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Persona AI Perangkat Lunak Pembuatan Karakter by Meijie Hu

Persona AI Perangkat Lunak Pembuatan Karakter by Meijie Hu is a highly esteemed winner of the very prestigious 2025 A' Design Award Besi in Desain Perangkat Lunak Competition Category.


BesiPerangkat Lunak· 2025

Persona AI Perangkat Lunak Pembuatan Karakter

by Meijie Hu

Client: Meijie Hu

A' Design Award Besi Winner in Perangkat Lunak Category

12,560

Verified Award Winner

Verify Award Status for #169956

Colors

The Design

About Persona AI Perangkat Lunak Pembuatan Karakter

Persona AI adalah aplikasi perangkat lunak untuk menciptakan wajah karakter tiga dimensi. Pengguna mendeskripsikan fitur wajah, usia, jenis kelamin, dan kepribadian dalam bentuk teks, lalu aplikasi ini menghasilkan wajah yang fotorealistis. Generative adversarial network menghasilkan tekstur wajah, sementara model morphable tiga dimensi menentukan geometri wajahnya. Tiga variasi ditawarkan untuk setiap prompt, dan fitur tunggal dapat disempurnakan melalui prompt teks lanjutan tanpa mengubah bagian lainnya. Wajah yang telah selesai dapat dibagikan melalui tautan web atau diekspor dengan resolusi yang dapat disesuaikan.

The Recognition

About the A' Design Award Besi

Persona AI Perangkat Lunak Pembuatan Karakter adalah pemenang A' Design Award Besi, pengakuan yang bergengsi yang diberikan kepada desain yang baik yang memenuhi persyaratan profesional dan industri yang diharapkan dari kreasi yang dirancang dengan baik. Pemenang Besi menunjukkan keterampilan yang besar, spesialisasi yang tinggi, pemahaman ahli, dan kapasitas kreatif para penciptanya. Persona AI Perangkat Lunak Pembuatan Karakter diharapkan menjadi kreasi yang sangat dihargai, dikagumi, dan dicintai yang praktis dan inovatif. Desain pemenang A' Design Award Besi ini mengintegrasikan praktik terbaik industri dan memiliki karakteristik teknis yang kompeten yang terkait dengan pengetahuan teknis dan bakat. Persona AI Perangkat Lunak Pembuatan Karakter dihormati karena ketelitiannya dan dirancang untuk memberikan peningkatan kualitas hidup yang membantu menjadikan dunia tempat yang lebih baik.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Traditionally, crafting a photorealistic 3D character face requires hours of work using complex design platforms. Leveraging advanced AI models like GANs for high-quality facial texture maps and 3DMM for precise facial geometry, Persona.ai eliminates this complexity by allowing users to generate and edit photorealistic 3D character faces by simply describing the character’s facial features through text, making it accessible and effortless for 3D hobbyists and creators of all skill levels.
Tags
AI, UI/UX, creation tool, 3D design tool, user interface, human-centered design, 3D
Production Technology
Persona.ai leverages Generative Adversarial Networks (GANs) for high-quality facial texture synthesis and 3D Morphable Models (3DMM) for precise facial geometry, combining them to generate lifelike 3D character faces. For prototyping, I used Unreal Engine to generate character mockups, Blender to refine geometry, and Figma to design the interface.
Design Challenge
The biggest challenge was preserving creators' full creative control. Interviews revealed that artists often visualize a character before designing it in 3D and feel frustrated when generated results are too random to align with their vision. To address this, I redesigned the process to generate three variations instead of one, giving users more options to choose from. Additionally, I introduced secondary editing, allowing precise adjustments to facial features, ensuring greater accuracy and creative satisfaction.
Research
I conducted five interviews and surveyed 20 3D artists, game developers, and hobbyists to identify their character creation journey, pain points in their workflows, key character details they prioritize, and preferred file formats. After developing a prototype, I tested five concept cards on ways to use text prompts and text suggestions to optimize LLM character creation. I also A/B tested two final user flows with the original interviewees. Insights from the testing were used to refine the design and ensure users' full creative control.
Inspiration
As a 3D hobbyist, I know how frustrating it is to create realistic character faces without spending hours in complex software. Many fellow creators share this struggle, stuck between imagination and technical barriers. This inspired me to read AI-driven solutions in computer graphics research papers, leading to Persona.ai, a tool that turns simple text prompts into detailed 3D characters, making high-quality character creation easy and accessible for everyone.
Project Duration
The project started in Oct 2023 and finished in Feb 2024.
Operation Flow
Users start by entering a text prompt describing facial attributes, age, gender, and personality to generate high-quality facial textures and base geometries. Persona.ai then outputs three variations, and the user selects one for reinforcement learning. They can refine specific facial features using text prompts without altering the rest. Changes are saved in history. Once satisfied, users can share via a web link or export to their target platform with adjustable resolution and rigged body options.
Team Members
Meijie Hu

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