Designable Perangkat Edukasi Desain by Bruno Oro is a highly esteemed winner of the very prestigious 2026 A' Design Award Perunggu in Desain Pendidikan, Alat Bantu Mengajar dan Konten Pelatihan Competition Category.
PerungguPendidikan· 2026
Designable Perangkat Edukasi Desain
by Bruno Oro
Client: Designable
A' Design Award Perunggu Winner in Pendidikan Category
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- Verified Award Winner
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The Design
About Designable Perangkat Edukasi Desain
Designable adalah perangkat edukasi yang diciptakan untuk mahasiswa desain. Perangkat ini berisi 97 kartu metode yang mendorong pemikiran inklusif dan berlandaskan empati. Setiap kartu menawarkan sebuah metode, pemantik, atau skenario yang menyimulasikan pengalaman pengguna, termasuk pengalaman penyandang disabilitas. Kartu berukuran 80 kali 150 milimeter dan dicetak pada kertas karton tanpa lapisan (uncoated) 350 gsm untuk pengalaman sentuhan yang optimal. Kotak penyimpanan khusus dicetak 3D dari bahan PLA dengan sekat-sekat internal. Versi digitalnya diterbitkan sebagai berkas PDF yang aksesibel. Kartu-kartu ini dapat digunakan secara mandiri maupun dalam tim pada setiap tahap perancangan.
The Recognition
About the A' Design Award Perunggu
Designable Perangkat Edukasi Desain adalah pemenang A' Design Award Perunggu, pengakuan yang sangat bergengsi yang diberikan kepada desain luar biasa yang dicirikan oleh kreativitas, kecerdikan, dan ketajaman. Pemenang Perunggu adalah artefak yang sangat terampil dan sangat kreatif yang membuktikan pengalaman luas, imajinasi, dan kelihaian para desainernya. Designable Perangkat Edukasi Desain diharapkan menjadi objek yang sangat dihargai, dikagumi, dan dicintai, sangat profesional dan inovatif. Desain pemenang A' Design Award Perunggu ini menyertakan praktik terbaik dalam seni, sains, desain, dan teknologi, dan sangat baik dalam perhatiannya pada detail. Designable Perangkat Edukasi Desain memuaskan kebutuhan dengan indah, menyentuh keinginan, memikat perasaan, dan menarik rasa ingin tahu.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- An educational toolkit composed of 97 method cards designed to foster inclusive, empathy-driven thinking in design students. The cards simulate user experiences, particularly of people with disabilities, guiding reflection and design decisions. Developed with healthcare and industry partners, the toolkit uniquely bridges participatory research, pedagogy, and inclusive design methodology.
- Dimensions & Packaging
- Each card measures 80 mm (width) × 150 mm (height) × 3 mm (thickness), printed on 350gsm uncoated cardstock for durability and tactile usability. The full set of 96 cards is housed in a custom storage box 3D-printed in PLA with internal dividers for organization.
- Tags
- Inclusive Design, Empathy Methods, Design Education, Participatory Design, Design Toolkit, Accessibility, User-Centered Design, Disability Inclusion, Universal Design, Educational Tools
- Production Technology
- The toolkit was developed through iterative design methods including stakeholder interviews, co-design workshops, and classroom testing. Visual assets were created using Figma, Adobe Illustrator, Photoshop, and InDesign. Prototypes were printed on 350gsm uncoated cardstock for tactile usability. Digital versions were published as accessible PDFs to ensure open access and scalability.
- Design Challenge
- The greatest challenge was translating complex, real-world experiences of disability into accessible, reflective tools without oversimplifying or stereotyping. Balancing academic rigor, ethical sensitivity, and design clarity required extensive iteration. Time and resource limits also delayed planned app development and animations, despite strong interest and visual readiness.
- Research
- This design-led research aimed to embed inclusive thinking in design education. Using mixed methods, we developed and tested 97 empathy method cards through classroom pilots. Data was collected via student surveys and reflections. Participants were undergraduate design students working with real-world partners. Results showed increased empathy, design confidence, and awareness of user diversity, impacting how students approach inclusive design in practice.
- Inspiration
- This project was inspired by the need to address the lack of empathy and inclusive thinking in early design education. Drawing from research in participatory design, disability studies, and inclusive pedagogy, the toolkit was developed to help students engage with marginalized users’ experiences and design more responsibly. Collaborations with healthcare providers and industry partners further shaped its practical and ethical foundations.
- Project Duration
- The project began in January 2024 and was completed in December 2024 at Iowa State University in Ames, Iowa, United States. It was developed as part of an academic research initiative focused on inclusive design and was piloted in studio-based courses in collaboration with external partners. The project was later disseminated through academic presentations and open-access publication.
- Operation Flow
- Users select cards based on project needs or curiosity, each offering a method, prompt, or scenario that encourages reflection and inclusive thinking. Cards can be used individually or in teams during different design phases. Their tactile format invites physical engagement, while the digital version supports easy access. The structured yet flexible flow helps users uncover blind spots and design with greater empathy and awareness.
- Image Credits
- Bruno Oro, Subinay Malhotra
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