Karya Maples Workout Buku Cerita Edukatif oleh Bruno Oro adalah pemenang yang sangat dihormati dari 2025 A' Design Award Perak yang sangat bergengsi dalam Kategori Kompetisi Desain Sosial.
PerakSosial· 2025
Maples Workout Buku Cerita Edukatif
oleh Bruno Oro
Klien: Bruno Oro
Pemenang A' Design Award Perak dalam Kategori Sosial
Pemenang Penghargaan Terverifikasi
Verifikasi Status Penghargaan untuk #165251Desain
Tentang Maples Workout Buku Cerita Edukatif
Maple's Workout adalah buku cerita anak yang membuat rehabilitasi menjadi menarik dan mudah didekati. Melalui petualangan Maple, seekor boneka beruang, narasi ini membahas tantangan yang dihadapi pembaca muda selama pemeriksaan medis. Dengan ilustrasi yang hidup dan karakter yang mudah dikenali, buku ini mengedukasi anak-anak tentang proses rehabilitasi. Dengan menyajikan alur cerita yang relevan, buku ini bertujuan mengurangi kecemasan dan menumbuhkan pola pikir positif, meningkatkan pengalaman anak-anak di lingkungan layanan kesehatan sekaligus mendorong pemahaman dan kerja sama selama rehabilitasi.
Pengakuan
Tentang A' Design Award Perak
Maples Workout Buku Cerita Edukatif adalah pemenang A' Design Award Perak, pengakuan yang sangat bergengsi yang diberikan kepada desain kelas atas yang indah dan mengesankan. Pemenang Perak adalah karya yang sangat cemerlang dan sangat kreatif yang menggambarkan keahlian, bakat, dan ketajaman luar biasa para desainernya. Maples Workout Buku Cerita Edukatif diharapkan menjadi karya yang menakjubkan, etalase keahlian, sangat profesional, dan sangat inovatif. Desain pemenang A' Design Award Perak ini adalah penemuan yang sangat menonjol dan dikagumi yang bermanfaat bagi dan memajukan batas-batas seni, sains, desain, dan teknologi. Maples Workout Buku Cerita Edukatif adalah kreasi yang sangat dicemburui yang membangkitkan keinginan, membawa perasaan positif, dan memercikkan keheranan dan kekaguman.
Di Balik Desain
Kit Pers
Kredit, anggota tim, dan detail teknis yang disediakan oleh desainer.
- Keunikan
- Maples Workout was created to show children that rehabilitation can be fun, easing worries about medical appointments. This book follows Maple, the teddy bear, on exciting exercises that make rehab enjoyable. It teaches young readers about the steps in the rehab journey, emphasizing that getting stronger can be a playful adventure. As part of a larger initiative, it highlights user-centered design to improve children’s experiences in healthcare, making visits less daunting and more fun.
- Dimensi & Kemasan
- 10 by 8 inches hard book
- Tag
- Maple, orthotics, childrens healthcare, user experience, medical appointments, disability awareness, storybook, pediatric rehabilitation, emotional support, engaging design
- Teknologi Produksi
- For Maples Workout, the design process involved a blend of storytelling and user-centered design methodologies. We conducted workshops with children and parents to understand their needs and fears related to rehabilitation. Using feedback, we created engaging illustrations and relatable characters that resonate with young readers. Techniques like iterative prototyping were employed to refine the narrative and visuals. The book combines digital tools for illustration with traditional printing methods, ensuring vibrant, child-friendly pages that enhance the reading experience.
- Tantangan Desain
- The creative challenge involved addressing the emotional barriers children face during medical appointments. Overcoming societal misconceptions about disabilities was crucial, as was ensuring that the design resonated with young audiences. Historically, children's resources have been limited, leading to anxiety in clinical settings. External factors like healthcare regulations influenced content accuracy, while advancements in technology allowed for engaging illustrations and interactive elements. Collaborating with medical professionals ensured the project was both informative and supportive, fostering a positive impact on children’s experiences.
- Riset
- This design research focuses on improving children's experiences in healthcare settings, specifically for those with disabilities. The objectives include reducing anxiety during medical visits and educating children about clinical procedures. We employed qualitative methods, using interviews and observations to gather data. Participants included children, parents, and healthcare professionals. The results revealed that relatable resources significantly eased children's fears. Insights showed that engaging designs can foster comfort and understanding, ultimately impacting how healthcare is delivered, enhancing both societal awareness and design practices.
- Inspirasi
- This project was inspired by the need for relatable resources for children facing frequent medical appointments, particularly those with disabilities like cerebral palsy. I aimed to create an engaging experience to reduce anxiety and make clinical visits more approachable. My background in Industrial Design and research on user experience in healthcare guided the development. Collaborating with healthcare professionals ensured the content was informative and comforting for young readers.
- Durasi Proyek
- Project developed in Spring 2024 at Iowa State University
- Alur Operasi
- Maples Workout engages children through a relatable narrative that transforms the experience of rehabilitation into an adventure. Interaction occurs as young readers follow Maple's journey, identifying with the character and his exercises. Key frames include playful exercises that children can relate to, making the concept of rehabilitation more approachable. By presenting medical procedures in a fun context, the book reduces anxiety and promotes understanding. This design performs better by fostering a positive mindset toward rehabilitation, encouraging cooperation and participation in their healing journey.
- Paten
- Maples Workout © 2024 by Bruno Oro is licensed under CC BY-NC-ND 4.0.
To view a copy of this license, visit:
https://creativecommons.org/licenses/by-nc-nd/4.0/
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