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Morok Kat Jwèt Dedyiksyon Sosyal pa Egor Signiienko

Dizayn Morok Kat Jwèt Dedyiksyon Sosyal pa Egor Signiienko se yon gayan ki gen anpil estim nan konpetisyon trè prestijye 2021 A' Design Award Bwonz nan Kategori Konpetisyon Jwèt.


BwonzJwèt· 2021

Morok Kat Jwèt Dedyiksyon Sosyal

pa Egor Signiienko

Kliyan: Egor Signiienko

Gayan A' Design Award Bwonz nan Kategori Jwèt

23,132

Koulè

Konsepsyon an

Konsènan Morok Kat Jwèt Dedyiksyon Sosyal

Morok se yon nouvo istwa vizyèl jwèt dedyiksyon selebr la Werewolf. Jwè yo ka eseye wòl Enkizisyon an oswa Doktè Lag la, oswa yo ka vin posede pa demon Japonè yo. Stil kat yo enpire pa Taro misterye a epi gen senbòl ezoterik ak okilt ladan yo. Li fèt nan yon fason ekspresyonis lè l sèvi ak grafik 3D, materyèl atistik klasik ak stilizasyon fresk ansyen yo ak gravir yo. Pou konsève stil ezoterik la, yo te chwazi gwosè kat yo egal ak gwosè Taro a. Jwèt la fèt ak katon ki gen enpresyon an plen koulè, vèni UV ak metal mince pou li ka yon bèl kado.

Rekonesans lan

Konsènan A' Design Award Bwonz

Morok Kat Jwèt Dedyiksyon Sosyal se yon ganyan A' Design Award Bwonz, yon rekonesans ki gen anpil prestij yo bay design ekselan ki make pa kreyativite, enjenyozite ak finès. Ganyan Bwonz yo se objè ki abil anpil e ki kreyatif nan fason ki frape, ki otantifye gwo eksperyans, imajinasyon ak debouyaj designer yo. Yo atann Morok Kat Jwèt Dedyiksyon Sosyal pou se yon objè anpil moun estime, admire e renmen, ki pwofesyonèl e inovatè nan fason remakab. Design sa a ki ganyen A' Design Award Bwonz enkòpore pi bon pratik nan atizay, syans, design ak teknoloji, e li ekselan pou atansyon li bay detay. Morok Kat Jwèt Dedyiksyon Sosyal satisfè bezwen yon fason espledid, li touche dezi, li chame santiman e li atire kiryozite.

Dèyè Konsepsyon an

Dosye Laprès

Kredi, manm ekip ak detay teknik konseptè a bay.

Pwopriyete Inik
The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
Dimansyon & Anbalaj
16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing.
Etikèt
Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
Teknoloji Pwodiksyon
Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
Defi Dizayn
One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
Rechèch
Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
Enspirasyon
The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
Dire Pwojè
The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
Fliks Operasyon
The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
Kredi Imaj
#1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.

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