Karya The Curious Gastronaut Permainan Kartu oleh Nalisha Chouraria adalah pemenang yang sangat dihormati dari 2020 A' Design Award Besi yang sangat bergengsi dalam Kategori Kompetisi Desain Mainan, Permainan dan Produk Hobi.
BesiMainan· 2020
The Curious Gastronaut Permainan Kartu
oleh Nalisha Chouraria
Klien: Nalisha Chouraria
Pemenang A' Design Award Besi dalam Kategori Mainan
Pemenang Penghargaan Terverifikasi
Verifikasi Status Penghargaan untuk #104621Desain
Tentang The Curious Gastronaut Permainan Kartu
The Curious Gastronaut adalah permainan kartu yang mengajak anak-anak dan keluarga untuk menjelajahi dunia makanan melalui permainan. Dengan mengikuti petunjuk pada kartu-kartu berilustrasi, para pemain mengumpulkan bahan-bahan, memadukannya menjadi eksperimen mungil yang dapat dimakan, memberinya nama, dan menelitinya dengan kelima indra. Resep dan reaksi kemudian dinilai serta dicatat. Permainan ini dapat dimainkan dengan makanan sungguhan atau sepenuhnya melalui imajinasi, dalam mode solo, kolaboratif, maupun kompetitif. Tidak ada hidangan tertentu yang disebutkan, sehingga para pemain berkreasi dari nol. Kotaknya yang ringkas cocok untuk tangan mungil dan mudah dibawa bepergian.
Pengakuan
Tentang A' Design Award Besi
The Curious Gastronaut Permainan Kartu adalah pemenang A' Design Award Besi, pengakuan yang bergengsi yang diberikan kepada desain yang baik yang memenuhi persyaratan profesional dan industri yang diharapkan dari kreasi yang dirancang dengan baik. Pemenang Besi menunjukkan keterampilan yang besar, spesialisasi yang tinggi, pemahaman ahli, dan kapasitas kreatif para penciptanya. The Curious Gastronaut Permainan Kartu diharapkan menjadi kreasi yang sangat dihargai, dikagumi, dan dicintai yang praktis dan inovatif. Desain pemenang A' Design Award Besi ini mengintegrasikan praktik terbaik industri dan memiliki karakteristik teknis yang kompeten yang terkait dengan pengetahuan teknis dan bakat. The Curious Gastronaut Permainan Kartu dihormati karena ketelitiannya dan dirancang untuk memberikan peningkatan kualitas hidup yang membantu menjadikan dunia tempat yang lebih baik.
Di Balik Desain
Kit Pers
Kredit, anggota tim, dan detail teknis yang disediakan oleh desainer.
- Keunikan
- Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
- Dimensi & Kemasan
- Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
- Tag
- Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
- Teknologi Produksi
- The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
- Tantangan Desain
- The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
- Riset
- Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
- Inspirasi
- Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
- Durasi Proyek
- The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
- Alur Operasi
- Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms
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