BlindBox Egwuregwu Osisi by Ufuk Bircan Özkan is a highly esteemed winner of the very prestigious 2014 Ihe Nrite A' Design Award nke Igwe in Nhazi Ihe Egwuregwu, Egwuregwu na Ngwaahịa Ntụrụndụ Competition Category.
IgweIhe Egwuregwu· 2014
BlindBox Egwuregwu Osisi
Client: Ufuk Bircan Özkan
Ihe Nrite A' Design Award nke Igwe Winner in Ihe Egwuregwu Category
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The Design
About BlindBox Egwuregwu Osisi
BlindBox bụ egwuregwu osisi nke na-ejikọ egwuregwu na egwuregwu ebe nchekwa, ma na-ewusi mmetụta dị ka ịnụ ihe na imetụ aka aka. Ọ bụ ntụgharị nke gbara egwuregwu abụọ. Onye na - egwu egwu nke na - achikọta mar mar nke aka ya tupu onye ọkpụkpọ nke ọzọ emerie. Ndị na-eme egwuregwu kwụ ọtọ na-akpali ndị egwuregwu ka hazie oghere dị n'etiti ha ka ha mepụta ụzọ kwụ ọtọ maka marble iji daa.The egwuregwu chọrọ ike echiche echiche iji gbochie onye iro gị, ezigbo ebe nchekwa maka ihe kwesịrị ekwesị na itinye uche dị elu iji mee ebe marble kwaga na.
The Recognition
About the Ihe Nrite A' Design Award nke Igwe
BlindBox Egwuregwu Osisi meriri A' Design Award nke Igwe, nnabata dị ugwu e nyere design ndị dị mma nke na-emezu ihe ndị a chọrọ n'ọrụ na ụlọ ọrụ nke a na-atụ anya n'ihe e kere eke ndị e mere nke ọma. Ndị meriri na Igwe na-egosi nka buru ibu, ọkachamara dị elu, nghọta ọkachamara na ikike imepụta nke ndị kere ha. A na-atụ anya na BlindBox Egwuregwu Osisi ga-abụ ihe e kere eke a na-asọpụrụ nke ukwuu, a na-eto na a hụrụ n'anya nke bụ ihe bara uru ma dị ọhụrụ. Design a meriri A' Design Award nke Igwe na-ejikọta ụzọ kacha mma nke ụlọ ọrụ ma nwee àgwà teknụzụ kwesịrị ekwesị jikọtara na ihe ọmụma na talent. A na-asọpụrụ BlindBox Egwuregwu Osisi maka nlezianya ya ma e mere ya ka ọ nye mmeziwanye ndụ nke na-enyere aka ime ka ụwa bụrụ ebe ka mma.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
- Dimensions & Packaging
- Proposed package dimensions are mm x mm x mm
- Tags
- wood, game, puzzle, maze, turn based, marbles, sound
- Production Technology
- BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
- Design Challenge
- The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
- Research
- User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
- Inspiration
- I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
- Project Duration
- The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
- Operation Flow
- Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles. - Image Credits
- Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
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