Dizajn Space Center Edukativna igra čiji je autor Chia-Ching Chou iznimno je cijenjeni dobitnik prestižne nagrade 2020 Brončana nagrada A' Design Award u natjecateljskoj kategoriji Obrazovanje, Nastavna Pomagala i Obrazovni Sadržaji.
BroncaObrazovanje· 2020
Space Center Edukativna igra
autor/ica Chia-Ching Chou
Klijent: National Library of Public Information
Dobitnik nagrade Brončana nagrada A' Design Award u kategoriji Obrazovanje
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Provjerite status nagrade za #92560Dizajn
O dizajnu Space Center Edukativna igra
Svemirski centar je immersivna edukativna igra postavljena na ulazu u knjižnicu. Igra se projicira na zid širine deset metara i visine 3,8 metara. Djeca lansiraju brojevne rakete kako bi pronašla planet klasifikacije i započela putovanje kroz knjižnicu. Na kraju igre, karta prikazuje gdje se nalaze knjige koje odgovaraju odabranom klasifikacijskom broju. Dizajn kroz igru i u poticajnom okruženju podučava značenje klasifikacijskih brojeva. Cilj je povećati motivaciju i pomoći djeci da sama pronađu knjige.
Priznanje
O nagradi Brončana nagrada A' Design Award
Space Center Edukativna igra je pobjednik Brončane nagrade A' Design Award, visoko prestižnog priznanja koje se dodjeljuje izvanrednim dizajnima što se odlikuju kreativnošću, domišljatošću i oštroumnošću. Brončani pobjednici izdašno su vješti i upečatljivo kreativni artefakti koji potvrđuju golemo iskustvo, maštu i snalažljivost svojih dizajnera. Očekuje se da Space Center Edukativna igra bude visoko cijenjen, voljen i njegovan predmet koji je izuzetno profesionalan i inovativan. Ovaj dizajn koji je osvojio Brončanu nagradu A' Design Award uključuje najbolje prakse u umjetnosti, znanosti, dizajnu i tehnologiji i izvrstan je zbog pažnje posvećene detaljima. Space Center Edukativna igra sjajno zadovoljava potrebe, dotiče želje, očarava osjećaje i privlači znatiželju.
Iza dizajna
Komplet za medije
Zasluge, članovi tima i tehnički detalji koje je dostavio dizajner.
- Jedinstvena svojstva
- The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
- Dimenzije i pakiranje
- Width 10m x Height 3.8m after project on a wall
- Oznake
- Interaction, Game, Learning game, Education,Immersive
- Proizvodna tehnologija
- HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop - Dizajnerski izazov
- There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
- Istraživanje
- The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
- Inspiracija
- This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
- Trajanje projekta
- This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
- Tijek rada
- This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
- Članovi tima
- Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design - Zasluge za fotografije
- Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU
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