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Lumo Aplikasi Seluler Edukatif by Ruihong Jiang

Lumo Aplikasi Seluler Edukatif by Ruihong Jiang is a highly esteemed winner of the very prestigious 2026 A' Design Award Besi in Desain Teknologi Seluler, Aplikasi dan Perangkat Lunak Competition Category.


BesiSeluler· 2026

Lumo Aplikasi Seluler Edukatif

by Ruihong Jiang

Client: Lumo

A' Design Award Besi Winner in Seluler Category

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The Design

About Lumo Aplikasi Seluler Edukatif

Lumo adalah aplikasi pembelajaran seluler yang dirancang untuk anak-anak dengan disleksia. Aplikasi ini mendukung latihan membaca dan mengeja melalui augmented reality dan suara. Anak-anak menjelajahi dunia cerita, menyentuh objek tiga dimensi, dan mengucapkan nama objek tersebut dengan lantang. Setiap kata yang diucapkan dikumpulkan sebagai kartu latihan, dan rangkaian yang telah diselesaikan membuka bab-bab baru. Tipografi, kontras, dan tempo dipilih untuk mengurangi beban kognitif, sementara sorotan berwarna menandai huruf-huruf tertentu. Pendekatan multisensori ini menghubungkan suara, gambar, dan makna dalam ritme yang disesuaikan dengan kecepatan belajar masing-masing anak.

The Recognition

About the A' Design Award Besi

Lumo Aplikasi Seluler Edukatif adalah pemenang A' Design Award Besi, pengakuan yang bergengsi yang diberikan kepada desain yang baik yang memenuhi persyaratan profesional dan industri yang diharapkan dari kreasi yang dirancang dengan baik. Pemenang Besi menunjukkan keterampilan yang besar, spesialisasi yang tinggi, pemahaman ahli, dan kapasitas kreatif para penciptanya. Lumo Aplikasi Seluler Edukatif diharapkan menjadi kreasi yang sangat dihargai, dikagumi, dan dicintai yang praktis dan inovatif. Desain pemenang A' Design Award Besi ini mengintegrasikan praktik terbaik industri dan memiliki karakteristik teknis yang kompeten yang terkait dengan pengetahuan teknis dan bakat. Lumo Aplikasi Seluler Edukatif dihormati karena ketelitiannya dan dirancang untuk memberikan peningkatan kualitas hidup yang membantu menjadikan dunia tempat yang lebih baik.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Lumo is a mobile language app that helps children with dyslexia improve reading and spelling through an immersive, multi sensory experience. Using augmented reality, children explore story worlds, tap 3D objects, and say words aloud to collect practice cards. As cards are gathered, new chapters unlock, encouraging progress. Voice interaction with Lumo builds confidence, turning language learning into a magical, self-paced journey.
Dimensions & Packaging
Lumo is a concept mobile learning application for children with dyslexia, integrating augmented reality interaction, speech recognition, and multi-sensory visual feedback to support reading and spelling development. Designed for AR-capable smartphones, the system combines embodied word discovery, phonetic spelling exercises, and adaptive reward progression. Interface typography, contrast, and pacing are optimized to reduce cognitive load and enhance comprehension.
Tags
Dyslexia, educational app, app, interface design, user experience, education, inclusive, children
Production Technology
Digitally made, softwares and app including Figma, liblib, Photoshop, Illustrator, Blender, Procreate.
Design Challenge
A primary challenge was identifying a typographic and visual language suitable for children with dyslexia. Extensive review of dyslexia-friendly reading research informed decisions on letter clarity, spacing, and contrast. Another challenge involved balancing engagement and cognitive comfort: 2D styles risked low immersion, while highly stylized 3D could cause overstimulation. The final restrained 3D system achieves emotional warmth, clarity, and sustained attention without visual overload.
Research
This applied design research investigates how multi-sensory AR interaction and visual emphasis on specific letters in words can can support reading acquisition for children with dyslexia. We have done extensive literature review. We have also done interaction prototyping so we can AB test and comparing visual style systems. Results indicated that the typeface Lumo is currently using facilitates reading for dyslexia people, 3d visual interface style also improved engagement and concentration. Colored highlights behind specific letters reduced cognitive load.
Inspiration
Lumo was designed for neurodiverse children, especially those with dyslexia who struggle with text-heavy reading apps. It reduces cognitive overload by combining spoken interaction, tactile AR exploration, and visual reinforcement to support memory and phonetic recognition. Through immersive 3D storytelling, children tap lifelike objects and speak their names, turning vocabulary learning into an intuitive, engaging experience.
Project Duration
The Lumo project was conceived in 2025 and developed through iterative design, prototyping, and testing from March to June 2025. Research, interaction design, and visual development were conducted remotely in the United States with international consultation. The project culminated in a functional mobile prototype and presentation materials prepared for academic, professional, and exhibition contexts in 2025.
Operation Flow
Lumo guides children through interactive story worlds using augmented reality. By tapping familiar 3D objects and speaking their names aloud, users connect sound, image, and meaning in a single action. Collected word cards enable review and unlock new chapters, creating clear learning milestones. This multi-sensory flow reduces reading pressure, strengthens memory and pronunciation, and supports confident, self-paced language development.
Team Members
Ruihong Jiang

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