Magic Fitness Aplikasi Seluler, Aplikasi Jam Tangan Pintar by Di Song, Huicong Hu and Jie Yao is a highly esteemed winner of the very prestigious 2022 A' Design Award Besi in Desain Antarmuka, Interaksi dan Pengalaman Pengguna Competition Category.
BesiAntarmuka· 2022
Magic Fitness Aplikasi Seluler, Aplikasi Jam Tangan Pintar
by Di Song, Huicong Hu and Jie Yao
Client: Harbin Institute of Technology, Shenzhen
A' Design Award Besi Winner in Antarmuka Category
Verified Award Winner
Verify Award Status for #135845The Design
About Magic Fitness Aplikasi Seluler, Aplikasi Jam Tangan Pintar
Magic Fitness adalah aplikasi kebugaran bergaya permainan untuk ponsel pintar dan jam tangan pintar. Aplikasi ini membantu pengguna membangun kebiasaan berolahraga setiap hari. Perilaku kesehatan yang direkam oleh perangkat diubah menjadi energi sihir di dalam permainan. Energi sihir tersebut menaikkan level avatar sihir dan menghasilkan koin emas. Koin dapat digunakan untuk membeli barang, mengganti kostum, serta mendukung acara amal nyata. Pengguna menetapkan target kebugaran, melihat kemajuan mingguan dan bulanan, serta berbagi tren kesehatan dengan pengguna lain. Tujuan dari desain ini adalah meningkatkan motivasi untuk berolahraga secara teratur.
The Recognition
About the A' Design Award Besi
Magic Fitness Aplikasi Seluler, Aplikasi Jam Tangan Pintar adalah pemenang A' Design Award Besi, pengakuan yang bergengsi yang diberikan kepada desain yang baik yang memenuhi persyaratan profesional dan industri yang diharapkan dari kreasi yang dirancang dengan baik. Pemenang Besi menunjukkan keterampilan yang besar, spesialisasi yang tinggi, pemahaman ahli, dan kapasitas kreatif para penciptanya. Magic Fitness Aplikasi Seluler, Aplikasi Jam Tangan Pintar diharapkan menjadi kreasi yang sangat dihargai, dikagumi, dan dicintai yang praktis dan inovatif. Desain pemenang A' Design Award Besi ini mengintegrasikan praktik terbaik industri dan memiliki karakteristik teknis yang kompeten yang terkait dengan pengetahuan teknis dan bakat. Magic Fitness Aplikasi Seluler, Aplikasi Jam Tangan Pintar dihormati karena ketelitiannya dan dirancang untuk memberikan peningkatan kualitas hidup yang membantu menjadikan dunia tempat yang lebih baik.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Magic Fitness is a gamified fitness habit-building application for smartphones and smartwatches that aims to improve users' daily physical activity levels. It adopts the game form of education simulation, and transforms users' healthy behaviors into magic energy in the game to cultivate magic avatars. Users can also donate magical energy to real-world charities, which uses gamification to let users enjoy the fun of exercise and develop healthy habits.
- Dimensions & Packaging
- Designed for the iOS and watchOS System
- Tags
- Interface Design, Gamification, User Experience
- Production Technology
- Illustrations were designed in Adobe Photoshop CC, Illustrator CC, and Figma.
- Design Challenge
- The biggest challenge is how to better apply gamified design methods to application to increase user motivation to exercise. Our primary goal is to satisfy users' preferences and needs, so we conducted many in-depth situational interviews and analysis. At the same time, we read a large number of relevant works on gamification design, combined the gamification theory of DMC with user needs, and finally summarized four gamification design methods most suitable for the target scene.
- Research
- Through in-depth interviews with target users, this design study extracts relevant design needs to understand users' needs for healthy behavior-building, daily exercise habits, preferences for game forms and design inspiration. After demand analysis, the system concept statement is formed. Based on the gamification theory of DMC and user needs, four gamification design methods of education simulation, quantitative data feedback, task and reward, and social interaction are summarized, and the information architecture diagram and low-fidelity interaction model are produced as the results of conceptual design. After that, the application prototype is tested for usability and the design is optimized based on the evaluation results.
- Inspiration
- There are many users who want to form the habit of exercise but are busy with work and study. They have strong demand for exercise but have low motivation for exercise. Smartwatches currently on the market can record users' movements around the clock, but the incentive level is low. Therefore, this application combines the advantages of gamification and smartwatches to encourage users to achieve fitness goals and develop healthy habits.
- Project Duration
- The project started in October 2021 and finished in January 2022 in Shenzhen.
- Operation Flow
- When opening the application for the first time, users can select their avatars and set fitness goals based on their current physical health. On the home page, users can view the current status of the avatar and interact with it. The state of the avatar is synchronized with the state of the user in real life, they work synchronously and exercise synchronously. So when the avatar works too long, it will remind the user to stand up and have a rest. At the same time, the home page shows the progress of the user's health goal today, every health behavior will increase the magic energy, so that the avatar can upgrade and earn gold coins. The higher the level, the faster you earn coins, which can be used to buy items, change costumes, and donate to charity events. On the overview page, users can see their overall fitness status for a week or a month. On the community page, users can communicate with other users and share their health trends.
- Team Members
- Student: Di Song
Faculties: Huicong Hu
Jie Yao
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