthy choices in the game. The first to reach the palace gains 5 points followed by 4, 3 and 2. These palace points need to be added with the total well-being coins collected in the game to decide the winner.

Txhawb Nqa

Tshawb Nrhiav Tshaj Designers.org

Tshawb nrhiav cov khoom lag luam, kev pab cuam thiab lub cib fim los ntawm peb cov neeg koom tes tshaj tawm.

Qauv Tsim Zoo Tsim Nyog Tau Txais Kev Qhuas Zoo

A' Design Award yog ib qho khoom plig thoob ntiaj teb, muaj kws txiav txim rau qauv tsim zoo. Koom nrog A' Design Award kom tau txais lub cib fim tau txais kev qhuas raws li kev txawj ntse, tau koob meej, kev hwm thiab kev tshaj tawm rau koj txoj hauj lwm. Xa koj txoj hauj lwm rau A' Design Award thiab sib tw rau qhov khoom plig A' Design Prize uas ntshaw tshaj plaws.

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