Dizayn Footsync Aplikasyon Multifonksyonèl pa Carlos Jimenez Garcia se yon gayan ki gen anpil estim nan konpetisyon trè prestijye 2023 A' Design Award Lò nan Kategori Konpetisyon Mobil.
LòMobil· 2023
Footsync Aplikasyon Multifonksyonèl
Kliyan: Chrly Dsign
Gayan A' Design Award Lò nan Kategori Mobil
Gayan Pri Verifye
Verifye Estati Pri pou #149209Konsepsyon an
Konsènan Footsync Aplikasyon Multifonksyonèl
Footsync se yon moso nan Footlight Square, yon pwojè ki aplike limyè entèaktif kòm yon mwayen pou reyalize plizyè objektif, pwodwi jwèt mantal yo anpeche aparans nan maladi newolojik oswa yon jeyan-koòdone ponp track pami lòt eleman. Footsync reponn a nesesite pou benefisye katalòg Footlight& #039; lè li pa posib pou vizite enstalasyon yo. Estetik aplikasyon an aplike yon langaj vizyèl devlope pou pwojè a, ki rele Lightmorphism, ki ap chèche transmèt eksperyans moun yo jwenn lè yo itilize limyè entèaktif yo nan etablisman Footlight Square.
Rekonesans lan
Konsènan A' Design Award Lò
Footsync Aplikasyon Multifonksyonèl se yon ganyan A' Design Award Lò, yon rekonesans imans prestijye yo bay design premye klas, mèvèye e eksepsyonèl. Ganyan Lò yo se kreyasyon ki trè inovatè, vizyonè e ki briye ak bèl bagay, ki reflete jeni, sajès ak mèt konpetans designer yo. Yo atann Footsync Aplikasyon Multifonksyonèl pou se yon envansyon ki fè anpil lwanj, ki bay tandans e monimantal ki delivre yon valè san parèy. Design sa a ki ganyen A' Design Award Lò se yon pwojè espektakilè, respekte ki pote anpil benefis e ki pouse limit atizay, syans, design ak teknoloji. Footsync Aplikasyon Multifonksyonèl kreye santiman dezi ki entans, li reveye pasyon, li ankouraje kreyativite e li fasine nou.
Dèyè Konsepsyon an
Dosye Laprès
Kredi, manm ekip ak detay teknik konseptè a bay.
- Pwopriyete Inik
- FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
- Dimansyon & Anbalaj
- The design is responsive, adapting to fit every device and screen.
- Etikèt
- interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
- Teknoloji Pwodiksyon
- The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
- Defi Dizayn
- The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
- Rechèch
- The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
- Enspirasyon
- Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
- Dire Pwojè
- The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
- Fliks Operasyon
- When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
- Manm Ekip
- Carlos Jimenez Garcia
- Kredi Imaj
- Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021
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