Cece Aplikasyon Fòmasyon nan Reyalite Vityèl by Di Xia and Xiaoshi Dai is a highly esteemed winner of the very prestigious 2026 A' Design Award Fè in Edikasyon Competition Category.
FèEdikasyon· 2026
Cece Aplikasyon Fòmasyon nan Reyalite Vityèl
Client: Di Xia
A' Design Award Fè Winner in Edikasyon Category
Verified Award Winner
Verify Award Status for #183372The Design
About Cece Aplikasyon Fòmasyon nan Reyalite Vityèl
Cece se yon konseye karyè nan reyalite vityèl ki fèt pou elèv k ap etidye nan domèn manifakti. Cece konbine yon kas VR ak entèfas entèaktif pou elèv yo ka eksplore wòl nan endistri a, fè eksperyans anviwònman travay yo epi pratike konpetans ki gen rapò ak travay la. Yon ajan entèlijans atifisyèl ki fonksyone ak vwa gide itilizatè yo nan yon pwosesis entegrasyon pèsonalize, eksplorasyon karyè ak fòmasyon konpetans. Sistèm nan swiv pwogrè elèv yo epi li bay fidbak pou sipòte objektif aprantisaj yo. Sistèm nan gen pou objektif pou diminye depans fòmasyon yo epi fèmen twou ki genyen ant etid akademik ak egzijans endistri a.
The Recognition
About the A' Design Award Fè
Cece Aplikasyon Fòmasyon nan Reyalite Vityèl se yon ganyan A' Design Award Fè, yon rekonesans ki gen prestij yo bay bon design ki satisfè egzijans pwofesyonèl ak endistriyèl yo atann de kreyasyon ki byen fèt. Ganyan Fè yo montre gwo konpetans, espesyalizasyon wo, konpreyansyon ekspè ak kapasite kreyatif kreyatè yo. Yo atann Cece Aplikasyon Fòmasyon nan Reyalite Vityèl pou se yon kreyasyon anpil moun estime, admire e renmen ki pratik e inovatè. Design sa a ki ganyen A' Design Award Fè entegre pi bon pratik sektè a e li gen karakteristik teknik konpetan ki lye ak konnesans pratik ak talan. Yo respekte Cece Aplikasyon Fòmasyon nan Reyalite Vityèl pou jèntan li e li fèt pou bay amelyorasyon kalite lavi ki ede fè mond lan vin yon pi bon kote.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Cece is an interactive VR career mentor designed for manufacturing students on campus, to holistically enhancing their education experience and help them explore industry roles, experience real workplace environments, and build job-ready skills at a low cost and accessible while bridging the gap between academic training and real industry requirements.
- Dimensions & Packaging
- Digital Product
- Tags
- VR, Immersive Learning, Skill Training, Career Advancing,Education Tech, Accessibility
- Production Technology
- This product combines a VR headset with interactive interfaces within a virtual environment to enable students to explore careers and develop job related skills.
- Design Challenge
- The most challenging part was designing the right balance between immersion and guidance. In a VR environment, it’s easy to create visually rich experiences, but without clear structure, users can feel lost. At the same time, adding too much guidance can break immersion and make the experience feel rigid. The challenge was to design a system where users could freely explore while still receiving the right level of support. This led us to introduce an AI agent that provides contextual guidance through natural conversation, instead of relying only on traditional UI elements.
- Research
- Desk Research
We analyzed policies, investments, and employment data in manufacturing. While industry investment is growing, student employment is declining—revealing a key gap.
Primary Research
We interviewed 20+ students, career advisors, and industry professionals in Seattle, gaining insights from both education and hiring perspectives.
Key Insights
Education–Industry Gap
Curriculum and equipment lag behind industry needs.
Experience Preference
Companies favor experienced candidates due to high training costs.
Lack of Career Clarity
Students lack understanding of real work environments, leading to job instability. - Inspiration
- Our idea was inspired by our research, which revealed a significant gap between what students learn in school and the skills required in the real world. After brainstorming, we identified an opportunity in VR. Although the hype around VR has faded, its ability to simulate real-world environments in a cost-effective way still offers strong potential for improving education and training.
- Project Duration
- This project started in March 2024 and was completed in August 2024, based in Seattle.
- Operation Flow
- 1 Dual Interaction Modes
Combines VR controllers with a voice-driven AI agent for intuitive and natural interaction.
2 Personalized Onboarding
Users share background and goals with the AI to set up a tailored learning path.
3 Career Exploration & Guidance in VR
Recommends career paths and guides users through immersive scenarios with AI support.
4 VR Skill Training
Delivers hands-on training focused on practical, job-ready skills.
5 Progress Tracking & Feedback
Tracks progress and provides feedback to support growth and goal alignment. - Team Members
- Di Xia,
Xiaoshi Dai,
Feifan Gao - Image Credits
- image:
Di Xia,
Xiaoshi Dai,
Feifan Gao
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