Gram Games Enteryè Biwo Antrepriz by Mehmet Yasin Altındal - Park Studio is a highly esteemed winner of the very prestigious 2025 A' Design Award Ajan in Enteryè Competition Category.
AjanEnteryè· 2025
Gram Games Enteryè Biwo Antrepriz
by Mehmet Yasin Altındal - Park Studio
Client: Park Studio
A' Design Award Ajan Winner in Enteryè Category
Verified Award Winner
Verify Award Status for #167978The Design
About Gram Games Enteryè Biwo Antrepriz
Gram Games se yon enteryè espas travay antrepriz ki fèt pou yon konpayi jwèt mobil nan Istanbul, Turkey. Konsepsyon an tradui kalite imèsif jwèt yo an eksperyans espasyal. Modèl jewometrik, teksti an kouch ak ekleraj entèaktif make tranzisyon ant zòn yo. Amenajman an balanse zòn travay ouvè pou kolaborasyon ak sal reyinyon fèmen, espas sosyal ak zòn kalm pou konsantrasyon. Zèv atistik sou mezi, tretman akoustik ak mèb ègonomik sipòte konfò ak itilizasyon chak jou. Finisyon dirab ak soutenab te chwazi pou anviwònman komèsyal la.
The Recognition
About the A' Design Award Ajan
Gram Games Enteryè Biwo Antrepriz se yon ganyan A' Design Award Ajan, yon rekonesans ki gen yon prestij enmans yo bay design nivo siperyè, bèl anpil e enpresyonan. Ganyan Ajan yo se travay ki trè briyan e ki trè kreyatif ki montre ekspètiz, talan ak finès designer yo. Yo atann Gram Games Enteryè Biwo Antrepriz pou se yon bèl travay modèl, remakab nan pwofesyonalis e ki gen gwo inovasyon. Design sa a ki ganyen A' Design Award Ajan se yon envansyon trè remakab, admire ki pote benefis e ki pouse limit atizay, syans, design ak teknoloji. Gram Games Enteryè Biwo Antrepriz se yon kreyasyon anpil moun jalou ki reveye dezi, ki pote santiman pozitif e ki limen sipriz ak mèvèy.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Gram Games' Istanbul office transforms the gaming world’s creativity into a physical space, merging dynamic aesthetics with seamless functionality. The workspace integrates geometric patterns, layered textures, and interactive spatial transitions, echoing game environments. Custom artwork, immersive lighting, and tactile materials enhance engagement, creating a workspace where imagination leads and productivity follows.
- Dimensions & Packaging
- The Gram Games Istanbul office is designed to meet the highest technical and operational standards, ensuring a seamless and efficient workplace experience. In addition to core engineering disciplines such as electrical, mechanical, and IT infrastructure, the project also integrates global standards in fire safety, occupational health, acoustics, and lighting. These elements were meticulously planned to optimize user comfort and enhance workplace functionality, ensuring a balanced and high-performing corporateenvironment.
- Tags
- Tactile Surfaces, Layered Textures, Geometric Abstraction, Interactive Lighting, Game-Inspired Forms, Spatial Transitions, Multi-SensoryDesign
- Production Technology
- The corporate workplace design process began with a thorough briefing phase to understand the client’s needs, brand identity, and operational requirements. This was followed by spatial planning solutions that optimized workflow, collaboration, and individual focus areas. Functional layouts were developed to ensure seamless movement and zoning, balancing open workspaces with enclosed meeting rooms and social hubs. The design process incorporated high-quality 3D renderings to visualize the space and refine details before execution. Material selection was guided by commercial project specifications, prioritizing durability, sustainability, and aesthetic harmony. Carefully curated finishes, acoustically treated surfaces, and ergonomic furniture contributed to both the visual and functional success of the space.
- Design Challenge
- The biggest challenge was translating the abstract nature of gaming environments into a tangible, functional workspace. Achieving seamless spatial transitions while maintaining ergonomic and acoustic comfort required extensive research into material properties and layout strategies. Striking a balance between open collaboration and focused work zones involved experimenting with modular, multi-layered designelements.
- Research
- The design process began with an in-depth research phase, aligning Gram Games’ corporate identity, brand values, and the imaginative worlds of their games with a future-driven global workplace approach. Understanding how the team collaborates and interacts within their space was essential, leading to an on-site analysis of their existing office usage patterns. We initiated the project with conceptual and visual workshops, including like-dislike evaluations, to gather insights on both functional and aesthetic preferences. This research-driven methodology ensured that the final design not only reflects the company’s creative spirit but also enhances productivity, collaboration, and long-termadaptability.
- Inspiration
- Inspired by the immersive nature of mobile games, the design translates game-level transitions into spatial experiences. Repetitive geometric forms, evolving textures, and playful material contrasts reflect the rhythm of digital worlds. By integrating bespoke artwork, interactive lighting, and a balance of collaboration and focus zones, the office blurs the line between work and play, fostering an environment that fuels creativity and innovation.
- Project Duration
- The project started in June 2024 and was completed in November 2024 in Istanbul, Turkey.
- Operation Flow
- The office is designed as a fluid and immersive environment, where spaces seamlessly transition, much like levels in a game. Open work areas encourage spontaneous collaboration, while private zones offer focus and retreat. Custom lighting, acoustic treatments, and interactive design elements create a workspace that adapts to different needs throughout the day. By blending creativity with functionality, the office fosters engagement, productivity, and a senseofbelonging.
- Team Members
- Mehmet Yasin Altındal, Betül Tuğrul, Buse Kaya
- Image Credits
- Photographer İbrahim Özbunar
Videographer Mehmet Macid Aksu
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