The Curious Gastronaut Spilaleikur by Nalisha Chouraria is a highly esteemed winner of the very prestigious 2020 A' Design Award í járni in Hönnun leikfanga, leikja og tómstundavara Competition Category.
JárnLeikföng· 2020
The Curious Gastronaut Spilaleikur
Client: Nalisha Chouraria
A' Design Award í járni Winner in Leikföng Category
Verified Award Winner
Verify Award Status for #104621The Design
About The Curious Gastronaut Spilaleikur
Forvitni Geimfarinn (Curious Gastronaut) er spilaleikur sem býður börnum og fjölskyldum að kanna mat í gegnum leik. Með því að fylgja vísbendingum á myndskreyttum spilum safna leikmenn hráefni, sameina það í smáar ætar tilraunir, gefa þeim nöfn og skoða þær með öllum fimm skilningarvitunum. Uppskriftir og viðbrögð eru síðan metin og skráð. Leikinn má spila með raunverulegum mat eða eingöngu með ímyndunaraflinu, í einleik, samvinnu eða keppni. Engir ákveðnir réttir eru nefndir, svo leikmenn finna upp sínar eigin hugmyndir frá grunni. Litla og handhæga askjan hentar litlum höndum og er þægileg í ferðalögum.
The Recognition
About the A' Design Award í járni
The Curious Gastronaut Spilaleikur vann A' Design Award í járni, virta viðurkenningu sem veitt er góðum hönnunarverkum sem uppfylla þær faglegu og iðnaðarlegu kröfur sem gerðar eru til vel hannaðra sköpunarverka. Sigurvegarar í járni sýna mikla færni, mikla sérhæfingu, sérfræðiskilning og skapandi getu höfunda sinna. Þess er vænst að The Curious Gastronaut Spilaleikur sé mjög metið, dáð og elskað sköpunarverk sem er hagnýtt og nýstárlegt. Þetta hönnunarverk sem vann A' Design Award í járni sameinar bestu starfsvenjur greinarinnar og hefur hæfa tæknilega eiginleika tengda þekkingu og hæfileikum. The Curious Gastronaut Spilaleikur er virt fyrir nákvæmni sína og er hannað til að veita lífsgæðabætur sem hjálpa til við að gera heiminn að betri stað.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
- Dimensions & Packaging
- Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
- Tags
- Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
- Production Technology
- The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
- Design Challenge
- The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
- Research
- Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
- Inspiration
- Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
- Project Duration
- The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
- Operation Flow
- Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms
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