Dizayn Space Center Jwèt Aprantisaj pa Chia-Ching Chou se yon gayan ki gen anpil estim nan konpetisyon trè prestijye 2020 A' Design Award Bwonz nan Kategori Konpetisyon Edikasyon.
BwonzEdikasyon· 2020
Space Center Jwèt Aprantisaj
Kliyan: National Library of Public Information
Gayan A' Design Award Bwonz nan Kategori Edikasyon
Gayan Pri Verifye
Verifye Estati Pri pou #92560Konsepsyon an
Konsènan Space Center Jwèt Aprantisaj
Space Center se yon jwèt aprantisaj imèsif ki enstale nan antre yon bibliyotèk. Jwèt la pwojte sou yon mi ki gen dis mèt lajè ak 3.8 mèt wotè. Timoun yo lanse fize ki gen nimewo pou yo jwenn yon planèt klasifikasyon epi kòmanse yon vwayaj nan bibliyotèk la. Nan fen jwèt la, yon kat montre kote liv ki koresponn ak nimewo klasifikasyon yo chwazi a yo plase. Konsepsyon an anseye siyifikasyon nimewo klasifikasyon yo atravè jwe nan yon anbyans ki bay sipò. Objektif la se ogmante motivasyon epi ede timoun yo jwenn liv pou kont yo.
Rekonesans lan
Konsènan A' Design Award Bwonz
Space Center Jwèt Aprantisaj se yon ganyan A' Design Award Bwonz, yon rekonesans ki gen anpil prestij yo bay design ekselan ki make pa kreyativite, enjenyozite ak finès. Ganyan Bwonz yo se objè ki abil anpil e ki kreyatif nan fason ki frape, ki otantifye gwo eksperyans, imajinasyon ak debouyaj designer yo. Yo atann Space Center Jwèt Aprantisaj pou se yon objè anpil moun estime, admire e renmen, ki pwofesyonèl e inovatè nan fason remakab. Design sa a ki ganyen A' Design Award Bwonz enkòpore pi bon pratik nan atizay, syans, design ak teknoloji, e li ekselan pou atansyon li bay detay. Space Center Jwèt Aprantisaj satisfè bezwen yon fason espledid, li touche dezi, li chame santiman e li atire kiryozite.
Dèyè Konsepsyon an
Dosye Laprès
Kredi, manm ekip ak detay teknik konseptè a bay.
- Pwopriyete Inik
- The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
- Dimansyon & Anbalaj
- Width 10m x Height 3.8m after project on a wall
- Etikèt
- Interaction, Game, Learning game, Education,Immersive
- Teknoloji Pwodiksyon
- HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop - Defi Dizayn
- There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
- Rechèch
- The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
- Enspirasyon
- This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
- Dire Pwojè
- This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
- Fliks Operasyon
- This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
- Manm Ekip
- Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design - Kredi Imaj
- Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU
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